Roster updates, patches coming to NBA 2K13 Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
2K Sports released a patch for NBA 2K13 on the PlayStation 3 and Xbox 360 yesterday. While the Wii U wasn’t included, the console will be receiving its own roster updates and patches.
On Twitter, community manager Ronnie Singh said players can expect content to roll out “in the coming weeks”:
“Contrary to reports on forums, #NBA2K13 on Wii U will have roster updates and patches in the coming weeks.”
Here’s the first person to beat ZombiU’s Survival mode
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Update: Nine people in total have completed Survival mode. The full list is below.
A little more than a week following its release, one player has managed to beat ZombiU’s Survival mode. The game’s development team was kind enough to give the user credit through an in-game message:

Injustice: Gods Among Us trailer reveals Deathstroke
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
GameStop not cancelling Wii U wait list, but no more additions
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
GameStop has debunked rumors that its Wii U wait list has been cancelled outright. Instead, the retailer has decided to stop taking registrations.
Looking to buy the Wii U online? Retailers are practically sold out of the Deluxe Set, but a few stores such as Toys “R” Us and Target have the Basic Set in stock – for now at least.
Thanks to Timbuktu for the tip.
LOVEFiLM Instant app available on European Wii Us
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U | 0 comments

Nintendo has pre-installed a LOVEFiLM Instant app on some European Wii Us. It isn’t clear if every single territory in the contintent will be receiving the functionality, but the channel has been confirmed for Austria thus far.
It should be noted that the actual app isn’t working yet. Presumably it will go live when Europe’s day-one Wii U update is made available.
Uplay Wii U screenshots and details
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
When Ubisoft’s Uplay application launches on Wii U, you’ll be able to download it through the eShop. The program itself allows gamers to earn units that can be used to receive rewards including new characters, maps, skins, and weapons.
Once the app is on your system, you can either log in to an existing account or create a new one. Making an account looks simple enough – there are screenshots of the process above.
Details about the Uplay app are as follows:
– Load the app and choose a game
– This allows you to discover exclusive services and rewards
– Earn Uplay units by completing specific Actions
– 4 Actions per game to unlock as you progress
– Select the Actions box to see what you’ve earned and learn how to earn each one
– Redeem Units to earn Rewards
– Choose the Rewards box to see details of already-owned Rewards and find out what you can unlock next
– Choose the Games box and discover more Actions and Rewards for all Ubisoft games you own
– Username: Shows Uplay username, personal quote and number of Units available
– Press the “+” button to view, edit and change your profile
– News: Keep up to date with upcoming Ubisoft releases and new downloadable content
– 6. Uplay TV, Friends & Shop: “Coming soon!”
– 4 Actions, 4 Rewards, 100 Units per game
– Can redeem units earned from one game and use them for another
– Can show list of actions and rewards
– Uplay option should appear in the main menu of the game
– Log into your account or make a new one
– You’ll then be notified when you’ve earned units while playing
– You can always see what Rewards are available by using Uplay on all your devices (Mobiles, Tablets, Consoles, PC or Web)
– Uplay in game reward: Find more details about the Actions and Rewards available in your Wii U games here
Screenshots of Uplay’s Wii U integration can be found above.
Thanks to Jake for the tip.
Iwata doesn’t want to label anything Nintendo does as a success
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Satoru Iwata seems like a pretty humble man. According to IGN’s Rich George, who recently interviewed the Nintendo president, Iwata “doesn’t believe in labeling anything Nintendo does a success.”
Why, you ask? It’s short and simple: Iwata doesn’t want to get complacent.
We should be hearing more about this tomorrow…
Japanese JoySound Wii Karaoke U commercial
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Monster Hunter 3 Ultimate won’t use any Miiverse features
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Monster Hunter 3 Ultimate, like every other Wii U game out there, will probably have its own community on the system. Other than this, however, the title won’t have any Miiverse functionality.
Yuri L. Araujo, associate online specialist at Capcom USA, said the following when asked by a fan about Miiverse support in Ultimate:
“You guessed it: no plans at this time. But I got it – I will ‘bring it up around the office. Pester some folks. Call in a favor’ for ya.”
Wii U GamePad allows for nine-axis controls
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
It’s time to learn a little bit more about the technology inside the Wii U GamePad. Did you know PNI Sensor Corporation provided the controller with a magnetic sensor, allowing it to maintain a nine-axis understanding of its orientation?
The GamePad’s magnetic sensor is somewhat comparable to the device included in hardware such as the iPhone. But because the GamePad is larger, PNI was able to cram in materials more sensitive to the Earth’s magnetic field.
Three different sensors are included in the GamePad: a gyroscope, accelerometer, and the aforementioned magnetic sensor. Collectively, the three pieces of technology track the X, Y, and Z axes to allow for nine-axis controls. PlayStation 3’s original Sixaxis controller, which includes a gyroscope and accelerometer, tracks six axes.
If the Wiimote were to make use of PNI’s sensor, any shaky cursor effects would be gone. And best of all, other magnetic interference doesn’t dramatically impact the controller’s performance.
For more information about PNI Sensor Corporation’s technology, head past the break for commentary from chief executive officer Becky Oh.