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Wii U

It looks like Ubisoft prepared different launch trailers for Assassin’s Creed III. The North American one is above. The UK one was posted here.


ZombiU players will find that the game’s multiplayer mode is set in St. George’s Yard. This area houses the different arenas.

Story director Gabrielle Shrager says that St. George’s Yard is like a “hell within hell.”

Shrager told ONM:

“You’ve seen the Tower Of London gameplay footage by now, so you know we are going to have to breach the Traitor’s Gate and penetrate the depths of the Bloody Tower to find the Raven Of Dee’s Secret Bunker, but you’ve never heard of St George’s Yard. St George’s is our hell within hell. Survivors here are unwilling participants in a twisted game in which they are thrown to the infected. Our multiplayer arenas are a spin-off of this mission in the campaign.”

King of Zombies is just one of the title’s multiplayer modes. It’s comparable to Capture the Flag. One user will have the GamePad and can place zombies around the flag. The other, meanwhile, will be shooting them down with a Pro Controller.

Source


IGN posted a new Nintendo Land detailing the game’s three new attractions. Details on Captain Falcon’s Twister Race, Yoshi’s Fruit Cart, and Octopus Dance have been posted below.

Captain Falcon’s Twister Race

– Tilt the GamePad from a vertical position to steer your craft
– Aim to survive rather than race against opponents
– Previous attempt will be displayed in ghost form
– Better to use the top-down display on the GamePad to navigate the course
– Entering tunnels blocks your view, so you’ll need to look at the TV

Yoshi’s Fruit Cart

– Need to get Yoshi to a door
– Door only unlocks once you’ve collected all of the fruit that’s set out on a map
– Control your “Yoshi Cart” by drawing a path on the GamePad
– When your path reaches the door, the game prompts you to let Yoshi begin your dictated journey
– GamePad doesn’t display the fruit
– Only displays the basic map
– TV won’t show the path you’ve created
– Coordinate and reconcile each screen’s missing info
– Use textures and shapes that exist on the map’s background to guide your path
– If you reach the door without all of your fruit, it won’t open, and you’ll lose a life
– About 50 stages to complete
– There will be moving fruit, holes and other obstacles
– There is a system to ‘fast travel’ to later levels once you’ve reached them

Octopus Dance

– Basic rhythm game
– One-player experience
– Use the GamePad analog sticks and gyroscope to match the Game & Watch diver’s movements
– Things escalate quickly
– Diver will shift your Mii’s position, constantly changing your frame of reference for movement

Source


REDMOND, Wash.–(BUSINESS WIRE)– Nintendo today revealed additional information about Nintendo Land, a game for the new Wii U console that will give players of all ages a fun, immersive way to discover the one-of-a-kind entertainment experiences offered by the system in both single- and multiplayer game play. Using the Wii U GamePad controller in unique ways, Nintendo Land lets Wii U owners explore a virtual theme park made up of 12 Attractions based on fan-favorite Nintendo game worlds. Both the game and the console will launch across the United States on Nov. 18.

In addition to previously released information about Attractions like Mario Chase, Metroid Blast, Luigi’s Ghost Mansion, The Legend of Zelda: Battle Quest, Pikmin Adventure, Animal Crossing: Sweet Day, Donkey Kong’s Crash Course, Takamaru’s Ninja Castle and Balloon Trip Breeze, Nintendo has shared the following details about the three remaining Attractions:


Satoru Iwata commented on the launches on Wii and 3DS during an investor’s briefing last week, explaining how Wii Sports was critical in spreading the word. The 3DS, on the other hand, wouldn’t be able to resonate as well since “consumers could not experience 3D unless they actually took it in their hands” and advertising couldn’t convey the proper messages.

With Wii U, Nintendo is more than satisfied with pre-orders thus far, but is concerned about supporting the system in the months ahead. So this time around, the company pushed back some of its games intended for launch in order to spread out releases.

Iwata explained:


We now have the official quote straight from Satoru Iwata who confirmed an upcoming Nintendo Direct for Wii U’s Miiverse. Iwata says that a presentation will be shown prior to the console’s launch.

“As it would take me a long time to elaborate on ‘Miiverse’ here, we are currently preparing a Nintendo Direct video to explain about it in detail before the launch of Wii U.”

Source


Nintendo isn’t making a profit with Wii U at launch. That almost never happens. Nintendo almost always sells its hardware for a profit, and maintains a philosophy of making money off its products.

So here’s the million dollar question: when exactly will the Wii U become profitable? Nintendo CEO Satoru Iwata can’t say for sure. But while speaking with investor’s at a briefing last week, he said that he’s “confident that in the next fiscal year we can improve our Wii U business to a level where the platform business as a whole”.

I do not yet have all the necessary information to be able to say exactly when Wii U hardware will start to be sold at a profit. If you just look at this fiscal year, I do not expect Wii U to make a big contribution to our profits since the software sales will be rather limited due to a rather limited installed base of the hardware and, even as a whole, we cannot be optimistic about their combined profit contribution either when we take into consideration the fact that we need to invest a lot into our advertising activities at first. However, in the next fiscal year, we will have a larger installed base. We will have a richer array of software and manufacturing costs will also decrease. Therefore I believe that, as opposed to simply asking when we will be able to sell Wii U at a profit, the focus should be on constructing a healthy profit structure for the business as a whole by launching a sufficient amount of quality software at fast enough a pace for our home console, on which we can look to achieve a higher tie ratio* than on handheld systems, and selling as many units of software as possible. I believe this is a goal we can achieve in the next fiscal year. While I cannot say exactly when the Wii U hardware will become profitable, I am confident that in the next fiscal year we can improve our Wii U business to a level where the platform business as a whole (when we include both the hardware and the software) makes solid contributions to our profits.


Nintendo is partnering with a number of VOD partners such as Netflix for its US Nintendo TVii service for Wii U. There are also other companies in talks with the publisher.

President Satoru Iwata told investors last week that a Nintendo TVii-like service could head to Europe and Japan. Iwata said they’ll be “taking into account how people watch television in each region, and I believe I will be able to share more details in the not-so-distant future.”

One other important note, which we’ll highlight here:

“Also I regret having to have used Nintendo’s limited game development resources in order to provide non-gaming features on Wii. This time, we are working to see how we can enrich our services without having to rely on Nintendo’s internal development resources, and because the Wii U system itself is now fairly powerful, I believe that standard web technologies can be applied to achieve a sufficient degree of speed and convenience, and we will deploy our services in this fashion in the future.”

Head past the break for Iwata’s full comments.



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