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Here are another round of comments from Iwata, who was responding to questions at the Q&A session of Nintendo’s investors briefing last week…

Iwata on whether there will be a jump in development costs in moving from 2D to 3D…

“If a game is originally made as a true 3D space, you make the 3D image by drawing two lines, one matching the left eye and one matching the right eye, so converting a game that already takes place in a 3D world into 3D is not all that difficult. If you try to make something that’s not in a 3D world into 3D, you’ll probably have some cost. However, I don’t really feel that there’s any substance to that. Naturally, you won’t make a game interesting by just making the visuals 3D. It’s when you offer an interactive experience in the 3D visuals as part of a set with something that is interesting that you first have value as entertainment. Regarding this, there’s still no foundation, and it’s an area that requires trial and error. It is that trial and error alone that could see an increase in development cost. However, the trial and error is there for any development where you try to make new entertainment experiences, and not just 3D.”

Iwata on whether there will be surprises at E3 other than the 3DS…

“I can’t say if there will or will not be surprises. If, for example, I said, ‘there will be a surprise,’ there wouldn’t be any meaning, as everyone would be disappointed because of anticipation being exceedingly high.”

Iwata responding to 3DS rumors…

“When we made the 3DS, we wanted to make it into a platform that would attract a wide variety of things, from high end games to extremely casual games.”

Iwata on decreasing Wii sales…

“The target of 18 million units that we gave for this term is itself a high target when you consider that four years have passed since the system’s release. If, in the games that we release this year, one were to make it big — explode like we hadn’t expected, it is, of course, possible that we’d exceed last year. However, making announcements of earnings forecasts on the basis of the assumption of such an explosion would be irresponsible for the management of a public company.”

Iwata on the possibility of Nintendo limiting Wii resources in favor of the Wii’s successor…

“We are in no way thinking the Wii is near the end of its platform cycle so we will limit our investments.”

Iwata on the 3DS’ real name…

“We’ve said that it will be released during this term, so the announcement of the formal name will not be too far off.”

Iwata also commented on software prices/space for the 3DS. Nintendo’s President stated that prices are determined by third-parties and details can only be provided over time.

Additionally, Iwata provided an explanation as to why the 3DS was announced before E3. Apparently Nintendo is interested in having other companies showcase their software for the system at the event. Because of this, other developers outside of Nintendo would become aware of the portable’s significant features. Before information was released to the public and speculation ran wild, Nintendo revealed the 3DS.

Last but not least, Iwata noted that is is possible that consumers will be hesitant to purchase a DS as a result of the 3DS announcement, especially in North America. However, he does not believe it will have a huge impact because the current DS buyers are not similar to people who immediately go out to purchase a system like the 3DS.

Source


Prince of Persia: The Forgotten Sands – 8.0
Trauma Team – 8.0
Sam & Max: Beyond Time and Space – 8.0
Picross 3D – 7.5
Dementium II – 8.0
Pirates Plundarrr – 4.0
All Star Karate – 7.0
Attack of the Movies 3D – 4.0

Thanks to Thomas N for the tip!


The following information comes from the Q&A session of Nintendo’s investors briefing last week.

Iwata on the Wii’s successor…

“As soon as a new system is complete — from the very moment it is complete — we’re thinking about the plan for the next game machine. We believe there’s still more we can do with the Wii.”

Iwata on social gaming…

“If you ask why we make game consoles, it’s because we believe that ‘offering experiences that cannot be done on other devices’ is our life line. With that meaning, offering software for a multi purpose multimedia device is, for us, an area of work that we have least interest in.” And driving the point across further, he said, “If we were to stop and do nothing, the current game system framework would probably become antiquated, but because we continue to offer new things, we don’t feel at all that this will happen. We’ve not once thought things like ‘we’ll be behind the times, so we should enter social games.'”

Iwata on health concerns for the 3DS/turning 3D on and off…

“This isn’t limited to just kids, but we’re aware one in some tens of people, including adults, have difficulty with three dimensional visuals. So, while the 3D image is a special feature of the 3DS, we won’t force the player to use the 3D functionality. By making it so that the player can at all times play with [the 3D feature] off, we believe we can comply with those who have difficulty with the 3D view or those who are worried about their childs’ eyes.

Iwata on the 3DS’ target audience…

“I see no foundation for that statement (3DS targets core gamers). We definitely do not feel that 3D targets heavy users. However, we have a feeling that, until you’ve seen something that makes you say ‘Of course, when used like that, it’s clearly a 3D game that anyone can play,’ you can’t be convinced, so we hope that you’ll make the decision in the future when you’ve seen something solid.”

Source


Chess Challenge! released on both WiiWare and DSiWare – Play at home or on-the-go

GORMLEY, Ontario, Canada – May 10, 2010 – Digital Leisure Inc. a leading developer and publisher of interactive video-based titles and console games, announced today the launch of Chess Challenge!, designed exclusively for Nintendo’s WiiWare™ and DSiWare™ game services.

Now you can play fully Wi-Fi enabled Chess on your Wii™ or use Nintendo DS™’s wireless play on your Nintendo DSi™!


Wedbush Morgan

DS – 525K
Wii – 400K

Xbox 360 – 275K
PS3 – 245K
PSP – 85K
PS2 – 70K

EEDAR

DS – 535K
Wii – 450K

Xbox 360 – 275K
PS3 – 245K
PSP – 85K
PS2 – 70K

Source


“Also similar to the US, 2010 has not seen a strong software lineup thus far for the Wii platform, while big titles were launched for other companies’ platforms one after another. In the US, Xbox 360 has been keeping the lead over PS3 this year. In Europe, on the other hand, while Xbox 360 was showing the decline, PS3 has shown increase since the fall of 2009. It appears that the benefit of third party publishers’ big multiplatform titles has been mainly contributing to PS3. On the other hand, the sales of Nintendo DS hardware in Europe are showing a year-on-year decrease, unlike the United States market. While Wii has been embracing big hit titles since the latter half of 2009, not many strong titles to significantly drive hardware sales have been launched for Nintendo DS for a while. So, we recognise that we are coming to the stage where we need to offer a hit title that can gain social phenomena and catch our customers’ attentions.” – Satoru Iwata

To be honest, the Wii and DS have both lacked big titles in 2010 so far. Super Mario Galaxy 2 and Metroid: Other M will change that for Nintendo’s console, though the lack of big titles for both systems in Japan especially has been troublesome.

Nintendo has been relying on the sales of New Super Mario Bros. Wii throughout the first half of the year. The same could be same of Tomodachi Collection, which is really the only first-party title other than Pokemon Ranger that has topped the charts consistently. There have been a few notable third-party games here and there, but lineups for the Wii and DS haven’t looked impressive in 2010 so far. And with the 3DS on the way, Nintendo will have to find a way to balance the development of titles for that portable as well as the DS.

Source 1, Source 2


Admit it: You’ve always dreamed of quitting your job and roaming the countryside as a legendary kung fu warrior. Thanks to the new Photo Dojo™ game for the Nintendo DSiWare™ service, your dream is finally within reach. The game features customization options that let you add your entire body and voice to wild kung fu matches. It puts you right into the middle of a hilarious fighting game. Best of all, it’s available for a whopping zero Nintendo DSi Points™ now through June 10. That’s right – ZERO! Don’t wait – 200 Nintendo DSi Points will be required for download starting June 11.

After you download Photo Dojo, be sure to keep an eye out for some of the other big games Nintendo is releasing during the next month. We’re starting off this week with a hand-held version of the classic Earthworm Jim. Not to be overruled, a new Phoenix Wright™ Ace Attorney™ title serves up some justice for the WiiWare™ service.



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