No new Wii U news at Nintendo’s roundtable
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
We’ll have to wait another day for new Wii U news. Tonight’s roundtable event will focus just on the Wii and 3DS. I guess that means we can look forward to third-party Wii U talk and details about the console’s online functionality tomorrow!
Off-screen Resident Evil: Revelations footage
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Off-screen Star Fox 64 3D footage
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Mario & Sonic: London 2012 Games trailer
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii | 0 comments
E3 2011 Media Briefing Images and Captions
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 1 Comment
In this photo provided by Nintendo of America, Nintendo game designer Shigeru Miyamoto (R) helps conduct an orchestra performance commemorating the 25th anniversary of ‘The Legend of Zelda’ franchise, during opening day of the 2011 Electronic Entertainment Expo (E3), June 7, 2011 in Los Angeles. The E3 is the video game industry’s premier trade show.
Nintendo’s full E3 2011 presentation
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 1 Comment
Miyamoto Wii U interview: concept behind the system, Apple talk, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Shigeru Miyamoto on the influences for Wii U’s creation…
“There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24–meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.
And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can’t continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV.”