Ubisoft discusses Watch_Dogs’ E3 2013 trailer leak
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Watch_Dogs’ E3 2013 trailer leaked out right before Ubisoft’s press conference. The video popped up online on Sunday, but Ubisoft’s briefing wouldn’t be taking place until Monday.
Naturally, the leak was a disappointment for Ubisoft. Head of sales and marketing Tony Key reacted to the situation with Polygon and discussed the difficulty in keeping secrets:
“When you spend so much time and effort on something and it leaks out a day early, it’s disappointing for everyone involved. It was supposed to be a big moment at our briefing. If half the people have already seen it, then it’s half as effective.”
“There’s a lot of other triggers in place. It’s not just what’s shown in the briefing, it’s all the assets that are about to be released associated with that, the press packages, the uploads to YouTube, the mobilization of your social media efforts. You may even have TV advertising tied to an announcement. We have an entirely integrated machine around these pulse points and when things don’t hit when they are supposed to it causes a lot of inefficiency and generally lowers the impact.”
Ubisoft says Wii U needs to sell more before it makes more exclusives, teases more ZombiU
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ubisoft put out a few Wii U exclusives in time for the console’s launch – most notably, ZombiU. But chances are we won’t be seeing similar efforts from the publisher until the Wii U picks up on the market.
Ubisoft boss Yves Guillemot told Kotaku:
“We need more sold. They are coming with five of their biggest brands ever. And the Yen went down. So maybe they will take steps that will increase the number of consoles sold.”
Guillemot added that Ubisoft was able to take what it learned from making two-screen experiences with Wii U and apply their knowledge to other consoles. Still, he feels that there is ample content coming to Wii U.
“Our job is to be agile. We have to adapt the company to the potential of the market. So, what we did last year, was we knew we could learn second-screen with Nintendo, so we went full-speed to use this capacity the console was bringing. And we were able to develop Rayman, which will come at the end of this year and which is fantastic, using this second screen. What we saw is that, in learning that, we can also use it with the other consoles with [Xbox] Smart Glass, for example, and it’s a good option that is coming to us. If you look at us this year on Wii U we will have a lot of products.”
And what is the future of ZombiU? Guillemot seemed to hint that the series could have a future.
“We are still following the gameplay that was created [for that game,], so you will see something emerge one day.
Zelda Wii U to offer “high-quality visuals with the art style”
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
A couple of years ago, Nintendo demonstrated what Zelda could look like on Wii U through a tech demo of sorts. The footage, dressed with full a realistic art style, was well received.
Nintendo last adopted a realistic design with Zelda: Twilight Princess. Could we see a similar direction with the next Zelda game for Wii U, similar to what was shown in the tech demo?
Geoff Keighley posed this question to Shigeru Miyamoto in a recent interview, who noted:
“Unfortunately I can’t say right now. I’m prohibited from speaking on that point. But what I can say is that this Legend of Zelda game is going to be one that we are making so that it is the perfect Zelda for Wii U, both in terms of new types of gameplay but also from a visual standpoint. So you can look forward to some very high-quality visuals with the art style in this game.”
Japan’s Wii U VC releases next week include Super Mario Kart
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Three new games are hitting the Japanese Wii U Virtual Console next week. Super Mario Kart, Wrecking Crew, and Ninja JaJaMaru-kun are all scheduled to arrive on the eShop on June 19. The latter two titles are priced at 500 yen while the former is set at 800 yen.
Video: Miyamoto talking Pikmin 3 at Wii U Software Showcase
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Off-screen Batman: Arkham Origins – Blackgate footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
The video below is of the PS Vita version, but the 3DS game will be practically identical.
Pokemon X/Y details from CoroCoro
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Pokemon X/Y details from the latest issue of CoroCoro have emerged. Below you’ll find information on the game’s characters, a few new Pokemon, and more.
– New character: Sana
– Sana follows you in the forest (shown in early trailer)
– New character: Pansy
– Pansy appears in the anime with Gogoat & Helioptile on July 18th
– First gym leader: Viola
– Viola appears to be a bug Gym Leader in Hakudan City
– Vivillon’s pre-evolutions have been revealed as Kofukimushi & Kofuurai which should be called Spewpa based on yesterday’s information, both of which are Bug-types
– Lion Cub Pokemon is Shishiko
– Shishiko is a Fire/Normal-type Pokemon
– Shishiko has a move called Battle Cry
– This lowers the opponent’s attack
– Shishiko is 0.6m and 13.5kg
– The flower is Furabebe, the Lone Flower Pokémon
– Furabebe is Fairy-type and knows the move Fairy Wind
– Furabebe is 0.1m and 0.1kg
– Starting town is called Asame Town and has three characters including Sana, Tieruno and Toroba
– You just moved to Asame Town and the other gender character appears in your game known as Callum or Serena respectively
– You also appear to have a Rhyhorn live in your front garden
More off-screen Yoshi’s New Island footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More off-screen Zelda: A Link Between Worlds footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Batman: Arkham Origins – Blackgate details
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
New details on Batman: Arkham Origins – Blackgate are posted below.
– Countering and combos are present
– 2D action in a 3D world
– Epilogue to Origins
– Press demo has you interacting with Catwoman, racing along rooftops to gain access to Blackgate Prison
– Blackgate prison is the backdrop for the entire game
– This infamous penitentiary serves as a holding place for Gotham City’s vicious, yet sane, criminals
– Blackgate built as one cohesive setting
– Explore the facility as long as your equipment permits it
– Bosses can be battled in any order
– Traditional experience system has been replaced by what gadgets Batman has access to
– Entire prison is designed to progressively open and unlock as the Dark Knight finds himself with more resources and options
– What items and battles you acquire in what order will affect how you engage with enemies in the future, and apparently play into how the story will end
– Similar to how Batman will automatically adjust to enemies located on his peripheral, players are able to navigate a fully 3D world while still operating on a 2D plane
– A tower in the far background will simply be highlighted and prompt players to press the R button
– One click and the Caped Crusader pulls out his grappling hook, zips over, and continues to move to the right towards his destination
– Corners, twists, and turns are likewise easy to manage as the game dynamically shifts camera angles and footing
– Activate Detective Mode with the touch screen
– On the Vita, this is handled by directly pressing on the game’s primary screen, creating an X-ray overlay
– With the 3DS, this action will be split – pressing on the lower screen to reveal secrets above, but mechanically the idea is the same
– 3DS and Vita versions practically identical
– Vita is higher resolution
– 3DS displays more info on the bottom screen