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Wii U

Man, this game actually sounds kinda fun!

– Comes out January 18th, 2013
– “Party Mode” has one person singing the lyrics off of the Gamepad
– Others (who aren’t the singer) follow instructions for singing and dancing that will appear on the TV
– Microphone is wired, but I’m not sure whether it’s wired to the Gamepad or to the Wii U console
– Other players can pick up Wiimotes and use them as a tambourine, cowbell, etc
– “Sing Mode” has you reading the lyrics off of the T
– Judged on pitch, power, and flair
– Can be played solo or in a duet
– “Harmony Duet” option as part of “Sing Mode”
– Others can pass the gamepad around to queue up songs that they want to play next
– Gamepad has a mixer that can mess with the audio and add effects
– You can mute the music so the singer has to perform a capella (hahaha…)
– You can tone down the volume of the original vocals so the singer can be heard better
– Add reverb effects to the singer
– “Team Mode” has teams facing off in singing competitions
– Compete for “best solo”, “best group”, etc
– Sing together as though you’re a pop group
– Someone can be the judge of these competitions if you want
– “Practice Mode” lets you practice songs’ tricky parts
– Practice loops over and over
– Scores and accomplishments (that’s my paraphrase, NOT a secret hidden reference to anything) can be posted on Miiverse for all to see
– “It has been an incredible privilege to work side by side with Nintendo on SiNG PARTY and we are extremely proud of the game, “ says Creative Director Jamie Jackson.
– Songs include: “Call me Maybe” by Carly Rae Jepsen, “Glad You Came” by The Wanted, “I’m Yours” by Jason Mraz, “Just a Kiss” by Lady Antebellum, “Don’t Stop Me Now” by Queen, “You Can’t Hurry Love” by The Supremes, “I Want You Back” by The Jackson 5, many more
– There will be DLC


PR email…

Everyone’s invited as the all-singing, all- dancing SiNG PARTY powers its way onto Wii U

1st November 2012 – Get ready to get lost in the music when SiNG PARTY, the first big party game to hit Wii U, launches across Europe on 18th January 2013. The game is a full-on singing and dancing extravaganza for all your family and friends, with a broad mix of songs from all-time classics to modern party favourites – and a unique set-up to get everyone in the room on board.

The game features a variety of modes that establish dynamic roles for everyone in the room. Party Mode is at the heart of SiNG PARTY. The lead singer, holding the wired microphone included with the game, is not looking at the TV screen but reading the lyrics and performance cues off the Wii U GamePad. This allows the singer to interact with the crowd, who are invited to become part of the performance by following their own lyrical and dancing instructions shown on the TV screen. Other players can also pick up a Wii Remote to make the sound of a variety of instruments, such as a tambourine – or a cowbell!

In Sing Mode you’ll be reading the song lyrics on the TV screen as you test your vocal qualities getting real-time feedback. You’ll be judged not only on the Pitch of your singing voice but also its Power and Flair, so don’t be afraid to give your favourite tunes your own spin on your way to setting a new high score! Sing Solo or in a Duet with a partner – and, if you’re feeling particularly confident, give the Harmony Duet option a try! Meanwhile the audience can pass the GamePad around to already queue up the songs they’ll be singing next, jam along with the music or use the mixer to play around with the audio; it’s possible to mute the music, so the singer – or the original artist – performs a cappella, or you can tone down the volume of the original artist’s voice and add a reverb effect to the singer’s performance.

Things get more competitive in Team Mode, which lets you team up and face off against your musical nemeses to battle for supremacy across several game types. You could be competing for the best solo section or singing together as if you formed your own pop group – but only one team will win! If an impartial judge is at hand they can be appointed to rate each team’s performance, passing judgement on their mates using the GamePad.

You can also use Practice Mode to rehearse your solo parts and tricky sections of a particular song. The GamePad makes it easy to select a specific part and loop it until you get it just right. There’s definitely an incentive to come out on top as the awards that you win in SiNG PARTY can be posted to Miiverse for all your friends to see!

SiNG PARTY has been created by FreeStyleGames, the ground-breaking development company behind the award-winning DJ Hero series. “It has been an incredible privilege to work side by side with Nintendo on SiNG PARTY and we are extremely proud of the game, “ says Creative Director Jamie Jackson. “We can’t wait for it to be released and for players to experience the game we have created. This collaboration was a dream project for us and we believe we have created something truly innovative.” The developers have drawn on their experience with the DJ Hero and Guitar Hero franchises to create a brand new party experience, with a playlist that contains something for everybody.

From current hits like “Call Me Maybe’ by Carly Rae Jepsen, ‘Glad You Came’ by The Wanted, ‘I’m Yours’ by Jason Mraz and ‘Just A Kiss’ by Lady Antebellum to pop classics such as Queen’s ‘Don’t Stop Me Now’, ‘You Can’t Hurry Love’ by The Supremes and ‘I Want You Back’ by The Jackson 5, SiNG PARTY delivers a smashing party playlist with dozens of songs for players of all ages and musical tastes – while those who just can’t get enough will be pleased to hear that the playlist can be expanded with downloadable songs after launch*.

Whether you’re new to performing or a regular showboat, SiNG PARTY ensures an instant party in your living room that will get even the most dedicated wallflower on their feet when it launches on 18th January 2013. The game will be bundled with a single microphone and supports a second one (sold separately).

*Further details to be disclosed at a later date.


Let’s hope this puts an end to all of the nonsense! Of course, there’s still no way to know for SURE what the deal is until SEGA confirms 100% that the game is coming at launch, but I think this is a decent indicator that we shouldn’t see too many problems.

Amazon Listing

Thanks for the tip, Lars!


While we were pretty certain of this prior to today, it’s nice to hear it straight from the publisher themselves: All five pieces of Assassin’s Creed III DLC will make their way to Wii U alongside PS360 when they begin launching later this year. One of them even has you trying to assassinate George Washington because (in an alternate universe) he became evil and was crowned King of America!

Via CVG


Hori have already revealed a bunch of Wii U peripherals, but now it looks the company will be adding an arcade stick to its list of screen protectors and Gamepad cases. This Tekken Tag Tournament 2 stick will go on sale in Japan on the 8th of December – the same day the Wii U launches. It’ll cost 7,980 yen, which makes it fairly inexpensive as far as arcade sticks go, but it looks like it will use Hori’s proprietary buttons and joystick rather than higher quality (but pricier) Sanwa and Seimatsu parts. Like most of Hori’s other arcade sticks, it features turbo switches and will connect to the Wii U like the Classic Controller Pro.

There’s no word on whether the arcade stick stick will be brought stateside yet, but MadCatz have also expressed interest in manufacturing a Tekken Tag Tournament 2 stick for the console.

Source: Siliconera


“I think the challenge is to get people to understand what it is that the GamePad brings to gaming. They did this sort of infomercial-type ad [in the U.K.] that says ‘it does this and it does this!’ I really think that just shows you they’re trying to find ways to show people before they actually get their hands on the thing. I think they had the same problem with the Wii. Innovation like that is very hard to grasp as a consumer, until you actually see it, because it’s not something you’re asking for necessarily. You’re not going to ‘get it’ from a trailer.” – Ubisoft Senior Vice President of Sales, Tony Key

I don’t think anyone should be TOO worried about the Wii U not being adopted by consumers. Pretty much everyone is sold out of preorders and Gamestop has a wait list of 250,000 or more! And that’s just in the U.S.!

He continued,

“The Wii was a huge breakthrough for gaming because it more or less heralded in the era of motion control. Since then, Kinect has been successful and you’ve got the Sony [PlayStation] Move. It created a new genre of gaming and brought in a ton of new consumers. With the Wii U — there are critics. No, it’s not heralding a new era of motion control, but it is heralding in a new era of two-screen gaming.”

Via Gamasutra



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