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Awesomenauts isn’t currently planned for Wii U. Developer Ronimo Games explained to 4 color rebellion that the team simply doesn’t have enough resources. And so rather than taking on another version of Awesomenauts, the studio is looking to ensure that other versions of the game meet people’s expectations.

Romino wouldn’t rule out Awesomenauts for Wii U entirely, “but there are no plans for it right now.”

The company said:

“With regards to the WiiU, we currently don’t have plans to bring Awesomenauts to the platform. There is only so much we can work on at one time, and we rather focus on getting one thing done right, than end up with multiple things that didn’t quite get the attention they deserved. I can’t say that it will never happen, but there are no plans for it right now.”

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Need for Speed: Rivals was never expected to come to Wii U based on some of the statements EA has made as of late. Still, NowGamer wanted an asked.

When asked why Rivals isn’t planned for Wii U, executive producer Marcus Nilsson explained:

“From an EA perspective, we look at different console strategies and different platforms and what makes sense for return of investment, what makes sense from tech development and also what do people want to work on. In this particular case, for Rivals at least, Wii U is not one of the platforms.”

After seeing how well Need for Speed: Most Wanted performed on Wii U from a technical standpoint, it’s a shame that the system will be missing out on Rivals. It would have been nice to see how this latest racer stacked up on Nintendo’s console.

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The Wonderful 101 could have been called “Centi Men”, according to director Hideki Kamiya. That was one of a few names that had been considered early on in development.

Kamiya revealed to NintendoWorldReport in an interview:

“Before Wonderful 101, and actually before Wonderful 100 was an idea, there were a lot of ideas. One of those ideas was “Centi Men”. So, on one hand, based on the characters in the game there’s wordplay with sentinels, and also because of the visual design that aesthetic lends to the idea of these little figures, which was suitable for that name, Centi Men. So at that point we had even made designs with the chest pattern, but that was sort of one stop on a road that went through a lot of different ideas, which is pretty typical.”

Later in the interview, Kamiya was asked about The Wonderful 101’s slow start in Japan and whether the game’s poor sales could potentially impact future development. Kamiya responded my speaking about Platinum’s committment to making high-quality games:

“A really important philosophy at Platinum Games is that we absolutely do not want to compromise on quality, and if the quality is there then we gain a trust from fans and if we get trust from fans then that will ultimately result in a satisfying response from users. So, that’s a number one priority and as long as we maintain that high standard for quality and respect and garnered trust from users, then, from Platinum Games’ perspective, that’s something that will allow us to continue forward uninhibited.”

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super_mario_3d_world_boxart_sneak_peak

The boxart is a bit blurry – we enlarged the image so that it could actually be seen. We’ll be getting a larger (and therefore clearer) image soon I imagine, but this will do for now.

One interesting note: Super Mario 3D World’s boxart has the Nintendo Network logo. I wonder what that means for the game…

Thanks to Tim for the tip.


We still don’t know much about Dragon Quest X’s next major expansion, but we do have a name. The new content will officially be titled “Dragon Quest X: The Slumbering Hero and Sworn Guiding All”. Details about the expansion will be revealed at the Tokyo Game Show this month.

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The Wonderful 101 went through a series of drastic changes between the creation of the original concept and release of the final product. Originally, Platinum thought about making it as a all-star title with Nintendo characters.

In an interview with USGamer, director Hideki Kamiya revealed that the initial plan was to make the project for Wii. However, the idea wasn’t meant to be, and the project was shelved – until it eventually resurfaced once again as an original superhero game.

He said:

“Initially, it was based on the idea of using these Nintendo characters. At the time Wii U hadn’t been announced yet and there was no knowledge of it. I can’t say with certainty, but I believe this was something that we think of potentially for Wii. And so it was put on hold. Then, one year later, when we came back with the idea of creating this as a superhero game… At that time it wasn’t necessarily based on any specific platform. But when we took it to Nintendo, the discussions went from there, and we decided to put it on Wii.”

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