Submit a news tip



Wii U

Another press event for Epic Mickey 2: The Power of Two has brought along new details about the game. Additionally, we finally know how the title will play on the Wii U.

Information about the game, including Wii U-specific information, is posted below.

General

– Warren Spector: “When you make a choice in this game, it’s really going to matter.”
– Camera has been addressed thoroughly, according to Spector
– Stronger and shorter narrative
– More mission variety
– New abilities and costumes
– Mickey now can stealthily sneak by obstacles and blotlings with Invisible Ink
– Cartoon icon also can sport some sweet new duds, such as a fireman’s outfit, that affect his and Oswald’s abilities

New areas

– Rainbow Caverns and Rainbow Falls are new
– Has dark caverns, gems
– “Snow White” dwarves monument also in the area

Wii U details

– Looks like the PS3/360 versions
– Stutters a bit apparently and is missing some color depth from the other console versions
– Producer says these issues will be addressed before release
– Also said that there will be console parity with the final retail product
– GamePad acts as a mini-map and hotkey device
– Touch rectangular icons on the left of the screen lets you highlight main quests and side quests
– Off-TV Play not supported
– As a result, local co-op uses split-screen

Source


Famitsu confirmed a new playable character in Fist of the North Star: Ken’s Rage 2 this week. You’ll be able to control Ryuga in the upcoming beat-em ‘up.

Ryuga will have the Wolf Fist fighting style at his disposal. In the first game, he tested Kenshiro and Raoh to see who is worthy to lead the world’s future.

Source


Rayman Legends is shaping up to be one of Wii U’s better-looking launch window titles.

But here’s a bit of trivia for you: did you know its predecessor also could have been released on the console?

In an interview with Nintendo Power, Rayman creator Michel Ancel told the magazine that the team had been making Origins for Wii U since there was uncertainty about when the system would launch. Of course, the team had no choice but to scrap development once they learned that Wii U wouldn’t be released in 2011.

“To be honest, we were on Wii U very early – even for Origins.

“… We did not know exactly when Nintendo would release the system, but we started making Origins for Wii U. [At that point], we thought Wii U would come out a lot earlier. We worked very closely with Nintendo [on Wii U] early on, giving them feedback on the various prototypes.

“When we finished Origins, it was time to start thinking about Wii U again, because [the hardware] was nearly complete. So to answer your question, we wanted to make a Rayman game and started to explore how we could make it interesting using Wii U.”


Nintendo published the first entry in its Wii U Iwata Asks series today. The talk focuses on the hardware behind the console, meaning there’s lots of technical talk and mumbo jumbo that most of us don’t understand.

Nonetheless, there are a bunch of interesting tidbits and images to take a look at. We’ve composed a summary of the discussion below. The full interview can be read here.


In making Wii U, the development team had a particular goal in mind. The staff wanted to maintain high efficiency and performance while keeping power consumption low.

How the team accomplished this was explained in the latest Iwata Asks. Nintendo president Satoru Iwata, Genyo Takeda, and Ko Shioto delved into this topic.

Takeda explained that the Wii U uses a multi-core CPU. With it, “data can be processed between the CPU cores and with the high-density on-chip memory much better, and can now be done very efficiently with low power consumption.” The console also makes use of a MCM, which houses the multi-core GPU, CPU, and LCL chips. Shiota noted, “By putting LSI chips in this small package, the power necessary for communication between LSI chips drastically fell.”



There have been three character reveals for Injustice: Gods Among Us over the past few days.

Green Arrow was announced through a new trailer yesterday. Warner Bros. followed that up with Injustice’s official boxart, confirming Green Lantern and The Joker.

We don’t have any footage of today’s new characters, but Warner Bros. did release one additional screenshot showing them off. Take a look at the above image for a first look at Green Lantern and The Joker.



Manage Cookie Settings