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Wii U


It looks like Nintendo will be teaming up with Burger King to provide patrons with an array of Wii U toys. A teaser image, pictured above, was located on the restaurant’s “toys page” – hinting at more news to come.

We obviously don’t know about Nintendo and Burger King’s exact plans, but it would make sense to offer NFC toys that could somehow be used with the console and/or games.

Source, Via


– No restrictions on the amount of items you can have in the environment
– “players go wild and add way more objects to the level than they ever could.”
– Objects are now in vector art
– Objects retain their clarity when enlarged or shrunk
– You no longer have to switch between the touch and button controls, since there are two screens

Via NWR


ZombiU – New details

Posted on 11 years ago by (@NE_Austin) in News, Wii U | 0 comments

This comes from a VG247 hands-on preview, and it makes me so excited!

– Brutally difficult
– The “Dark Souls” of zombie games
– Mixes the continuous dread of “Amnesia” with the unforgiving nature of “Dark Souls”
– The cricket bat is a default, unbreakable weapon
– Shotgun in this playthrough started with “only” 30 bullets
– The flashlight is essential in the sewer, but runs out of power quickly
– Takes a while for the flashlight to recharge, during which time the Wii U’s radar screen is useful
– One zombie takes about six “heavy” hits with the cricket bat to kill
– Gunfire attracts more zombies with each successive shot
– Flares can be used to draw them out more slowly
– Limited inventory slots, resource management is crucial
– Safehouses are respawn zones, contain crafting benches and lockers
– When you respawn, you start with a cricket bat, flashlight, and pistol with six rounds
– Upgraded weapons you make won’t be visible on the map when you lose them to zombification, so chances are it’s gone forever
– Wading through water causes you to lift your backpack overhead, leaving you defenseless
– You can leave graffiti messages on walls for other players online
– The graffiti messages aren’t words, but a choice of symbols to try and communicate with friends
– When your survivor dies, there’s a chance he’ll spawn in a friend’s game as well

Via VG247


Epic Games design director Cliff Bleszinski has a fairly positive outlook on Nintendo’s new console. He told Reddit users last week that he’ll be “watching the Wii U closely”, and while he believes that the Big N “may have initially lost a little of their core with the Wii for a bit”, he thinks “they seem to have realized this.”

Below is Bleszinski’s response in full:

“Being raised on All Things Nintendo I will always I love all things Nintendo. I’ll be watching the Wii U closely. I think Nintendo may have initially lost a little of their core with the Wii for a bit, honestly, and they seem to have realized this. I believe they also recognize that we live in a ‘multi-screen’ culture hence the controller design. I played ZombiU at PAX and it was promising (even though the controls could use a little loving!) so we’ll have to wait and see. I sometimes wonder if we’ll find ourselves in a PC/Phone/Tablet future, honestly.”

Source, Via


A few Wii U-related comments from Firebrand creative director Peter Shea can be found below. He provides his Wii U impressions – and says the studio’s multiplatform title is running “just fine” on the console – notes how Nintendo shouldn’t be underestimated, and more.


Nnooo has been one of Nintendo’s strongest digital supporters. The studio produced Pop for WiiWare as soon as the service went live, and has also released a number of DSiWare downloads.

Unsurprisingly, Nnooo has confirmed that it is making a game for the Wii U eShop. It’s in the concept phase, but creative director Nic Watt and business director Bruce Thomson were willing to share a few vague tidbits about its new project.

Head past the break for details.


Firebrand Games is working on a multiplatform title that will be coming to Wii U.

I could be wrong here, but I would think that the studio would be working on Need for Speed Hot Pursuit. Criterion is busy working on the PS3/360/PC/Vita versions, so assuming the racer is also coming to Wii U, EA probably asked Firebrand to make the Wii U edition.

Source


Activision confirmed Goldfinger as the final movie-inspired mission in 007 Legends today.

In 007 Legends, the Goldfinger mission finds the best undercover agent early in his career investigating Auric Goldfinger – a gold magnate thought to be behind a recent spike in gold prices – only to discover a larger plot to irradiate the entire Fort Knox gold reserve.

In order to thwart the plot, Bond takes action to infiltrate Goldfinger’s headquarters with help from a questionable acquaintance – Pussy Galore. Upon arrival at Fort Knox, 007 is tasked with defusing a nuclear bomb before it detonates, and the only thing standing between Bond and the bomb is Goldfinger’s henchman – Oddjob – and his notoriously deadly hat. Will Bond be able to defeat Oddjob? Will Goldfinger’s evil plans succeed?

The other playable missions are Die Another Day, Moonraker, Licence to Kill and On Her Majesty’s Secret Service.

Source: Activision PR


Take a look at some lovely beauty shots of the Wii U console and GamePad in the gallery above.

Source


A few more quotes from Pokemon Black/White 2 producer Junichi Masuda can be found below.

Masuda answered questions about a possible Black/White 3 game, discussed his interest in the 3DS, and commented on a request to make another Pokemon Snap for Wii U. Sadly, it doesn’t sound like he’s interested, but he did tease Black/White 2 for the console – sounds like he was joking about that one!



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