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3DS

This week’s Famitsu review scores are as follows:

Metal Gear Rising: Revengeance (PS3) – 10/10/10/9
Tokyo Yamanote Boys Portable (PSP) – 8/8/7/7
Desert Kingdom Portable (PSP) – 7/8/7/8
Grisaia no Kajitsu: Le Fruit De La Grisaia (PSP) – 7/8/7/8
Tank! Tank! Tank! (Wii U) – 8/7/7/6
Magi: The Labyrinth of Magic (3DS) – 7/6/6/7


Remember last holiday season when Nintendo released a limited-run pink and white 3DS XL? Well, it sold out relatively quickly and may people were upset that they couldn’t get their hands on one in time. So what does the big N do? They’ve decided to bring it back, and now you can purchase the system from Gamestop and other stores “coast to coast” starting this week!

Via Polygon


Nintendo has posted another round of character art and details from Fire Emblem: Awakening. The latest information – the final batch – covers seven characters. A rundown of each character is below, along with art.


Update: Another scan is out! Shows the Pokemon in full.

It’s that time again folks: monthly CoroCoro leaks for Pokemon X/Y!

Content from the latest issue is just starting to leak out. Thus far, a single scan/photo of CoroCoro’s cover has been snapped. The bottom of the page shows what seems to be yet another evolution silhouette for Eevee, tentatively known as Ninfia.

It’s unclear when more scans will be leaking out, but we’ll add any additional images to this post.


Getting the combat right in Castlevania: Lords of Shadow – Mirror of Fate wasn’t so easy. Developer MercurySteam struggled a bit to replicate the console’s combat on the 3DS.

According to producer David Cox, the team looked at 2D fighters such as Street Fighter and Samurai Shodown for inspiration. MercurySteam also “tried extensive play testing in order to just get the feel right.”

Cox told Siliconera:

“The combat was something we really struggled to get right, the feeling of power and the fluidity was particularly difficult to replicate. We looked at 2D fighting games like Street Fighter and Samurai Shodown, and we tried extensive play testing in order to just get the feel right. The combat has a 2D fighting game quality to it and we have kept the strategic element that people really liked, where you mix up your magic abilities and combine them with the sub weapons. This is a game you have to think about enemies and a game where you need to learn the moves and use the tools we give you. Otherwise you are going to die a lot! Its definitely not a button masher and studying the bestiary and your travel book will pay dividends later on.”

Source



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