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3DS

This information is based on data collected from the NPD Group through October 2011. Additional hardware sales will be provided on Thursday via the November report.

LTD (life-to-date)

DS – 50,180,001
Wii – 36,764,494
Xbox 360 – 29,234,373
PlayStation 3 – 18,141,921
3DS – 1,667,000

YTD (year-to-date)

Xbox 360 – 3,839,214
DS – 2,843,732
PlayStation 3 – 2,679,948
Wii – 2,614,870
3DS – 1,667,000


Nintendo has posted a new third-party edition of Iwata Asks, which can currently be read in Japanese. Although a large portion of the interview was about Monster Hunter Tri G, Satoru Iwata managed to sneak in a few questions about the fourth entry in the hugely successful franchise.

Capcom’s Kaname Fujioka started off by revealing that the debut trailer shown in September was actual gameplay footage, played by the development team.

Fujioka and series producer Ryozo Tsujimoto also discussed Monster Hunter 4’s development. The game has been worked on alongside Tri G and the staff from MH4’s team have been able to learn a great deal from Tri G, primarily because they’re now familiar with the 3DS hardware.

The time between Tri G’s announcement up to its release will be about three months. As you might expect, the game’s development cycle was rather short. The team almost reached a point where they’d say, “if you’re not sure, just put it in.” This forced the staff to show constant results.

Fujioka acknowledged that the MH4 developers are under a fairly large amount of pressure. Additionally, he believes that there is a chance that the team could fail if they worked on the project in the way they’ve made other games in the series. Capcom will once again be looking to show results on a regular basis, and the trailer shown in September was one of the first examples of showing results for Monster Hunter 4.

Thanks to 4Him for the tip!

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