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3DS

– Time three types of touch input to classic Final Fantasy music
– Touch screen used for stylus-based commands
– Information on the top screen
– Red icon: tap
– Yellow icon: swipe in a specific direction
– Green icon: press and hold
– Three modes: Battle Music, Field Music and Event Music
– Three difficulty levels
– Select a party of chibi Final Fantasy characters
– These characters will embark on your “missions”
– Characters can level up
– Battle music: battle against a familiar enemy from the Final Fantasy franchise
– One enemy you’ll battle is Ultros
– Red/yellow/green timing cues will pan across the screen in four horizontal rows, somewhat similar to a flipped Guitar Hero
– Time correctly to attack
– Misses will cause you damage and you’ll eventually lose the battle
– Field Music: One of your characters will walk along a 2D setting (can change based on the mission)
– One row for this mode instead of four
– Green/hold cues can now appear in waves
– Your character will trade off with a friend if you perform well
– Hero will trip and fall often if you time the taps poorly
– Event Music: CG cutscene montage from Final Fantasy games
– Musical commands appear along a line that meanders all across the movie as it plays
– Longer cutscenes if you play well
– Limited bonus section for each round
– If you do well, you’ll get a reward (summon a powerful creature/spirit in Battle, turn into a Chocobo and start running faster in Field)
– Skill is measured in points once a mission ends
– Comprehensive grades and summary chart containing stats

Source


World 1-2

– Borrows familiar inspirations from the original Super Mario Bros
– Starts off in the brick-lined depths of the Mushroom Kingdom
– Variation of the SMB underground theme plays

World 1-3

– Takes place high above ground
– Tanooki suit is in this level
– Stand on a special green tile near the beginning to transition to a first-person view
– Manipulate this view with the gyro controls or analog slider
– Zoom in and out with the shoulder buttons to find special items and scan challenges ahead

World 1-4

– Side-scrolling stage
– You have full control in this level
– Platform you stand on controls the progression and direction
– Set on one button to go back, step on the other to go forward
– Super Mario Bros 3 Athletic theme is the music that plays

First castle stage

– Lava, spinning columns of fire, and enemies to avoid
– Fight Bowser at the end of the level
– Hit a switch to defeat him

General

– Only one way to go
– Secrets to find
– Three hidden coins in each stage

Source


This week’s Nintendo Download includes the following featured content:

WiiWareâ„¢
MotoHeroz – Racing game thrills meet platformer charm in MotoHeroz, a side-scrolling racer built with simple controls and engaging physics. The result is a new kind of racing adventure. (For Wiiâ„¢)

Nintendo eShop
Mega Manâ„¢: Dr. Wily’s Revenge – Play as Capcom’s iconic cybernetic superhero in his first portable adventure. Fight through four stages and send Dr. Wily and his eight evil robot creations back to the trash heap. (For Nintendo 3DSâ„¢)


– Part of the game’s story is about “the world buried in sleep” where Sora and Riku perform their mark of mastery
– Enemies are Dream Eaters
– Dream Eaters eat your dreams (as you would probably guess)
– Round dog-like thing is a pet companion in the game
– It can be seen floating around Sora and following him as he battles
– Interact with it using the camera functions and touch screen
– AR support
– End of the video features a scene from Xehanort’s point of view
– Xehanort sees Braig talking to him asking him if his memory has returned

Source



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