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Wii U

Darksiders II videos

Posted on 12 years ago by (@NE_Brian) in Videos, Wii U | 0 comments



This is going to take a minute to explain, but I’ll do my best to sum it up and add pictures:

– At its most basic level, it’s split-screen multiplayer as we know it, only instead of splitting the screen, one person uses the TV screen and one person uses the Wii U gamepad as a “TV”.

– Each player would use a Wiimote (potentially with a nunchuck) as a controller, and it appears as though you can use the IR pointing capabilities regardless of whether you’re using the gamepad or the TV as your viewing screen due to the gamepad having a built in sensor bar. (Thanks, Invader Quirk!)

– Could be used to shoot arrows at each other from across the room, explore a location on two screens at once, or any number of other applications.

Via NWR


At E3 2012, SEGA finally confirmed that a Wii U version of Sonic & All-Stars Racing Transformed is in development. At the time though, the company did not share any information about how it would play on the new console.

SEGA has finally allowed a few folks to get some hands-on time with the Wii U version. Today, the first details have been revealed. It’ll be making use of Off-TV play, and the GamePad will be used for both racing and mini-games.

Take a look at the first details below:

– Off-TV play confirmed
– Swipe your finger down on the touch screen to bring the game to the GamePad
– Flick your finger up to resume playing on the TV
– Screen shows pertinent information on the GamePad while racing
– Shows the current orders of racers and a mini-map of the course
– When you use a power-up, you can see its destiny on the GamePad
– If you use a remote-controlled car with dynamite, you can watch it travel to the target
– Optional: steer with the GamePad like a wheel
– GamePad used for mini-games
– Super Monkey Ball Arena: whoever has the GamePad controls AiAi in his sphere
– In this mini-game, opponents use Classic Controllers and play as Sonic and Tails in racing cars
– Need to squish the tiny versions of Sonic and Tails who are driving around attempting to collect as many bananas as possible

Head past the break to read up on commentary from executive producer Steve Lycett.


This week’s eShop video additions are as follows:

Nintendo Show 3D: August 9, 2012
Touch Battle Tank 3D Video
Commando: Steel Disaster Video
Wii U Experience: Chicago


As many of you know, ZombiU wasn’t always a Wii U game. It actually started out as a PlayStation 3 and Xbox 360 project with the title “Attack of the Killer Rabbids from Outer Space”.

That was in 2010. In 2011, Ubisoft turned the game into “Killer Freaks from Outer Space” and unveiled its work at E3 2011.

What we saw at this year’s E3 was a surprise to many. Ubisoft, for the most part, “trashed” its previous two projects in favor of making ZombiU for Wii U. Some elements from the “Killer” projects may have been added to ZombiU, but for the most part, it’s a very different game.

You can take a look at a few concept images for both Attack of the Killer Rabbids from Outer Space and Killer Freaks from Outer Space in the gallery above. What’s shown for these two projects is a very, very different approach compared to ZombiU.

Thanks to bitinfo for the tip.


According to Toki Tori 2 maker Two Tribes, the Wii U can output two different audio streams. Developers can send one sound to the television and another to the GamePad. This is somewhat similar to the Wii in that the controller’s built-in speaker can produce its own sound.

Two Tribes tweeted earlier today:

“We’ve got the first audio code running on Wii U. You can send separate audio to game pad and TV. Not sure yet if and how we can use that.”

While Two Tribes isn’t sure if they’ll be using this functionality, it’s possible that other studios will be incorporating it into their future projects.

Source



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