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Wii U

Plus commentary from Nintendo of America’s JC Rodrigo…

I still wonder why Nintendo decided not to showcase Project P-100 at its E3 2012 media briefing. It could use all of the attention it can get!

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Much of the new gaming technology has been drawing lots of comparisons. The Wii U, for instance, has been compared to SmartGlass and the PlayStation 3/Vita combo.

Let’s examine that last point, as Sony Worldwide Studios vice president Scott Rohde recently discussed how the PS3/Vita functionality is superior to what can be found in Wii U.

Rohde explained that the lack of a processor in the GamePad acts as somewhat of a limitation and the PS3/Vita cross-play functionality is an advantage.

According to Rohde:

“Because we have the Vita, I think we can do a lot of special things. And remember, that Wii U tablet doesn’t have a processor in it, so it’s got to be fueled by that box sitting under your TV. We can do some pretty special things that you’ll start to see on the floor this year and you’ll see more over the upcoming months about what you can do when you actually have a processor in the thing that’s in your hand as well.

“And when you start to see how you can cross over between the two platforms – look at two of the titles that are here at E3, PlayStation All-Stars and Sly 4, for example. Both available on Vita and PS3, and there’s some sort of interactivity across the board. Developers are interested in that kind of stuff.”

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Nintendo of America vice president of sales and marketing Scott Moffitt has delievered new commentary on all things Nintendo. He discussed why the company won’t be releasing specific Wii U hardware specs, “thinks” that first-party games will run in 1080p, and expressed that core gamers are very important.

We’ve posted the full Q&A below.


Gearbox Software has some ideas in store for a possible Aliens: Colonial Marines sequel. Senior producer Brian Burleson recently said that the studio is “imagining things” for another game in the series.

According to Burleson:

“We’re imagining things – there’s a distinct possibility. We are making the game in such a way that could support certain possibilities, but nothing is certain so we have to leave lots of ground.

“I think when people finish playing the game, they’ll definitely want more. We’re not just tagging off the end of the game and saying, ‘That’s the end of the Aliens chronology for this sort of thing’. We want to continue it…”

Before fans can even begin to think about a sequel, they’ll have to wait for Aliens: Colonial Marines to actually hit store shelves. This won’t be happening until next year, of course. Surely SEGA will be looking at the reception the game receives both critically and financially.

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We’ve said it before and we’ll say it again: Nintendo won’t be unveiling the next Smash Bros. games for awhile. A trailer could be shown at next year’s E3, but it’s way too soon to be thinking about that.

The slow progress on the next Smash Bros. titles stems from the fact that they were announced before development even started. Series creator Masahiro Sakurai had been hard at work on Kid Icarus: Uprising until just a few months ago. Uprising shipped at the end of March, so Sakurai can now focus his entire attention on Smash Bros.

It sounds like a small amount of progress has been made over the past couple of months, as he told Nintendo Power that those involved with the project have “just taken what you could call the first step of the process.” Sakurai additionally expressed some concern “that players will be forced to wait even longer than they expect to” due to the nature of the initial announcement.

Sakurai said:

“We’ve just taken what you could call the first step of the process. This is the first time I’ve ever had my next project announced before it’s even entered development, and because of that, I fear that players will be forced to wait even longer than they expect to. Please be patient.”

The next Super Smash Bros. games, whenever they’re ready, will be released on the Wii U and 3DS. Sakurai has hinted that the connection between the two versions will be a significant feature.


A new, full-length trailer for Darksiders II will be shown on Monday.


Reggie Fils-Aime brought along the Wii U to Late Night with Jimmy Fallon and showed off Nintendo Land and ZombiU.

Ever wondered what Jimmy Fallon looks like as a zombie? You can find out in the video above!

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As of late, Hironobu Sakaguchi has been focusing his efforts on the iOS title “Party Wave”. While it’s unclear if he’ll once again make meaty console games in the near future, Sakaguchi and team behind The Last Story are looking forward to the Wii U. Moreover, they’d like to make some RPGs for the system.

Lead designer Takuya Matsumoto has said that the GamePad’s screen “will add another level of strategic elements into the action-RPG.” The only issue is that nothing is planned yet.

Here’s how Matsumoto responded when asked if The Last Story could lead to more action-RPGs for Wii U:

“The development team and Sakaguchi-san are looking forward to making more, especially for the Wii U because it has another [screen] right in front of you that will add another level of strategic elements into the action-RPG. So we are really looking forward to it, but we haven’t really planned anything.”

Alright, Nintendo…get to work. Time to ask Mistwalker for some Wii U RPGs.

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Nintendo has been talking about the 3DS’ launch mistakes for months on end now. The company has also explained how it’ll be avoiding similar issues with Wii U.

Nintendo UK boss David Yarnton has once again commented on what will be done to make the console’s debut smoother, which includes the day-one availability of downloadable games as well as Netflix and Amazon services.

Yarton said:

“One of the problems with 3DS was content. When we launched we didn’t have the content we do now, or the functionality for download games either. We do have that now, and did get there a few months after launch.

“But with the Wii U, we had 23 games on show at E3, plus Netflix and Amazon and other services all hopefully for launch – it’s a great value proposition.”

Yarton wasn’t willing to discuss Wii U’s pricing yet, but Nintendo does “have a cost we have to hit to get our money back”.

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