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Wii U

Compared to the PlayStation 3 and Xbox 360 versions, FIFA 13 on Wii U is kind of a mixed bag. You won’t be getting the First Touch system and the FIFA Street skill system, among other touches made to features such as the Player Impact Engine, tactical defending and precision dribbling.

According to producer Matt Prior:

“Some of the later improvements on 13 we weren’t able to get into the game. So we’ve got version one. They’ve got version two.”

The team took around fourteen months to build FIFA 13. 80 percent of the time was spent on building the game’s foundation, while the other twenty was used to add in new features. That’s why the Wii U title is lacking compared to the other console release.


Amid the news that voice chat will be somewhat unconventional on Wii U, Sonic & All-Stars Racing Transformed developer Sumo Digital has confirmed that the game won’t support voice chat.

Executive producer Steve Lycett said:

“We don’t support voice chat on WiiU for those reasons, one of the side effects of being a launch title basically.”

Maybe we’ll see Wii U voice chat in the inevitable third Sonic racer?

Thanks to Captain N for the tip.

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Remember that SNES-like Wii U Pro controller we mentioned a few days back? That one is actually dubbed “Famicom” – understandably so. And that’s not the only Pro Controller on the way.

Reader Koh has sent us images of even more color variations: the real SNES product, along with gold, black, and white schemes. Not much separates the controllers. The set of five all seem to feature a SNES-inspired design in the middle, so the only element that separates them are colors.

Each apparently works with the Wii U and the Wii. Remember though that these aren’t official controllers – they’re being made by a third-party, not Nintendo.



If you’d like to see what the toys look like when they aren’t dismantled, view this post!

Thanks to Derek Austill for the tip.


Here’s that Wii U commercial shown during Homeland earlier today…


Nintendo was initially planning on showing the first Wii U commercial during tonight’s episode of X Factor. For whatever reason, that didn’t happen. It was instead broadcasted on Homeland.

The advert hasn’t made its way online yet. When it does become available, we’ll have it on the site.

Source


Rayman creator Michel Ancel isn’t just impressed by the technology inside the Wii U GamePad. He’s also more than pleased with the console’s hardware.

Speaking with Nintendo Power this month, Ancel noted a couple of times how he finds the Wii U to be “surprisingly powerful.” Like most developers, he’s noticed that the system offers “a lot of memory”, which allows for “huge textures”.

Because of the hardware behind Wii U (and Ubisoft’s own optimizations), the Rayman Legends team has been able to implement a new lighting engine. Sprites now have proper lighting as well as shadows.

“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful.

“And because we’re developing for Wii U, we don’t have to worry about cross-platform optimization.

“We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself. “


Looks like we have one of the first looks at the customization elements in Tekken Tag Tournament 2: Wii U Edition…


I don’t think anyone expected Konami to release a Pro Evolution Soccer game on Wii U this year. For those who were holding on to a tiny glimmer of hope though, PES brand manager Tim Blair officially confirmed that no such title is in development for the console.

“At the time we don’t plan to make PES for the Wii U or the PS Vita. This does not mean we never will. We are still exploring these exciting platforms to make a successful game that takes advantage of these platforms.”

So even though PES is ruled out for Wii U this year, we could see the series down the line. Even the Wii saw PES 2013, so I can’t imagine Konami holding back on Wii U for PES 2014.

Via, Via



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