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“Traditionally, great games has made people excited and stimulated. Wii Vitality Sensor has great potential for various applications like measuring how horrified a player is in a horror title. What we are trying to propose first is a video game with a theme of relaxation, which is completely opposite from traditional ones, to enrich the users’ lives. Especially among those who are constantly busy, I am sure you have experienced not being able to go to bed even when you are so tired after a busy day at work and coming home late at night… What if you were able to visualize how to unwind and relax, or check the condition of your automatic nerve by simply inserting your finger in the device once a day?

We are conducting some tests internally at Nintendo, and found some patterns among our employees, like improving automatic nerve condition as the weekend nears or vice versa. Seeing what their condition is actually like, they can “visualize” how they are looking forward to weekend. And see completely different patterns on each individual person. And I think you have all had an experience where you are not in tune with how your body is doing or aware of how exhausted you body may be in a busy, strained period, but if you can visibly measure your condition every day, you can start to see how you’re doing. It would be like stepping up on a scale every day and seeing the change of your weight. Our new challenge that is different from past software development is to make a video game by using the visible activities of your automatic nerve. Before Wii Fit launched, everyone doubted how well it could sell. As for Wii Vitality Sensor, I think it will face similar doubts as to whether such a product will sell well in the video game market. Of course no one can tell how people respond to it before the launch. We understand everyone wants to enjoy a vibrant lifestyle, so I believe if the product could support that desire, it would make a large impact in society.” – Satoru Iwata

I’m a bit disappointed, but not at all surprised at this statement. As much as I would’ve loved to see the peripheral used in more core titles, it looks like third parties will have to take over in that department. Regardless, I’d be lying if I said I wasn’t excited to see what even Nintendo has in store for the little device.

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Look past the break for the new details!


New GamesCom Event in Cologne, Germany Plays Host to Stellar Line Up of Titles for All, from NAMCO BANDAI Games, Atari and More

LYON, FRANCE – 7th August 2009 – Namco Bandai Partners today unveiled the exciting and varied line up of titles that it will showcase at GamesCom 2009 in Cologne, Germany from August 19th to 23rd. Bringing some of the year’s most anticipated titles to the hands of the biggest audience of video game fans in the world, NAMCO BANDAI Partners’ impressive stand, located in Hall 8, Stand B 040, will feature a huge number of public hands-on gaming stations and a seated theatre where new trailers will be screened exclusively for visitors to the show.

GamesCom 2009 is the first event where newly re-named video game distribution company NAMCO BANDAI Partners will present its strong line up of highly anticipated games with something for everyone, whether a hardcore gamer or just looking for a dose of top quality fun.


WiiWare

NyxQuest: Kindred Spirits – 299 blocks
Rock N’ Roll Climber – 125 blocks

VC

Super Star Wars – 24 blocks

DSiWare

Brain Age Express: Arts & Letters – 80 blocks


Rune Factory 3 screenshots

Posted on 16 years ago by (@NE_Brian) in DS, News | 0 comments


New games

* Wii Fit Plus (Wii)
* Wii Sports Resort (Wii)
* New Super Mario Bros. Wii (Wii)
* Mario & Luigi: Bowser’s Inside Story (NDS)
* The Legend of Zelda: Spirit Tracks (NDS)
* Professor Layton and the Diabolical Box (NDS)
* Flipnote Studio (DSiWare)

Old games

* Brain Training (NDS)
* Mario Kart DS (NDS)
* Professor Layton and the Diabolical Box (NDS)
* Rhythm Paradise (NDS)

Source


– 1 ASHES CRICKET 2009 TRANSMISSION GAMES CODEMASTERS CODEMASTERS
1 2 WII SPORTS RESORT NINTENDO NINTENDO NINTENDO
2 3 WII FIT NINTENDO NINTENDO NINTENDO
3 4 TIGER WOODS PGA TOUR 10 EA TIBURON EA SPORTS ELECTRONIC ARTS

5 5 FIGHT NIGHT ROUND 4 EA CANADA EA SPORTS ELECTRONIC ARTS
4 6 HARRY POTTER & THE HALF-BLOOD PRINCE EA BRIGHT LIGHT EA GAMES ELECTRONIC ARTS
10 7 CALL OF JUAREZ: BOUND IN BLOOD TECHLAND UBISOFT UBISOFT
11 8 MARIO KART WII NINTENDO NINTENDO NINTENDO
26 9 G-FORCE KEEN GAMES DISNEY INTERACTIVE STUDIOS DISNEY INTERACTIVE STUDIOS
7 10 THE SIMS 3 THE SIMS STUDIO EA GAMES ELECTRONIC ARTS


REDMOND, Wash.–(BUSINESS WIRE)– Dinosaurs may be long gone from the earth, but for owners of the portable Nintendo DS™ and Nintendo DSi™ systems, a new breed of prehistoric excitement is just now coming to life. With today’s release of the Fossil Fighters™ video game, Nintendo is delivering a dino-sized gaming experience that fans of any age or background can pick up and enjoy.

Fossil Fighters invites players to enter a world in which fearsome creatures are hidden as fossils for players to collect, using the unique touch-screen controls of Nintendo DS. Players can clean, collect and battle their discoveries. The game features more than 100 dinosaur-like creatures called Vivosaurs, each of which can be revived and deployed in strategic turn-based battles. With fun tactical elements, vast environments to explore and a lighthearted storyline and characters, Fossil Fighters allows players to control and customize a team of Vivosaurs as they battle their way through the mysterious Vivosaur Island. Players can also connect over local wireless with friends to battle customized teams of Vivosaurs or trade their fossils.



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