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Platforms

01./00. [PS3] Earth Defense Force 2025 (D3 Publisher) {2013.07.04} (¥6.980) – 154.689 / NEW
02./02. [PSV] Toukiden #
(Koei Tecmo) {2013.06.27} (¥6.090) – 43.315 / 166.110 (-65%)
03./04. [PSP] Toukiden
(Koei Tecmo) {2013.06.27} (¥5.040) – 33.126 / 99.142 (-50%)
04./01. [PS3] Gundam Breaker
(Bandai Namco Games) {2013.06.27} (¥7.980) – 32.030 / 232.595 (-84%)
05./07. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 31.996 / 1.233.782 (-7%)
06./00. [360] Earth Defense Force 2025 (D3 Publisher) {2013.07.04} (¥6.980) – 23.371 / NEW
07./09. [3DS] Donkey Kong Country Returns 3D
(Nintendo) {2013.06.13} (¥4.800) – 18.819 / 193.359 (-32%)
08./08. [PS3] The Last of Us (Sony Computer Entertainment) {2013.06.20} (¥5.980) – 14.085 / 164.023 (-57%)
09./00. [3DS] Toriko: Gourmet Battle! (Bandai Namco Games) {2013.07.04} (¥5.980) – 13.315 / NEW
10./03. [3DS] Etrian Odyssey Untold: The Millenium Girl
(Atlus) {2013.06.27} (¥6.279) – 12.765 / 101.044 (-86%)
11./11. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 11.354 / 3.315.035 (-12%)
12./13. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 10.813 / 815.842 (-6%)
13./06. [3DS] Digimon World Re:Digitize Decode (Bandai Namco Games) {2013.06.27} (¥5.480) – 10.690 / 45.041 (-69%)
14./05. [PS3] Atelier Escha & Logy: The Alchemist of Empty Twilight #
(Gust) {2013.06.27} (¥7.140) – 10.292 / 67.842 (-82%)
15./18. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 4.665 / 511.663 (-4%)
16./15. [PS3] Sniper: Ghost Warrior 2
(CyberFront) {2013.06.27} (¥8.190) – 4.034 / 10.847 (-41%)
17./23. [3DS] Dragon Ball Heroes: Ultimate Mission (Bandai Namco Games) {2013.02.28} (¥5.800) – 3.732 / 219.974 (-6%)
18./21. [3DS] Monster Hunter 3 Ultimate (Best Price!) (Capcom) {2012.11.15} (¥3.800) – 3.683 / 331.366 (-9%)
19./10. [PS3] Date A Live: Rine Utopia # (Compile Heart) {2013.06.27} (¥7.140) – 3.678 / 27.018 (-84%)
20./44. [PSP] Dangan-Ronpa (PSP the Best) #
(Spike) {2011.11.23} (¥2.940) – 3.660 / 85.098


Goodbye Galaxy Games, developer of the Flipper, Color Commando, and Ace Mathician games, is creating its first project for the 3DS eShop known as “Tappingo”. It has over 100 puzzles to complete based on different themes, a time attack mode, and more.

Here’s an overview of how the game works, courtesy of the official Tappingo website:

tappingo

– The main goal is to solve the puzzle by making all the Lines the correct length
– If the player is successful a picture will appear
– Each block has a arrow pointing either (up, down, left or right).
– The number indicates how long the line has to be.
– If the player taps on the block, the line will start running.
– The line will ONLY stop if it hits another block.
– You can re-tract a line by tapping the block again.
– When a line is running, it will count down to 0.
– If the line is not stopped at 0, it will start to count up again showing a red number.
– If the line is stopped at 0, a ‘OK’ sign will be shown.
– The main goal is to get all blocks to show ‘OK’.

Tappingo does not have a release date at present. You can find more information about the game on the website here.



Hooray, it’s back!

Good for you, lots of work for me. That’s okay though, because it’s always fun to test out glitches, especially in a Zelda game. I hope you enjoy it as much as you enjoyed season one, which I’m sure you will because it’s pretty much the exact same thing.

Woohoo.


More quotes from Shigeru Miyamoto’s interview with 4Gamer have popped online. There still isn’t an official translation, but what we have will have to do for now.

The latest Miyamoto tidbits come with regards to Pikmin. First, he made a comparison between the series’ games:

When it came to Pikmin 2, I heard a lot of complaints with the first game that had to be fixed. However, if you fix every single issue that the audience is dissatisfied with, then what makes the game interesting (in the first place)? That is the unresolved question. Therefore, I reflected on the aspect of multiple endings that were originally in Pikmin 1, and with the thought of creating it properly again I made Pikmin 3.



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