“Totally badass,” hardcore third-party Wii to be revealed soon
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 17 Comments
We briefly touched on this earlier this week with the Nintendo Voice Chat podcast summary, but I thought this deserved a post of its own.
Hardcore Wii owners can expect a treat next month, as a “totally badass” third-party game is on the way. IGN’s Matt Casamassia was hyping up the game on the latest Nintendo Voice Chat podcast. He says the game is a high-quality title and emphasized that it is “really good.”
“I’ll tell you one thing that’s exciting though. I did see a cool third-party game that’s still top secret. Can’t talk about it. But, I will tell you this – you will learn about it in April and it’s totally badass. It’s really good, really really good, it’s really high quality. It’s going to surprise you how good it is. But in April you’ll see some stuff on it and it’s a third-party game that’s super-high quality and really awesome, and it’s for the hardcore. I kind of do [have demand for that game].”
Rumor: MotionPlus to ship with forced jacket, wake-boarding game heading to Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Rumors regarding Wii MotionPlus and a wake-boarding title for Wii have popped up from the Game Developer’s Conference which took place last week. The Wii MotionPlus speculation isn’t actually about the peripheral’s technology, but rather, the add-on might release with a jacket that cannot be taken off. Think of it as the Wii controller’s rubber casing, except you would have no choice but to leave the jacket on MotionPlus. As far as the wake-boarding Wii title goes, a conversation was overheard that the game is being built with the Balance Board in mind. Nothing has been confirmed at this point, but it is possible that Disney Interactive could be involved in some way, as the discussion was heard close to an event that the company was holding.
Indiana Jones and the Staff of Kings screenshots
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 11 Comments
Dark Cloud – 1,230,000 World Wide
Dark Cloud 2 – 900,000 World Wide
Dragon Quest VIII – 4,880,000 World Wide
Rogue Galaxy (including Director’s Cut) – 760,000 World Wide
Jeanne d’Arc – 220,000 World Wide
Professor Layton series – 2,650,000 Japan only
Professor Layton and the Curious Village – 1,590,000 (US/EU)
Inazuma Eleven – 342,000 Japan only
White Knight Chronicles – 340,000 Japan only
Weekly savings (3/29 – 4/4)
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
Best Buy
Drawn to Life: SpongeBob Squarepants Edition (DS) – $19.99
SpongeBob vs. The Big One: Beach Party Cook-Off (DS) – $19.99
SpongeBob Squarepants Featuring Nicktoons: Globs of Doom (DS) – $19.99
MySims Party (DS) – $19.99
Nerf: N-Strike (Wii) – $19.99
Trivial Pursuit (Wii) – $29.99
Sonic and the Black Knight (Wii) – $39.99
Target
Free Wii game when you buy 2 (includes all reg $49.99 and less Wii games)
Guitar Hero World Tour Band Kit (Wii) – $165
Guitar Hero box set (DS) – $59
Stats, achievements, unlockables play a role in The Conduit
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
It has now been confirmed that both achievements and stat-tracking will be present in The Conduit. At the end of a recent gameplay video, it can be seen that pressing the “Z” button the nunchuck will allow you to view player stats. Meanwhile, an entire section is dedicated to achievements and unlockables which will be located in the “Extras” menu. These are all very nice inclusion that will no doubt add to the game’s replay value.
Thanks to Jake for the news tip.
Iwata “wouldn’t mind” giving the DS a phone if users didn’t have to pay fees
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
This comes from the latest edition of Iwata Asks…
“Ha ha ha! Well, if our customers didn’t have to pay monthly fees, I wouldn’t mind [giving the DS a phone]. Right now, however, they would have to. That’s why the Nintendo DS family doesn’t have a phone.” – Iwata
Iwata explains why DSi released sooner than expected, doesn’t want consumers to think it’s a waste
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
This comes from the latest edition of Iwata Asks…
“Well, when we use a DS game system ourselves or when we see others using theirs, we always think about what might be done to allow more people to enjoy it. When we made the Wii console, our guiding motivation was finding a way to make it fun, and our actions seemed to hit home with users, so afterwards there was an intense interest in what would happen if we applied the same philosophy to the DS. So one factor for our timing was our desire as creators to try out our ideas. That’s why we made what we did when we did…We’re presenting this as the third iteration in the Nintendo DS platform series. It isn’t a next-generation game system. It is merely a minor change. Basically, we have just picked out those areas where users wish the DS were different and made improvements. We increased the size of the LCD slightly, improved the audio, and slimmed it down because there was a strong desire out there for such changes…At root, it is still a DS. It isn’t a completely new hardware. (laughs) I do think, however, that in order to ask our consumers to buy it, adding value they’ve never seen before, giving it newness, is necessary. If all we had done was change the design a little, it would be hard to bring out
…That’s why this time we added the cameras, SD memory card functionality and Nintendo DSi Shop feature, which allows users to download software. If those features stimulate the DS market and many people use their Nintendo DSi systems more often, and add packaged software, our business opportunities will expand, and chances for new customers to play our games will increase. Certainly, however, the choice we have made does stray from the traditional platform release cycle. However, even though the cycle to present—by which in a five year cycle, a piece of hardware is released, its price gradually falls, and its demand disappears—has been the standard, there is no need to say we must continue on with this cycle. In my personal opinion, when prices fall as time passes, it’s like manufacturers are saying to consumers that they should wait. I’ve always thought something was wrong with that. Of course, I don’t mean to rule out lowering prices no matter what happens, but I’ve always wanted to find a way to avoid disappointing those who try the hardest to support our newest products by purchasing them during the launch periods. I don’t want them to think it was a waste for them to do so.” – Iwata
Even though there had been rumors that a new DS would be on the way, it still was a little surprising when Iwata announced the DSi. The sales of the system didn’t seen to be slowing down too much – especially in North America.