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Wii U

Capcom’s Gamescom 2012 conference is done and over with, but none of the news was Wii U-related (and there was nothing about Monster Hunter Tri G…).

Now, we do know that Capcom has at least one Wii U project in development. Apparently this game will be shown “very soon.”

According to Capcom’s head of marketing for US and Europe Michael Pattison:

“There is a rumour that we are working on a Wii U game. It won’t be at this show. But we do have something waiting in the wings, and we will be talking about that very soon.”

Will this Wii U title be another version of a multiplatform title? Will it be an original game? A new Okami (yes please)? Capcom’s newly announced Remember Me could be a good fit on Wii U…

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The mystery developer behind the Wii U version of Mass Effect 3 has been revealed. According to BioWare’s Melanie Faulkner, Tantalus Media is handling the porting process.

About a month ago, we heard that Tantalus was working on a AAA port – looks like Mass Effect 3 was the project in question.

While Tantalus does have a great deal of experience working with Nintendo platforms, the studio’s previous work doesn’t exactly scream high-quality. Still, EA seems to have quite a bit of faith in the company, so hopefully they’ll churn out a respectable port.

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Now that we’re starting to close in on a Wii U release date announcement, speculation is running wild. The latest rumor, coming from Kotaku, concerns the console’s Australian launch.

The site reports that Nintendo will ship Wii U on December 6. An unnamed Australian retailer provided Kotaku with the unconfirmed date and also said that every pre-order at EB will be fulfilled.

Nintendo won’t say when it plans to launch Wii U, but a December 6 release date isn’t entirely far-fetched. When the Wii came out, it launched on December 7 in Australia, which is also a Thursday.

We’re probably about a month away from an official Wii U release date reveal. Nintendo is expected to share launch information sometime next month.

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Darksiders II videos

Posted on 13 years ago by (@NE_Brian) in Videos, Wii U | 0 comments



This is going to take a minute to explain, but I’ll do my best to sum it up and add pictures:

– At its most basic level, it’s split-screen multiplayer as we know it, only instead of splitting the screen, one person uses the TV screen and one person uses the Wii U gamepad as a “TV”.

– Each player would use a Wiimote (potentially with a nunchuck) as a controller, and it appears as though you can use the IR pointing capabilities regardless of whether you’re using the gamepad or the TV as your viewing screen due to the gamepad having a built in sensor bar. (Thanks, Invader Quirk!)

– Could be used to shoot arrows at each other from across the room, explore a location on two screens at once, or any number of other applications.

Via NWR



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