Reggie won’t discuss Nintendo’s relationship with Amazon
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Amazon’s position on selling Nintendo hardware in the US has been well-documented. It boils down to the fact that the retailer wasn’t selling the 3DS and wasn’t offering the 3DS XL for a long while either. Amazon’s US division also has nothing to do with the sale of Wii U hardware.
Unsurprisingly, Nintendo of America Reggie Fils-Aime isn’t willing to discuss the relationship between the two companies.
He only told Kotaku the following:
“We don’t talk about our specific business practices with individual retailers, and so you’re not going to get any more information from me specific to Amazon or any of our different retail partners. What I can tell you is they are selling software, and [there] are resellers that are on the site selling hardware as well, but you’re right: Amazon as a direct sale company currently does not sell Nintendo hardware.”
Reggie was pressed further, and was asked if there are plans to change the situation. Again though, he wouldn’t comment.
Amazon was additionally asked for some perspective on the situation, but thus far the company hasn’t replied.
New Super Mario Bros. U Boost Rush mode trailer
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Sonic & SEGA All-Stars Racing will be a launch title in Europe
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Sonic & SEGA All-Stars Racing will be available alongside the launch of Wii U, SEGA has confirmed.
The console itself is due out in just a couple of months. European consumers can grab the hardware on November 30.
Call of Duty: Black Ops II zombies preview video
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
ZombiU dev calls Wii U “the move innovative system on earth”, says they’re trying to “recycle” the zombie genre
Posted on 12 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
Wow, talk about high praise! It’s understandable that a developer exclusive to a platform (at least for the time being) would sing some sort of praise for the console they’re developing on, but rarely do you hear such kind words. This comes from ZombiU creative director Jean-Phillipe Caro…
“We never wanted to reinvent any genre but the fact that is when we decided to change from Killer Freaks to ZombiU we had to rethink what we were going to do. What we have done is talk about old games, old movies, comics – what we like in life about zombies. You have a galaxy of zombie games, movies, comics – the genre is almost dead. People are saying always: the zombie genre is dead. We are not reinventing, we are recycling. What we wanted to do is not a revolution of the survival horror game but what we like is the survival aspect while the horror is part of the zombie thing.”
“I think we are making something fresh with the most innovative console. The Wii U is the most innovate system for the moment on Earth. We didn’t have to make a big innovation on our side – it was all here on the system so that was easier for us.”
I gotta admit, these guys at Ubisoft have really won me over in the last couple of days! Looks like it’s time to lay down my preorder.
Lots of off-screen Nintendo TVii footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Yaiba is Ninja Gaiden Z
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Remember Keiji Inafune’s ninja/zombie title, Yaiba? As it turns out, the game is a new Ninja Gaiden spin-off.
Yaiba: Ninja Gaiden Z is being made by Comcept, Team Ninja and Spark Unlimited. It involves action, ninja, and mecha elements. Z’s main character, “Yaiba”, is trying to track down Ryu Hayabusa.
Inafune told Tecmo Koei’s TGS conference attendees that he’s very interested in creating this title and hopes to use Ninja Gaiden Z as an example that the Japanese industry is alive and well despite what he said a few years ago.
Inafune didn’t say when Yaiba: Ninja Gaiden Z can be expected. Specific platforms haven’t been confirmed, but it will release on consoles.
So why are we mentioning the game here? Well, it sounds like the Wii U could be considered as one of the project’s platforms. Seeing as how Team Ninja and Tecmo Koei have a fairly strong relationship, I’d be surprised if this one didn’t end up on the system.
Turtle Beach Announces Details on Officially Licensed Wii U Headsets
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Turtle Beach Brings Premium Stereo Sound Quality and Crystal Clear Built-In Chat to Nintendo’s Newest Console
VALHALLA, N.Y. & TOKYO – Sept. 19, 2012 – Turtle Beach, pioneer and market-leader of the gaming headset category, today announces its officially licensed headsets, the Ear Force NLa and Ear Force N11, for Nintendo’s Wii U™ system. Created in collaboration with Nintendo, worldwide pioneer in the creation of interactive entertainment, and based on Turtle Beach’s legacy of audio supremacy, the NLa and N11 offer Wii U™ gamers a pair of solid entry level headsets at competitive price points.
“We are very excited to be working with Turtle Beach to launch the N11 and NLa for the new Wii U,” said Steve Singer, Vice President of Licensing, Nintendo of America Inc. “We look forward to fans having a high quality audio experience with our newest console.”Available in both black and white, the Ear Force NLa is the perfect headset for Nintendo gamers seeking high-fidelity audio and superior comfort at an affordable price. The NLa combines high-fidelity stereo game audio and crystal-clear communication in a sleek, lightweight and durable design. Created explicitly for use with the Wii U™ GamePad controller, the NLa features in-line volume control and noise-isolating ear cushions allowing for personalized audio while blocking out distractions. For gamers on the go, the NLa’s 4-pole connector can easily disconnect from the Wii U™ GamePad and connect to portable devices such as the Nintendo 3DS™ and Nintendo DS™ hand-held systems. Arriving in Q4 2012, the NLa MSRP is $34.95.
Harada on the involvement of Namco Bandai’s Tekken team on Smash Bros.
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Namco Bandai’s Tekken team won’t be directly involved with the development of the next Smash Bros. titles.
Tekken producer Katsuhiro Harada told Kotaku that “Sakurai is directing.” Therefore it’s ultimately Sakurai’s project. Harada won’t be telling Sakurai which characters to include or how the gameplay should be.
According to Harada:
“We’ll be providing our expertise when asked, but it’s not like we’ll (the Tekken Team) be making the game.”
While the Tekken staff won’t be making the Smash Bros. games directly, it’s possible that members from the team or those who have experience with Tekken could work on the project.
Harada says he isn’t entirely sure how Wii U’s online works
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Tekken Tag Tournament 2 director Katsuhiro Harada was recently asked how the Wii U’s online infrastructure stacks up to the setup on PlayStation 3 and Xbox 360.
Harada’s response was a bit odd. Apparently, he isn’t too sure how Nintendo will be implementing the online network.
He said:
“Not quite sure at this point. I don’t fully understand it. We’re still working with Nintendo to find out about their network.”
Even with Harada’s uncertainty, he promised that the netcode will be just as good as the other versions of Tekken Tag Tournament 2.
At this moment it’s unclear if players will be able to select the Wii U exclusive modes online.