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New Wii Wheel Brings Motion Controls to Nintendo’s Racing Franchise

REDMOND, Wash., April 28, 2008 – Since the invention of the automobile, kids have pantomimed driving with pretend steering wheels. Since the dawn of the video game age, people of all ages playing racing games have twisted and turned their controllers to steer their vehicles, even though it had no effect on the action on the screen. Now, Mario Kart® Wii makes these fantasies a reality and brings a new level of immersion and interaction to video games.

The raucous driving game, which launched Sunday, comes packaged with the Wii Wheel™ steering wheel accessory that houses the Wii Remote™ controller and lets players steer just as though they were driving a real car. The accessory has been specifically designed and engineered so that even someone who has never played a video game before can pick up the Wii Wheel and start racing instantly.

“Just like Wii Sports, Mario Kart Wii will have everyone in the household playing together, laughing and having fun,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “With the Wii Wheel and ability to race with Mii caricatures, Mario Kart Wii literally puts players directly into the game.”


– Main character: Ray
– Ray lost a friend/co-worker, Steve
– Ray is trying to save Steve’s sister, Lisa, from a group of kidnappers
– Ray has to deal with natural disasters, as well as well as a nuclear threat from a terrorist group
– Move with analog stick, point with Wiimote to aim, B trigger to shoot
– Ray can stop along the way to help people that have been hurt
– One level has Ray escaping a tsunami via car. Steer the car ala Mario Kart Wii.

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Famitsu sales so far

Posted on 17 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Super Smash Bros. Brawl (Wii, Nintendo): 1,591,697 units sold
Release: 1/31/08

Mario Party DS (NDS, Nintendo): 1,672,154 units sold
Release: 11/08/07

Animal Crossing: Wild World (NDS, Nintendo): 4,634,906 units sold
Release: 11/23/05

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Weekly savings

Posted on 17 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Best Buy

Rayman: Raving Rabbids 2 (Wii) – $29.99

Circuit City

Mario Kart DS (DS) – $27.99
Mario & Sonic at the Olympic Games (Wii) – $29.99
NYKO Wii Charge Station – $24.99
PSYCLONE 3-Pack Racing Wheel Grip for Wii – $14.99


Kotoba no Puzzle: Mojipittan Wii (1000 points) – 72,971
FFCC: My Life as a King (1000 points) – 129,904
Dr. Mario & Bacteria Extermination (1000 points) – 43,354
Everyone’s Pokemon Ranch (1000points) – 234,745

Unfortunately, this bit of news comes from a fairly unreliable source. Until we see official numbers from Nintendo or a more reliable source, I’d consider this a rumor for the time being.

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bioniccommando.gif

Recently, Ben Judd of Capcom sat down for an interview with IGN. Since the interview was mostly focused on Bionic Commando, a topic brought up during the Q&A was Bionic Commando on the Virtual Console. Judd responded by saying “that also couldn’t happen…If it’s not on the Virtual Console, you can bet there’s a reason for it.” Judd was taciturn in providing a firm reason as to why Bionic Commando won’t be hitting the VC anytime soon, but further investigation shows that only Nintendo seems to be blocking any chance of the original game going live.

Not all too surprising considering the ordeal Nintendo apparently had over GoldenEye. I suppose that once a developer releases an original Nintendo game on a competition’s system (in this case, Xbox Live), Nintendo doesn’t become too happy.

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NES – Double Dragon

Man, only one title? I suppose Nintendo’s preparing for WiiWare.

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Retro revivals:

Sonic Unleashed
Tecmo Bowl: Kickoff for Wii/DS
Alone in the Dark
Tetris Wii
Alien Crush Wii
Bomberman Wii
Space Invaders Extreme

Rumors:

– Rock Band 2 with new modes
– New Castlevania for DS, Wii, and a 3D 360/PS3 game

Reviews:

Mario Kart Wii – B+, C+, C
Good: A few great new tracks and powerups
Bad: Dumbed-down gameplay, predictable design

Blast Works: Build, Trade, Destroy – A, A-, B-
Good: Rich level/object editor
Bad: That’s pretty much if after beating the campaign

Castle of Shikigami III – C+, C+, B-
Good: It’s a shoot-em-up on Wii
Bad: It’s too short and too tough

Myst – C-, D, D
Good: Some of the new tools help
Bad: though most of them are useless

Super Dodgeball Brawlers – C+, C, C+
Good: A content-rich remake, new special moves
Bad: Short on bells and whistles, outdated presentation

I know a lot of people would be more than pleased to see Castlevania on the Wii. The new game title (Castlevania Jugement) that was discovered not too long ago may give this rumor a bit of validity. All we can do is hope for the best and wait to see if Capcom has anything in store.

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DS

Super Dodge Ball (E)

WiiWare

Magnetica Twist (E) – May be a Wii game
Family Ping Pong (E)
Pop (E)

If Magnetica on WiiWare is able to replicate the gameplay that can be found on the DS, I’m sure that this will be one title I’ll pick up on the Wii Shop Channel.

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Japanese VC lineup

Posted on 17 years ago by (@NE_Brian) in News, Wii | 2 Comments

wiishopchannel.jpg

Next week

– Famicom Tantei Club Part II (Super Famicom, Nintendo)
– Toki no Keishousha: Phantasy Star III (Mega Drive, Sega)

Lineup for May

Famicom
– Bubble Bobble (Taito)

Super Famicom
– Axelay (Konami)
– Ganbare Goemon 2: Kiteretsu Shougun Magginesu (Konami)
– Front Mission Gun Hazard (Square Enix)

Master System
– Alex Kidd in Miracle World (Sega)

Mega Drive
– Toki no Keishousha: Phantasy Star III (Sega)
– Gynoug (NCS)
– Super Fantasy Zone (Sega)

PC-Engine
– Star Parodier (Hudson)
– Fire Pro Wrestling 2nd Bout (Spike)
– Break In (Naxat Soft)
– Martial Champion (Konami)

NeoGeo
– Garou Densetsu 2: Arata-naru Tatakai (D4)
– Ninja Combat (D4)
– Burning Fight (D4)

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