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This information comes from the latest Iwata Asks with Shigeru Miyamoto and Satoru Iwata…

Miyamoto: You’re right that the development time was very long, but its initial planning started off even long before the Nintendo DS demo-version was made. In short, I always wanted to make a flight-simulation game.

Miyamoto: I think one of the biggest charms of an action game is the ability to move the characters intuitively. Flight-simulation games, on the other hand, are fun because the game play is very logical. The fun is in simulating things moving around in your head.

Iwata: But that’s from your perspective as a player.

Miyamoto: Yes. I have an interest in both of them. They’re both enjoyable in their own right. Let’s compare it to F1 racing. One style of racing games is where it can make you feel like you can drive, turn and stop just like a professional racing driver. The other is that, by mastering the game, you can actually come closer to be a racing driver. Out of the two, this one is much tougher. Normally, people don’t like difficult things as a form of entertainment, but it has its charms because of that difficulty.

Miyamoto: That’s why I want to make a game where you can find enjoyment even in harsh conditions. But I have a tendency to quickly gravitate toward making games that are “fun right now.” (laughs)


An interesting piece of information was revealed at a Nintendo GDC panel earlier today. According to Kensuke Tanabe, Monster Games is the developer behind PilotWings Resort. This news comes as a surprise, as most people believed that NST was working on the project. Monster Games has previously created Excite Truck, Excitebots, and Excitebike: World Rally for Wii.

Source


Shanghai 3D Cube boxart

Posted on 14 years ago by (@NE_Brian) in 3DS, News | 0 comments



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