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Peter Molyneux, the creator of Fable, has named his top five games. There is one Nintendo title on his list: The Legend of Zelda: Twilight Princess.

Molyneux told TechRadar:

“I just feel it’s jaw-dropping and its use of the hardware was brilliant. And I’ve played that game through several times.”

Molyneux’s other favorite games? World of Warcraft, Clash of Clans, Half Life 2, and Ico.

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EDGE has been around for twenty years. To celebrate, the magazine picked the top 10 consoles over that span.

Here’s how the results panned out:

10. Dreamcast
9. Xbox
8. Wii
7. PlayStation 3
6. DS Lite
5. GameCube
4. Nintendo 64
3. PlayStation
2. Xbox 360
1. PlayStation 2

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Hi all. My name is Scott Duncan (some may know me as Unlikely Yuusha), and I create video game reviews which are filled to the brim with my terrible ideas and ridiculous personality. Hopefully this is something you’ll enjoy.

The debut episode in Nintendo Everything’s new “Unlikely Reviews” series is Super Mario Sunshine, which I’d say is one of the more under-appreciated titles of the GameCube. In the video above, I take a look back on the game and remember the lovable setting and characters.

I’ll see you in the near future with more silly antics!


Some may say that the Wii U is on a similar path as the GameCube. Both consoles have sold comparably thus far. Nintendo has also struggled with its marketing efforts – another common element between the two.

Kyle Mercury, formerly a brand specialist, consultant, and technical director for U.S. Concepts and Nintendo of America, commented on the parallels between the Wii U and GameCube while speaking with NotEnoughShaders. You can see what he had to say after the break.


Nintendo has re-upped the Eternal Darkness trademark in the US through the USPTO.

This isn’t the first time Nintendo has played around with GameCube game’s trademark. Extensions have been filed before, but this new trademark is noteworthy since it includes “downloadable electronic game programs” and “downloadable electronic game software.”

Nintendo hasn’t announced GameCube support for the Wii U Virtual Console, so a re-release on the eShop isn’t too likely at the moment. But maybe it will happen one day…

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You may remember that, a few months ago, we covered a fan-made initiative that sees Zelda: Skyward Sword’s textures added into Twilight Princess. It looks like things have come quite far since then, as a teaser video has now appeared online. Watch it below:


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Pikmin 3’s first week Japanese sales are in. How do they stack up to the previous games in the series? Let’s take a look:

(2001) Pikmin – First week: 90,000 (54.9%) | Total sales: 549,000
(2004) Pikmin 2 – First week: 160,000 (48.4%) | Total sales: 484,000
(2013) Pikmin 3 – First week: 92,720 (48.45%)

One important point to note here is that Pikmin 3’s sales were accounted for over a two day period, whereas Pikmin 2 saw four days of sales. We also have to take into account that there aren’t a whole lot of Wii U units out in consumers’ hands just yet.

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Nintendo’s decision to allow for Super Smash Bros. Melee streaming at Evo 2013 was a good thing – especially for the event itself.

Tournament founder Tom Cannon announced on Twitter has become the most-watched fighting game in history. Over 100,000 people tuned in to see the game in action, and that count continues to rise.


You can watch the stream above. At the moment, over 130,000 fans are connected to the stream.

Thanks to lmalafaia for the tip.

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More quotes from Shigeru Miyamoto’s interview with 4Gamer have popped online. There still isn’t an official translation, but what we have will have to do for now.

The latest Miyamoto tidbits come with regards to Pikmin. First, he made a comparison between the series’ games:

When it came to Pikmin 2, I heard a lot of complaints with the first game that had to be fixed. However, if you fix every single issue that the audience is dissatisfied with, then what makes the game interesting (in the first place)? That is the unresolved question. Therefore, I reflected on the aspect of multiple endings that were originally in Pikmin 1, and with the thought of creating it properly again I made Pikmin 3.



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