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Wii U

Even though it was released three months ago, we’re still thinking about Kid Icarus: Uprising. There’s still a lot to discuss. Some players still stand by their opinion that the controls weren’t easy to manage, while others are pleased with the title overall and would like to see a sequel.

Director Masahiro Sakurai has previously said that he has no interest in making a followup to Uprising and this is something that he echoed in a new interview. Sakurai also touched on those aforementioned controls once more, content that was left on the cutting room floor, and how he looks to revive old Nintendo characters through Smash Bros.

We’ve compiled the full commentary from Sakurai below.


Ubisoft made the surprising announcement at this year’s E3 that Killer Freaks from Out Space had been transformed into the more realistic survival shooter, ZombiU.

Although the move was unexpected, it was well-received. ZombiU was considered by many to be one of the best Wii U games at the expo.

But what prompted the change?

Ubisoft senior vice president of sales and marketing Tony Key explained:


Nothing too exciting here… Reggie was only about to answer two fan questions from Twitter. It was amusing seeing him nearly butcher Xenoblade Chronicle’s name, though! Don’t worry, Reggie – you still rock.

Source


3DS

1. Paper Mario
2. Luigi’s Mansion 2
3. Animal Crossing
4. Kingdom Hearts 3D: Dream Drop Distance
5. Disney Epic Mickey: Power of Illusion

Wii

1. Disney Epic Mickey 2: The Power of Two
2. The Last Story
3. Skylanders Giants
4. LEGO Batman 2: DC Super Heroes
5. The Amazing Spider-Man

Wii U

1. Batman: Arkham City
2. Assassin’s Creed III
3. Tekken
4. Darksiders II
5. LEGO City Stories

I’m using the same names listed in Nintendo Power because the selections were chosen before E3 2012. Some of the titles have changed since then. I’m sure we’ll see the overall rankings change a bit next month.


Starcraft 64 was the last time Blizzard Entertainment assisted in development of a Nintendo console game. There was StarCraft: Ghost, too, but that’s practically vaporware at this point.

So yes, it’s been quite some time since Blizzard was actively involved with a Nintendo system. But could the studio work on the Wii U in the future?

When StarCraft II lead designer Dustin Browder was asked this question, he admitted that he wasn’t familiar with the console. After receiving an explanation of the GamePad, Browder said:


Just when we thought that all of the E3 2012 interviews with Shigeru Miyamoto had wrapped up, another one came into view!

While the comments below touch on the competition once again and how companies are using some similar ideas as Nintendo, Miyamoto’s remark on the high quantity of titles focusing on guns these days was most interesting point  to me, personally.

Basically, Miyamoto said that he is sometimes concerned with “the continued reliance on making games that are so centered around guns, and that there are so many of these games.”

That’s a small teaser for you folks. All of Miyamoto’s comments can be read below.


Takashi Tezuka has been offering some valuable insightful into the Mario series through numerous interviews. He’s probably the best man to talk about the franchise (aside from Miyamoto!) since he’s been working on it since the first Super Mario Bros.

Tekuza’s latest remarks include the reasoning behind the similarities between all of the New Super Mario Bros. games, how Donkey Kong Country Returns’ visuals motivated the NSMB Wii team, the possibility of a touch screen only Mario, and more.

For Tezuka’s exact quotes, head past the break.



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