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GBA

Update: Games are live in Japan as well. Nothing for North America/Europe yet!

The ten free Game Boy Advance titles for 3DS Ambassadors have gone live on the Australian eShop. Other regions are still waiting, and it may take until Friday before the games are made available worldwide. We’ll let you know once anything significant happens!

Source 1, Source 2


Nintendo is sending out SpotPass notifications to 3DS Ambassadors that the ten free Game Boy Advance games will hit the eShop this Friday. They’ve also announced the full lineup of games that will be included in this part of the program.

The complete list is as follows:

F-Zero: Maximum Velocity
Super Mario Advance 3: Yoshi’s Island
Legend of Zelda: Minish Cap
Fire Emblem: The Sacred Stones
Kirby & The Amazing Mirror
Mario Kart: Super Circuit
Mario vs. Donkey Kong
Metroid Fusion
Wario Land 4
WarioWare, Inc.: Mega Microgames

The SpotPass notifications have been spotted in both Europe and Japan, so I assume that the GBA titles will also be available on Friday for North American Ambassadors as well.

Source


Diddy Kong Pilot footage

Posted on 13 years ago by (@NE_Brian) in GBA, Videos | 0 comments


Some Nintendo fans may remember Diddy Kong Pilot, a GBA title that would have acted as a sequel to Donkey Kong Racing. Technically the title made it to market, but the final product saw significant changes. The retail release, named “Banjo-Pilot”, swapped out Donkey Kong characters for characters in the Banjo-Kazooie series once Microsoft purchased Rare.

In any case, new screenshots and footage of the original game have emerged… more or less a decade later. We also have some details on cups, commentary from a developer who worked on the project, and more. You can even read about the short-lived character “Crappy Kong”!

You can find all of the content after the break.


Over a year ago, a former NintendoEverything writer started a series of “Time Capsule” articles taking a look back at games we have fond memories of. While others might choose to take a look at something like Star Fox 64 or Super Metroid, we all have different ideas of what qualifies as a “classic” game. And that’s why I’ll be taking a look at game that no-one but me would ever call a “classic”: Sonic Pinball Party. Yep, It’s definitely an unconventional pick, since —let’s be honest— the title makes it sound like shovelware riding on the persistent popularity of Sega’s spiky mascot, but I swear it’s one of the best titles for the Game Boy Advance.


Nintendo has elaborated on their DSiWare plans for The Legend of Zelda: Four Swords. The company revealed that the title is indeed a port of the GBA version. You know, the extra addition made to A Link to the Past on GBA. Any sort of online support is therefore unlikely. But hey, it’s free!

Source


1. Metroid: Zero Mission
2. Castlevania: Area of Sorrow
3. Mario & Luigi Superstar Saga
4. Astro Boy: Omega Factor
5. The Legend of Zelda: The Minish Cap
6. WarioWare Inc.: Mega Microgame$
7. Drill Dozer
8. Gunstar Super Heroes
9. Metroid Fusion
10. Advance Wars

One of these days I’ll have to pick up another copy of Metroid Fusion. I played it constantly back in the GBA days, but somehow lost it. My collection was never the same again!


3DS region-clock

– Unconfirmed
– Sounds like the 3DS will be region-locked
– DSi was region-locked, DS/Lite were not
– Primary reason Nintendo does region-locking is for piracy

3DS Game Coins

– Shown in screenshots/video
– Different theories about what it actually does


The 3DS will be Nintendo’s first portal system ever to feature 3D images. But did you know that this wasn’t the only handheld Nintendo has experimented with in the third dimension? According to Satoru Iwata, the company also tested 3D with the Game Boy Advance. However, the product never saw the light of day due to low resolution of the LCD at the time.

Iwata: For example, a sample screen used in the Nintendo 3DS to illustrate how you can see three-dimensional images without special glasses was functioning on the Game Boy Advance SP system.

Shigesato Itoi: Game Boy Advance SP? That’s the Game Boy Advance system that opens and closes, right? So…even before Nintendo DS?

Iwata: Yes, that’s right. Making three-dimensional images that can be seen by the naked eye requires a special liquid crystal, so we tested it out by putting it in the Game Boy Advance SP. But the resolution of LCD was low then, so it didn’t look that great and it never made it to being a product.

In order to make images look three-dimensional without special glasses, you display the images for the left and right eyes separately, and deliver each one separately. To do that you need high resolution and high-precision technology. We didn’t have that to a sufficient degree back then, so the stereoscopic effect wasn’t very sharp.

Itoi: I see.



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