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U.S. Sales of Nintendo’s Super Mario Galaxy 2 Cross the 1 Million Mark

In the month of June, U.S. sales of Nintendo’s Super Mario Galaxy™ 2 for the Wii™ system reached 548,000 units, according to the independent NPD Group, bringing the game’s cumulative nationwide sales to more than 1.1 million units. Also in June, Nintendo systems sold a combined 933,000 units, accounting for 50 percent of all gaming hardware units sold in the United States. The Nintendo DS™ family of hand-held systems topped the charts with more than 510,000 units sold, bringing life-to-date unit sales to nearly 42 million. Wii system sales totaled more than 422,000, closing in on a cumulative milestone of 30 million units sold in the United States alone.

“Consumers continue to look to Nintendo for exceptional value and one-of-a-kind gaming experiences,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Between games like Super Mario Galaxy 2, the pioneering motion controls of the Wii system and the portable fun of Nintendo DS systems, Nintendo offers something for everyone. As we prepare to launch a remarkable lineup of new games in the second half of the year, we are grateful that consumers are supporting Nintendo consoles to continue their run as the nation’s most popular game systems.”

Six of the top 10 best-selling games of June play on Nintendo systems. These include Super Mario Galaxy 2 for Wii at No. 2 with more than 548,000 sold, New Super Mario Bros.™ Wii at No. 4 with more than 200,000 sold, Just Dance™ for Wii at No. 5 with nearly 175,000 sold, Toy Story 3: The Video Game for Nintendo DS at No. 6 with more than 164,000 sold, Wii Fit™ Plus with the Wii Balance Board accessory at No. 7 with more than 148,000 sold and LEGO® Harry Potter™: Years 1-4 for Wii at No. 9 with more than 136,000 sold.

For more information about Nintendo, please visit www.nintendo.com

Source: Nintendo PR


June 2010 NPD sales data

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 9 Comments

This month

1. Red Dead Redemption (360) – 582.6K
2. Super Mario Galaxy 2 – 548.4K
3. Red Red Redemption (PS3) – 380.3K
4. New Super Mario Bros. Wii – 200.9K
5. Just Dance – 174.8K
6. Wii Fit Plus
7. Toy Story 3 (DS)
8. UFC 2010: Undisputed (360)
9. LEGO Harry Potter: Years 1-4 (Wii)
10. UFC 2010: Undisputed (PS3)

DS – 510.7K
360 – 451.7K
Wii – 422.5K
PS3 – 304.8K
PSP – 121.0K

Last month

1. Red Dead Redemption (360) – 945.9K
2. Red Dead Redemption (PS3) – 567.1K
3. Super Mario Galaxy 2 – 563.9K
4. UFC 2010 Undisputed (360) – 221.1K
5. UFC 2010 Undisputed (PS3) – 192.3K
6. Wii Fit Plus
7. New Super Mario Bros. Wii
8. Alan Wake
9. Pokemon SoulSilver
10. Skate 3 (360)

DS – 383.7K
Wii – 334.8K
360 – 194.6K
PS3 – 154.5K
PSP – 59.4K


Be one of the first to experience Metroid: Other M and Dragon Quest IX: Sentinels of the Starry Skies exclusively at Nintendo Unleashed, appearing at the London Film and Comic Con this weekend (17th & 18th July).

Nintendo Unleashed will be touring across the UK this summer offering everyone the chance to play the latest Wii and Nintendo DS titles before they hit the shops, you’ll be able to experience a few old favourites too.


– Ace Attorney series is finished with Apollo Justice, Takumi believes
– Not sure whether to make another Phoenix Wright game or something original
– Takumi found inspiration for the Ace Attorney titles in mystery novels that he read when he was young
– On the 3DS: “We’ll definitely move onto the 3DS with our ideas. I really liked the 3D camera and gyro sensor possibilities, and I’m already thinking of ways for taking advantage of it”.
– Takumi likes Phoenix and Godo, may be his favorite characters
– Because the original Ace Attorney team only had 5 staff members, Takumi was the voice actor for Phoenix

Thanks to Robert for the tip!

Source


Contents – ¥8000 (about $90):

– Game
– Box
– Soundtrack
– DVD
– Storybook with illustrations
– Plush figure keyring
– Earphones
– Celestial brush stylus if ordered from Capcom’s online store

Alright…I have to find a way to convince Capcom to bring this to North America.

Source


CAN YOU SOLVE THE MYSTERY IN TIME?

Kyle Hyde is back for another thrilling adventure in Last Window: The Secret of Cape West

15th July 2010 – Love film noir? Love mystery novels, but want influence over the plot? Get your detective head on for Last Window: The Secret of Cape West which launches exclusively on Nintendo DS family of consoles on 17th September 2010. Those familiar with Hotel Dusk: Room 215 on Nintendo DS will remember Kyle Hyde – the dark and mysterious character who now returns in Last Window: The Secret of Cape West for another quest to discover the truth.

Last Window is a thrilling and challenging interactive novel packed with hidden mysteries which players must unravel one piece at a time. Just like a great book, players will not only need to hold the Nintendo DS vertically, they will find the ever-twisting storyline so captivating they’ll not want to put it down.


1. [Wii] Wii Party – 235,000 / NEW
2. [PS3] White Knight Chronicles 2 – 176,000 / NEW
3. [DS] Inazuma Eleven 3 – 98,000 / 603,000
4. [DS] Harvest Moon: Twin Villages – 64,000 / NEW

5. [DS] Taiko Drum Master DS: Dororon! Battle With the Ghouls!! – 31,000 / 100,000
6. [Wii] Super Mario Galaxy 2 – 26,000 / 675,000

7. [360] Crackdown 2 – 15,000 / NEW
8. [DS] Tomodachi Collection – 13,000 / 3,318,000
9. [PS3] World Soccer Winning Eleven 2010: Blue Samurai Challenge – 12,000 / 173,000
10. [PSP] World Soccer Winning Eleven 2010: Blue Samurai Challenge – 12,000 / 113,000
11. [DS] Art Academy
12. [DS] LovePlus +
13. [DS] Tokimeki Memorial: Girl’s Side 3rd Story
14. [Wii] Wii Fit Plus
15. [Wii] New Super Mario Bros. Wii

16. [PSP] Boku no Natsuyasumi Portable 2: Nazo Nazo Shimai to Chinbotsusen no Himitsu
17. [PS3] BlazBlue: Continuum Shift
18. [PS3] Totori no Atelier: Arland no Renkinjutsushi 2
19. [PS2] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
20. [Wii] Mario Kart Wii
21. [DS] Dragon Quest Monsters: Joker 2

22. [PSP] Monster Hunter Portable 2nd (PSP the Best)
23. [360] Monster Hunter Frontier Online
24. [PSP] Hatsune Miku: Project Diva [Dekkai Ohaidoku-han / Ohaidoku-han]
25. [Wii] Xenoblade
26. [DS] Digimon Story: Lost Evolution

27. [PS3] Grand Theft Auto: Episodes from Liberty City
28. [DS] Tamagotchi no Pichi Pichi Omisecchi
29. [PSP] Metal Gear Solid: Peace Walker
30. [DS] Toy Story 3


– You can turn off “perma death” (there was no option in previous games, can’t ever bring back characters that die in battle)
– Director Kouhei Maeda feels the perma death feature gives the series its uniqueness, more emotionally attached to the characters, heightens tension
– Maeda said he’d reset the game when he didn’t want to lose a character
– Game development started while the team was also working on Shadow Dragon
– Wanted to do a remake quickly so that players can see what happens next
– There was an initial concern that players who didn’t play Shadow Dragon wouldn’t want to play this game
– Instead decided to make a “completely new” Fire Emblem, though Maeda said it is based off Mystery of the Emblem
– Has completely new elements
– Intelligent Systems had constant meetings with Nintendo throughout development
– One issue: How to open up the game for beginners
– Perma death feature brought up much debate – Nintendo felt that fallen allies return, but for the next map, while project manager Masahiro Higuchi agreed with Maeda’s beliefs and wanted to keep the full feature intact
– Heated dialogues over the perma death feature, series producer Tohru Narihiro remembered them happening daily and sometimes lasting late into the night
– Debate also happened with the Shadow Dragon remake, and other Fire Emblem games, revival system was in place but removed before release
– Design document for Fire Emblem: Seisen no Keifu in 1996 had “You can die up to five times” in it, and Higuchi protested this to the director
– Originally Higuchi felt the perma death feature couldn’t be negotiated
– Eventually decided that beginners might be put off after hearing that your allies could be permanently killed and they might not know about resetting the game to get the character back
– At first, the team tried making one of the difficulty modes in a way so that allies would come back for the next fight
– Thought advanced players would want to play on the harder difficulty but keep allies, so the feature was untied from the difficulty settings
– “Classic Mode” for perma death, “Casual Mode” for no perma death
– Took about four months to decide on the issue
– Time flows even when the game is off
– Characters go on their own to search for items, build experience
– See which items your characters found by visiting the pre battle prep screen

Thanks to Thomas N for the tip!

Source


1. [WII] New Super Mario Bros. Wii – 1,401,895 / 3,887,045
2. [NDS] Dragon Quest VI – 1,293,916
3. [NDS] Dragon Quest Monsters Joker 2 – 1,194,584
4. [NDS] Tomodachi Collection – 1,012,437 / 3,324,385

5. [PSP] Kingdom Hearts: Birth by Sleep – 728,286
6. [PSP] Metal Gear Solid Peace Walker – 727,823
7. [WII] Wii Fit Plus – 695,295 / 1,993,828
8. [WII] Super Mario Galaxy 2 – 613,290

9. [PSP] God Eater – 605,316
10. [PS3] Yakuza 4 – 552,531



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