Media Create hardware sales (10/26 – 11/1)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 3 Comments
Media Create has published the latest hardware sales figures from Japan. The results are below.
DSi – 37,517
PS3 – 36,061
PSP – 34,911
PSP go – 29,109
Wii – 28,888
DS Lite – 6,902
Xbox 360 – 6,047
PS2 – 1,966
For comparison’s sake, here are the numbers from October 19 (last week).
DSi 42,199
PSP 32,865
PS3 29,977
Wii 25,917
DS Lite 6,550
Xbox 360 4,470
PS2 1,951
Atlus announces first-person science fiction RPG Shin Megami Tensei: Strange Journey for Nintendo DS (North American release)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 1 Comment
Within our own world, a new frontier awaits…
IRVINE, CALIFORNIA – NOVEMBER 5, 2009 – Atlus U.S.A., Inc. today announced Shin Megami Tensei®: Strange Journey™, a first-person science fiction RPG for Nintendo DS™. A startlingly original entry in the award-winning Shin Megami Tensei universe, Strange Journey takes the heralded RPG franchise to exciting new frontiers. The game has already released in Japan to strong demand and critical acclaim, earning a 10/9/9/8 from Famitsu, the highest score the popular magazine has ever awarded a Shin Megami Tensei title.
In the near future, a mysterious, growing, black void appears at the Earth’s southern pole. Unable to determine its cause and powerless to stop its deadly encroachment, humanity sends an elite team of explorers into the heart of the phenomenon, just as Strange Journey’s look and feel represent a return to the heart of Shin Megami Tensei, bringing to mind the all-time classic Nocturne™. With over 300 demons to bribe, coerce, and negotiate with to gain assistance in battle, Strange Journey is every bit the deep, rewarding RPG experience fans have come to expect from the SMT franchise, yet delivered with a fresh new sci-fi story that taps into mature themes of morality and introspection.
The Legend of Zelda: Spirit Tracks screenshots
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 5 Comments
Warning: There may be some spoilers in the screenshots
Thanks to Mr_Zora_Decu for the news tip!
Resident Evil: The Darkside Chronicles – Reliving Nightmare trailer
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Big bucks, no whammies – Ubisoft ships Press Your Luck video game
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
Press Your Luck® 2010 Edition Now on Store Shelves
SAN FRANCISCO – November 5, 2009 – Ubisoft today announced the official launch of Press Your Luck® 2010 Edition. Currently available for the Nintendo Wii(TM) system, the Nintendo DS(TM) system and Windows-based PC, Press Your Luck® 2010 Edition features single- or multiplayer modes so that more people can get in on the fun and play together. Additionally, the game allows players to design and customize their own personal avatar. The game has been created by Ludia and is licensed by FremantleMedia Enterprises (FME).
Press Your Luck® is a true-to-life revival of the famous game show from the 80’s rendered with a dynamic new design. Players assume the role of one of the three contestants competing to win by answering a series of trivia questions correctly, to earn “spins” on the Big Board of cash and prizes. All of the elements of the original TV game show, including thousands of general knowledge trivia questions to challenge players, are included, as well as animations of the memorably mischievous Whammy character to punctuate the game. Whichever player ends the game with the highest earnings wins, while successfully avoiding the dreaded Whammy or risk losing it all. Additionally, there are a host of special unlockable items to reward players for progress in the game.
Iwata believes digital distribution won’t replace retailers anytime soon
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
This is yet another snippet from Nintendo’s Q&A session of the company’s latest financial briefing. Nintendo president Satoru Iwata was asked about the connection rates of the DS and Wii (including Wii no Ma). According to Iwata, “the connection of Wii is around 35%, in the Japanese market. And that of DS is probably, 20% or so. It had increased with the measures like Nintendo Zone with McDonald’s to lower the hurdle for connection, but has not reached the 30% mark.” He then went on to discuss digital distribution:
“And regarding your question about the download sales including WiiWare and DSiWare, so-called digital distribution in English, there is actually a variety of views about how much it will replace retailers and package software. Most radical people even dare to say that retailers will be replaced by digital distribution in no time. But personally, I think it will still require a significant amount of time. In other words, it will require many years and months for the majority of video game purchase to become digital. In short, in 20 years or so I might say it will have probably changed. But in 5 years or so, I do not totally agree with opinions that no one will purchase titles at retailers by then. Habits of life do not change such radically and quickly.
Personally, what I believe is the most important factor for Internet connection is expanding titles’ lifespan rather than replacing the packaged software to digital distribution. With the Internet connection, players can purchase additional features or receive extra services. As a result they will play a single software for a longer time without feeling bored and will not sell it to the used-game shops, which will then contribute to more software sales. I believe such a utilization of the Internet connection is one of the major directions we should aim for and we will continue to try and raise the connection ratio.”
XSEED Games Announces New Game Name – Fragile Dreams: Farewell Ruins of the Moon
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Adventure RPG Brings Dramatic Post-Apocalyptic World to Life
Torrance, Calif., (November 5, 2009) –XSEED Games announced today that FRAGILE: FAREWELL RUINS OF THE MOON will be published in North America under the new name FRAGILE DREAMS: FAREWELL RUINS OF THE MOON. Developed by NAMCO BANDAI Games and tri-Crescendo, and released by NAMCO BANDAI Games as Fragile: Farewell Ruins of the Moon in Japan, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON will be available in North America in early 2010, exclusively for Wii™.
FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. Players utilize the Wii Remote™ as a flashlight to illuminate Seto’s surroundings, solve puzzles and interact with the environment. Gamers are immersed in an intensely cinematic experience where desolate, strangely beautiful atmospheres filled with gorgeous graphics and stunning lighting effects are brought to life by an emotional musical score. Explore the narrative of a lonely and lost soul as he encounters memorable characters and discover the back story behind scavenged items that provide insight on people’s last days before the apocalypse.
New off-screen shots and first video of Call of Duty: Modern Warfare: Reflex Edition
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 13 Comments
Update: Changed the video to a direct-feed version
Both the video and shots below are off-screen, but it’s amazes me that this is how we’re seeing the first footage of the game in action. We’re still waiting for a trailer, Activision!
Iwata: Wii Vitality Sensor is more than a simple pulsimeter
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Like most of Nintendo’s previous Wii peripherals, when the Wii Vitality Sensor was announced, many people were skeptical of the accessory’s functionality. The Vitality Sensor is still pretty mysterious, as we only truly know that it has the ability to “sense the user’s pulse and a number of other signals being transmitted by their bodies.” However, Satoru Iwata promised investors at the Q&A session of the company’s latest financial briefing that it is more than a simple pulsimeter.
“If Wii Vitality Sensor is simply a pulsimeter, we did not need such a grandiose announcement. It is a tool to analyze various biological signals by scanning the pulse, in order to make something invisible visible. The point with that is you can figure out your current conditions. I believe many of you have figured out with “Wii Fit”, by weighing yourself every day you could figure out how the weight would change according to what you had done. Personally I have figured out how dining-out exactly affects my weights. And there are still more invisible factors, which Wii Vitality Sensor can make into something visible, by putting your finger on that every day.
I have to refrain from disclosing too much to keep the surprises of announcement; but please note that Wii Vitality Sensor is not a simple pulsimeter. I have a strong feeling something fun will appear around this gadget, and am planning to put it as one of the next year’s main topics.”