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Wii U eShop

EDGE recently caught up with a number of indie developers in order to find out how they feel about Nintendo’s strategy. Commented from Nyamyam, Dakko Dakko, Red Thread Games, and Knapnok can be found below.

Nyamyam co-founder Phil Tossell

“Nintendo’s approach is slightly different. I think Nintendo are actively seeking indies, but that they’re looking for quality, experienced developers that they can maybe form a longer term relationship with. I get the feeling that they don’t want a free for all like the App Store, rather a more curated experience. Quality over quantity.

Dakko Dakko studio director Rhodri Broadbent

“Certainly in our experience Nintendo has been every bit as helpful as the other platform holders. They don’t shout very loudly about it, but they are working hard behind the scenes to make their platforms as welcoming as possible.”

Red Thread Games founder and creative director Ragnar Tørnquist

“I don’t think Nintendo gets enough credit for their indie efforts. There are a lot of intriguing indie titles on the eShop, and they’re obviously passionate about increasing the variety of range of games available. They’re still lagging a bit behind Sony in terms of indie support, but I think that has more to do with how closed their hardware has been in the past, rather than a lack of willingness and engagement from their developer relations.”

“Despite the slow start, I do believe that both the 3DS and the Wii U have a healthy and exciting indie future ahead of them, and we’d love to be a part of that.”

Knapnok’s Lau Korsgaard

“One of Sony’s core messages at E3 was their support of indies and at the same convention Microsoft got a lot of criticism for not featuring independent game developers as prominently. Meanwhile Nintendo is just doing the right thing without making a big fuss about it. They work on establishing genuine human relationships with the indies. They are working on making their tools easily accessible and free and provide equipment for you and are super encouraging in general.”

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liege_wii_u

Liege developer John Rhee has informed us that his game has been approved for Wii U, and the console has been added in on Kickstarter as a stretch goal. Once total funds hit $51,000, Liege will officially come to Wii U. The Kickstarter total currently stands at just over $46,000 with four days remaining.

Liege is planned for launch in early 2014. However, the Wii U release will come slightly after other versions due to the fact that its approval came later in the campaign.

You can find more information on the official Kickstarter page here.


One new Virtual Console game is on track for the Japanese Wii U eShop next week. Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo, a Super Famicom release, will be out on July 31. Pricing is set at 800 yen.

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EarthBound finally launched on the Wii U eShop last week, and its arrival was greeted by much fanfare. There was just one peculiar aspect about the game’s launch though: a fairly high price point.

Nintendo had set the pricing of SNES titles on the Wii U VC to be $7.99. EarthBound costs a little more, coming in at $9.99. It’s not the biggest difference in the world, but it is enough for people to wonder why EarthBound costs more than the average SNES release.

Unfortunately, you won’t get much of an answer out of Nintendo. When asked for a comment, the company would only say:

“As for EarthBound, Nintendo sets prices in the Nintendo eShop and Virtual Console on a game-by-game basis. Different games will be offered at different prices.”

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The first in-game screenshots (as well as a couple of art pieces) for Anima – Gate of Memories have gone live, courtesy of Spanish site Nintenderos. You can find the images along with a fresh batch of details below.

– Targeted for spring 2014 release
– Team is looking to create a unique blend of action with traditional RPG elements
– Developer your character skills freely
– Screenshots are taken from the first half hour before players reach the Arcana Tower
– Full video coming soon
– Angel, Cherubim, and Seraph are confirmed as creatures
– Creatures are strange entities who use the existence of anything they touch
– Skyler Davenport
– Seraph Noth monster was created with the team trying to reflect on his strange movements and monstrous nature, giving a feeling of “discomfort” to the player when you see it in action
– The result was very similar to what they wanted, so they can say they were satisfied
– Devs will be conducting a series of tests on the game in the coming moths
– Skyler Davenport will be providing voice work

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Software

1. Donkey Kong
2. EarthBound
3. Super Mario World
4. Metroid
5. Star Wars Pinball
6. Yoshi
7. Mega Man X
8. Super Mario Bros. 2
9. Super Metroid
10. Mario Bros.
11. Puddle
12. Mega Man 2
13. Game & Wario
14. Pilotwings
15. Kirby Super Star
16. Mutant Mudds Deluxe
17. Mega Man
18. Punch-Out!! Featuring Mr. Dream
19. Pac-Man
20. New Super Mario Bros. U

Videos

1. Pikmin 3 Trailer 6/11/13
2. EarthBound Launch Trailer
3. Nintendo Direct Mini: July 18, 2013
4. The Wonderful 101 Trailer 6/11/13
5. Deus Ex: Human Revolution – Director’s Cut 6/11/13
6. Turbo: Super Stunt Squad Trailer
7. Cloudberry Kingdom Trailer 6/11/13
8. Dungeons & Dragons: Chronicles of Mystara Trailer
9. Star Wars Pinball: Star Wars Episode V
10. Game & Wario Teaser Trailer
11. Iwata Plays: Game & Wario
12. New Super Luigi U Trailer 6/11/13
13. Disney Planes Trailer 6/11/13
14. Spin the Bottle: Bumpie’s Party Trailer 6/11/13
15. Super Mario World Trailer
16. Donkey Kong Trailer
17. Metroid Trailer
18. Mega Man X Trailer
19. Mario Bros. Trailer
20. Angry Birds Trilogy Trailer

Source: Wii U eShop



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