Dragon Quest X expansion given official name
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
We still don’t know much about Dragon Quest X’s next major expansion, but we do have a name. The new content will officially be titled “Dragon Quest X: The Slumbering Hero and Sworn Guiding All”. Details about the expansion will be revealed at the Tokyo Game Show this month.
Platinum’s original Nintendo all-stars idea for The Wonderful 101 was considered for Wii
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
The Wonderful 101 went through a series of drastic changes between the creation of the original concept and release of the final product. Originally, Platinum thought about making it as a all-star title with Nintendo characters.
In an interview with USGamer, director Hideki Kamiya revealed that the initial plan was to make the project for Wii. However, the idea wasn’t meant to be, and the project was shelved – until it eventually resurfaced once again as an original superhero game.
He said:
“Initially, it was based on the idea of using these Nintendo characters. At the time Wii U hadn’t been announced yet and there was no knowledge of it. I can’t say with certainty, but I believe this was something that we think of potentially for Wii. And so it was put on hold. Then, one year later, when we came back with the idea of creating this as a superhero game… At that time it wasn’t necessarily based on any specific platform. But when we took it to Nintendo, the discussions went from there, and we decided to put it on Wii.”
Zelda: Wind Waker HD Wii U bundle unboxed in new video
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Gamestop VP says Call of Duty: Ghosts is “on track to be the most pre-ordered title of the year”
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, News, Wii U | 1 Comment
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– Gamestop VP of merchandising Bob Puzon
Just as a little editorial sidenote: It’ll be incredibly interesting to see how long Call of Duty can go being annualized before people get fatigued of it. It’s such a well-loved franchise!
Zelda: Wind Waker HD – Master Sword in Hyrule Castle footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
EB Games Canada now taking pre-orders for Zelda: Wind Waker HD Limited Edition
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
It’s a bit late, bit EB Games Canada has finally opened pre-orders for The Legend of Zelda: The Wind Waker HD Limited Edition. Fans can pre-order the product online here. In-store reservations will begin on on September 10.
Aonuma on keeping Wind Waker’s art style a secret from Miyamoto, visuals’ origins, GameCube Island, more
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii, Wii U | 0 comments
The interviews with Eiji Aonuma continue to pour in. MTV Multiplayer has also just put up a piece with Aonuma covering Zelda: Wind Waker HD and plenty of other topics. Among the items discussed include keeping Wind Waker’s art style a secret from Miyamoto, origins of the cel-shaded visuals, concept design for GameCube Island, Tingle Tuner, and Link’s appearance in Super Smash Bros. Brawl.
You can find a number of interview excerpts below. For even more talk, check out MTV Multiplayer’s full piece.
Assassin’s Creed IV: Black Flag – “A Diverse Open World” dev video
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Aonuma wants Zelda to appeal to everyone, Wind Waker HD and A Link Between Worlds influence/impact Zelda Wii U
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 4 Comments
Nintendo has previously spoken about making Zelda accessible. This is something that was discussed even prior to the reveal of Skyward Sword. And it’s something that Zelda producer Eiji Aonuma is striving for, though he’s not looking to lessen the experience.
Speaking with IGN, Aonuma said the following when asked if he’s trying to reintroduce any themes given how long the 3D Zeldas have been around:
“That’s a tough one. Well, for us, when we’re developing a new Zelda, we’re not necessarily focused on which target audience we’re aimed at. We definitely think about who the target audience is, but we’re not focused on a specific age range or specific gender. What we want is a wide audience, so that this game is open and accessible to as wide an audience as possible and everyone enjoys it.”
“I think there’s been a tendency lately to see games as more focused in on a specific audience or a specific age. We’re seeing that range of interest in a game become narrower as we feel like we’re forced to make a game that appeals to a certain group. If we don’t make it appeal to a teenager, then it’s not a game that they’re going to mark off on their calendar.”
“What I want to do going forward is to find that balance, where the game appeals to a wide audience, but is still true to what we’re trying to create. That’s the challenge for us, trying to find that balance. Going forward, I want to make Zelda accessible to a wide audience. It’s trying to find that direction and the vehicle through which we can accomplish that goal that’s the challenge we face every day in development.”
Aonuma on Wind Waker’s first-person mode, clarifies Skyrim inspiration comments, more
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Another interview with Eiji Aonuma has gone live. USGamer has spoken with the Zelda producer about Wind Waker HD, A Link Between Worlds, and a few general topics such as previous comments he made about capturing the feeling of The Elder Scrolls V: Skyrim.
You can find a few excerpts below. There’s even more over at USGamer.