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Wii U

Activision is continuing to speak about Wii U in general terms, but it’s encouraging to see that the company has positive thoughts about the console.

Vice president of production Daniel Suarez, in an interview with MCV, spoke about the potential of the console.

Suarez expressed a strong belief that the GameTablet is promising. Moreover, he thinks that the controller could make a big impact by differentiating itself from other technology.

Suarez explained:

“I am really excited by the potential of what the tablet can do. The asymmetrical gameplay Nintendo have talked about, and which they showed off last year, has potential. I don’t think I have seen the full demonstration of that being utilized yet, but that’s where I see that platform really differentiating itself from everything else. Just like what Nintendo did before with the Wii Remote and Nunchuck and Wii Sports, that defined a new style of gameplay. I think thae [Wii U GamePad] has that potential.”

Alright Activision… you’re excited about Wii U. You understand the potential the system has. Now let’s see some games from your company!

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It’s always encouraging to hear that certain aspects of Wii U development work well.

In the case of porting, Ubisoft EMEA MD Alain Corre says that doing so is quite easily. Ultimately though, Corre feels that unique experiences tailor-made for the GamePad will provide the most interesting experiences.

According to Corre:

“It is a new approach. With Wii U you can port quite easily and add a bit of inventory on the second screen, but what will be the most interesting is the game where the controller is really linked with the core game.”

The Wii U will see its fair share of ports, especially in the first few months of availability, but brand new games should and will offer the most intriguing content.

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Nintendo has slowly but surely started to pull back the curtain on the Wii U’s online aspects. At E3 2012, we got a first look at Miiverse, an online community of sorts that can be accessed by all users.

Miiverse will be the base of the system’s features and online setup. It acts as the console’s menu, complete with various social features, and will even be extended to laptops, mobile phones, and the 3DS in the future.

Ubisoft sees Miiverse as something that’s “very safe” and “very Nintendo.”

According to EMEA MD Alain Corre:

“We see our consumers are always connected, social is the watch word for all of them. Wii U does that in a very simple way. You turn it on and you are connected straight away, and can chat to friends. But at the same time it’s very safe, it’s very Nintendo. A lot of families will be happy to let their kids play it.”

Corre added that “the protection of the Nintendo environment has a lot of appeal.”

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Nintendo believes the Wii got the ball rolling in a big way when it comes to social gaming. With Wii U, however, the company wants to take this a step further.

Before leaving Nintendo UK, David Yarton spoke about Wii U’s social aspects, noting how “the extra screen can bring someone in, and get them involved, but give them either a very different or subtly different experience.”

Yarton explained:

“Nintendo is always looking at how it can make the game experience much better for people. With Wii U we are still looking at the social aspect of gaming. Wii games got the family playing, and got people that didn’t usually play up and having a go. Wii U takes that further. The extra screen can bring someone in, and get them involved, but give them either a very different or subtly different experience. It changes how, in a multiplayer scenario, they interact. You can see it when people play. That’s the real pleasure of it.”

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In interviews we’ve seen over the past couple of weeks, Nintendo has indirectly said that Miiverse won’t be compatible with other social networks. But now Nintendo of Europe’s Laurent Fischer has confirmed outright that it doesn’t work with such sites as Twitter and Facebook.

While speaking about Miiverse, Fischer did say that the system will work on other hardware including mobile phones and laptops.


With the Japanese Wii release of Dragon Quest X drawing near, Square Enix has been sending out details about the game at a rampant pace. Even more information was shared today.

Square Enix handed out a new dose of screenshots and details concerning Dragon Quest X’s battle system. We’ve rounded up the information below.

– Six basic jobs in Dragon Quest X
– Each job has special abilities
– Use these abilities in battle
– Warriors are best with direct attacks and should protect mages and monks
– Warriors can use Souten Mazan
– This move paralyzes the enemy
– Freeze Blade and Gigaslash can also be used
– Thieves are at their best when switching between attack and defense
– Additionally, thieves can use a steal command to take enemy gold and items
– Thieves can use Tiger Claw and Banana Drop moves
– Banana Drop: character drops a banana on the ground to lure the enemy
– Enemy will slip on the banana and will become temporarily immobile
– Mages are at their best when allies stand in front and stop enemy attacks
– They should cast spells from afar

Thanks to 4Him for the tip.

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As has been the case for quite some time, Nintendo isn’t concerned with console power. The Wii U is capable in its own right, but no one expects it to offer more juice than Microsoft and Sony’s next-gen systems.

Shigeru Miyamoto was recently asked about the Wii U’s power relative to the Xbox 360/PlayStation 3 successors. He responded by saying that power and cost must be balanced, and in a separate answer, said that “it’s easy to lose sight of whether a game is fun or not.”

Head past the break to see all of Miyamoto’s comments about console power, Nintendo’s switch to HD, and changes made to the Wii U (the hardware hasn’t changed over the past year, but obviously the GamePad has).


The video above provides a closer look at the actual Wii U console and the GamePad. This one is for the tech lovers out there!

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