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Every so often, yet another milestone or record-breaking stat is realized on the Wii. The interest in the system, headed by the casual crowd, has been just pure insanity. It may not be too surprising then that the Wii has achieved yet another historic feat: one million units sold in Canada. NPD data shows that total Wii sales have reached 1,060,000 units, in comparison to 870,000 PS3 and 520,000 PS3 systems sold.

Nintendo’s continuing momentum and ability to tap into the casual market will surely make the company sell another million. Wii Music and Wii Sports Resort will most likely be huge successes.


Lazard Capital Markets analyst Colin Sebastian was a bit unconventional in his approach to determine Leipzig’s most popular games: See which lines were the longest!

– World of Warcraft and StarCraft 2–Activision Blizzard
– Fallout –Bethesda
– FIFA 09–EA
– Need for Speed Undercover–EA

– Warhammer Online–EA
– Gran Turismo–Sony
– SingStar-Sony
– Midnight Club: Los Angeles–Take-Two
– Far Cry 2–Ubisoft


I’ve been holding back on posting the initial rumor about Capcom Vs Tatsunoko heading to Wii, but some new information has come to light. All signs are pointing to a Wii release of the game, especially after taking a look on the official site. The website actually has the arcade hardware written down as something running off Wii based hardware. So, there seems to be a pretty good chance that Capcom Vs Tatsunoko will come to Wii.

Thanks to Cow Mengde for the news tip.

Source


World Destruction trailer

Posted on 16 years ago by (@NE_Brian) in DS, News | 0 comments


Videos

Mario Super Sluggers Info Video 2
Helix Info Video
Defend your Castle Info Video 2
Mario Kart Wii: Who’s playing Wii today? 4
Tiger Woods PGA Tour 09 All-Play TV Spot
Star Wars: The Force Unleashed Video 2
MySims Kingdom Info Video
High School Musical 3: Senior Year! Video
Castlevania: Order of Ecclesia Info Video
Imagine: Rock Star TV Spot
Digest Video

Demos (Expire 8/31)

Crosswords DS-Wordsearch Demo
Air Traffic Chaos
PICTOIMAGE
Arkanoid DS


REDMOND, Wash.–(BUSINESS WIRE)– Today Nintendo is calling on its star player to step into the batter’s box and hit one out of the park with the launch of Mario™ Super Sluggers. The new baseball game for the Wii™ console lets players use the Wii Remote™ controller to mimic motions they might experience on a real baseball diamond. Just swing the Wii Remote like a bat or make a pitching motion to throw a pitch. This wild, Mario-styled take on baseball includes more than 40 playable characters from the Nintendo universe, and players can even use their Mii™ characters in some modes.

“Mario Super Sluggers has enough depth for core gamers but also offers controls that are instantly accessible to everyone,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Mario Super Sluggers takes the fun into extra innings with cool characters, baseball-themed challenges and different control options for novice and experienced gamers.”

The single-player mode lets players visit Baseball Kingdom, where they encounter characters with different baseball skills. Players must defeat them in a variety of challenges to persuade the characters to join their team – and the characters that people choose are important. Team captains can perform special moves on the field. For example, Mario™ can pitch a wicked fireball, while Luigi™ can turn infield hits into a tornado. Just as in the real world, some players play better together than others: Different character combinations result in good chemistry for a team. In the world of Mario Super Sluggers, this could result in amazing catches in the outfield or the ability to interfere with fielders.


Wii-kly Update

One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel

Hollywood packs its share of excitement, but video games can deliver just as many mind-blowing thrills as the biggest summer blockbuster. For proof, look no further than this weeks powerhouse additions to the Wii Shop Channel. With a mesmerizing new WiiWare title and two action-packed classics for the Virtual Console, youll find captivating visuals, memorable characters and richly interactive tales that impress on screens of all sizes. With or without popcorn, the fun is yours to savor.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This weeks new games are:


Motion, led by the Wii, in some ways can lead to a more simplistic experience in terms of controls. In baseball, for example, there are a few games available on the market that only require a simple swing of the Wii remote to launch a ball right out of the park. How does Hideo Kojima feel about the entire matter? Well, in an interview with Kikizo, Kojima expresses certain sentiments that he isn’t concerned in the slightest.

“Well I don’t have any concerns actually, because the bottom line is, when you design a game, you have to target who you want to target. And you design knowing which target to approach, and that’s the key. Even when people say that they may change the interface to a very simplified version, I agree and disagree at the same time; look at games that are more difficult because of that new interface, like a racing game for example: it was right or left in the past, but now you have to manoeuvre using the motion controller – this is actually more difficult than in past racing games! In traditional games you practice a lot, and you kind of ‘upgrade yourself’, and then you clear the game. So I think there are pros and cons. For some players, motion control will come naturally straight away, but for others it might feel difficult, so the game designer is really now responsible to think about which direction he or she should take. I played Killzone 2 this morning, actually, and it was funny because the FPS control was traditional FPS, but when you come to a door and have to kind of open the latch, you all of a sudden have to use the Sixaxis, and nobody was succeeding. So maybe they were kind of rushing to implement the technical design, which might not be the correct way to do it in that title.” – Hideo Kojima



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