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They [Nintendo] certainly don’t have any problems with this game… I don’t know if it’s a secret, but I’m going to say it anyway, I actually pitched this game, as a Zelda game, to Nintendo at one point and they said “well we like to make Zelda games internally but thank you very much. You’re welcome to release it as is, for yourself.”

“It’s actually easier to publish on Wii U, than on Steam… The thing about Greenlight it that you just don’t know, there aren’t any clear answers and they seem to be changing their policy, and their CEO is saying one thing and they are acting in another way. I think a lot of developers are anxious about Greenlight, right now.”

– Ludosity’s Joel Nyström


Via Nintendo Life


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Zelda: Wind Waker HD and Pokemon X/Y bundles may be on the way for their respective consoles. Target has listed a trio of products in their inventory tracking system, hinting at upcoming announcements.

Let’s talk about Zelda: Wind Waker HD first. This will be a Deluxe Set model and comes with a copy of the game. Pricing will be set at $349.99.

Nintendo also appears to be preparing two separate Pokemon X/Y 3DS XL bundles. Consumers will be able to choose from red and blue color variations. Each will be priced at $199.99.

Naturally, Nintendo isn’t saying much about these rumors. The company would only tell Destructoid: “Nintendo does not comment on rumors and speculation.”

Source


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Masahiro Sakurai also shared this message on Miiverse today:

“Out of the blue, here’s a new stage–the Pyrosphere from Metroid: Other M! An enemy from Samus’s past may appear at any second…”


Castlevania: Lords of Shadow – Mirror of Fate started out as a 3DS game. And while producer David Cox had essentially denied the existence of an updated version in the past, it was announced yesterday that an HD update is coming to the PlayStation 3 and Xbox 360.

Unfortunately, Wii U has been left out of the mix. Cox confirmed on Twitter that the game is not planned for the system.


In a separate tweet about the PS Vita, Cox said the team doesn’t have “unlimited people or money, so we look at what systems might give us some kind of return”. So while Cox wasn’t referring to Wii U, the same logic likely applies.

Source


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“This particular Pikmin pellet blossomed into a great big purple Pikmin, so give Reggie your $60 already whydontcha?”


System: Nintendo Wii U
Release Date: August 4, 2013
Developer: Nintendo EAD Group No. 4, Monolith Soft
Publisher: Nintendo


Author: Jack

There seem to be two branching philosophies various game developers employ for their secondary and tertiary takes on intellectual properties.

The first take is the “disparate” sequel, where designers conjure up an intriguing gameplay concept and slap a brand well-ingrained in the public conscious onto it, majorly or even wholly changing core gameplay from a sequel’s preceding entry. While many consider this a less-than-affable way of spreading new ideas by exploiting referential IPs, it’s a path that’s lead to more than its fair share of iconic and revolutionary games (Resident Evil 4, Grand Theft Auto III, Jak II, and Dynasty Warriors 6 all being great examples).

The second and more oft-used take is the “retread” sequel, where the original strengths in a game are rehashed and expanded upon, with a sprinkling of nuance-extrapolation here, and a dazzle of fresh-gameplay-motifs-wrapped-around-the-same-core-gameplay there. Sequels made in this vein, in large, try to refine a presented idea with sheer heuristic redaction, letting time and outside perspective lend itself in the design and development process. Retread sequels often attract a fair degree of criticism; in many cases, retreads aren’t perceived to have strayed far enough from the origin, and while some games feel like they do just need more pure content iterated out, a lot of the time it just feels like we’re hopelessly doing the same thing a year later, a foot taller.

The work of Nintendo’s development teams has fallen into both camps, sometimes to aplomb, and sometimes to obscurity; they’ve (by popular consensus, mind you me) succeeded and failed with re-imaginings Super Mario 64 and Star Fox Adventures, and respectively waxed and waned with retreads Animal Crossing: New Leaf and New Super Mario Bros. 2.

So, where does Pikmin 3 fit into all of this?



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