Skylanders Swap Force “What’s new in Swap Force” video
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Masuda still not in favor of a mainline Pokemon RPG for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 5 Comments
When asked about a mainline Pokemon game for Wii U in the past, Game Freak director Junichi Masuda hasn’t been open to the possibility. His thinking is that the RPG games are better-suited for handhelds due to the communication aspects.
Unfortunately, not much has changed. Polygon quizzed Masuda once again about a potential Pokemon Wii U game, Masuda said the following:
“The series was built around the idea of trading Pokemon, trading these creatures, and everything we designed about the games was based on that concept. That trading aspect was also to promote communication between people, and really, you need the handheld to be able to go places in real life, meet people, easily trade and battle with them. I think that’s the reason we designed them on the handheld; it’s really important to Pokemon.”
Wii Sports Club: Wii U vs. Wii video comparison
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 3 Comments
Monster Hunter 3 Ultimate sale also confirmed for Europe
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 3 Comments
In addition to North America, Monster Hunter 3 Ultimate has been discounted in Europe. The Wii U and 3DS versions are both on sale for 50% off. The promotion period lasts for four days only.
Big news just for the West only, the digital download price of MH3U for 3DS and Wii U are 50% off for 4 days only! Details to follow!
— Monster Hunter (@monsterhunter) September 19, 2013
Remember it's only for the West. Wii U: $29.99/€29.99 /£24.99 (50% off) 3DS: $19.99/€19.99 /£17.99 (50% off) http://t.co/CBgE1KP1ka
— Monster Hunter (@monsterhunter) September 19, 2013
Pac-Man and the Ghostly Adventures screenshots – a look at multiplayer and more
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Nintendo’s Remastered Classic Launches Digitally with HD Graphics, Limited-Edition Bundle
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo’s Remastered Classic Launches Digitally with HD Graphics, Limited-Edition Bundle
The Legend of Zelda: The Wind Waker HD Renews an All-Time Great
REDMOND, Wash.–(BUSINESS WIRE)– Sept. 20 marks a day of new adventures for fans of The Legend of Zelda franchise with the digital launch of the remastered version of one of the greatest video games of all time, The Legend of Zelda: The Wind Waker HD, for the Wii U home console. Fans who do not own a Wii U system can opt for the limited-edition bundle, which comes with a black Deluxe Wii U console; a GamePad controller adorned with the gold Hyrule crest and symbols from the game; a download code for the digital version of Hyrule Historia, a book that details the chronology, history and artwork of The Legend of Zelda series; and a code to download The Legend of Zelda: The Wind Waker HD from the Nintendo eShop. The bundle is available at a suggested retail price of $299.99. Current Wii U owners can also download the game on Sept. 20 from the Nintendo eShop for $49.99.
Dragon Quest X version 2.0 dated for Japan
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
Square Enix announced an official release date and price for Dragon Quest X version 2.0 at the Tokyo Game Show today. The expansion will be available on December 5. Pricing is set at 3,990 yen.
Nintendo “talked about” giving Link eye-beams in Zelda: Wind Waker
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Wii U | 0 comments
While creating the original Zelda: Wind Waker for GameCube, Nintendo considered giving Link a certain ability. Amazingly, this was eye-beams of all things.
According to developer Satoru Takizawa, legendary designer Takashi Tezuka “said we needed to supply a reason for the eyes being so big.” But at the end of the day, Takizawa doesn’t believe that giving Link eye beams would have been realistic.
From the latest Iwata Asks:
Takizawa: Now that the eyes had gotten much larger, we wanted to make their facial expressions richer by increasing the number of patterns for the eyes and mouth. Partway through, we even talked about having beams come out of those eyes! (laughs)
Iwata: Huh? Eye-beams?!
Takizawa: (Shigeru) Miyamoto-san and (Takashi) Tezuka-san said we needed to supply a reason for the eyes being so big. I don’t think beams were really an option, though.