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Wii U

Nothing too exciting here… Reggie was only about to answer two fan questions from Twitter. It was amusing seeing him nearly butcher Xenoblade Chronicle’s name, though! Don’t worry, Reggie – you still rock.

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3DS

1. Paper Mario
2. Luigi’s Mansion 2
3. Animal Crossing
4. Kingdom Hearts 3D: Dream Drop Distance
5. Disney Epic Mickey: Power of Illusion

Wii

1. Disney Epic Mickey 2: The Power of Two
2. The Last Story
3. Skylanders Giants
4. LEGO Batman 2: DC Super Heroes
5. The Amazing Spider-Man

Wii U

1. Batman: Arkham City
2. Assassin’s Creed III
3. Tekken
4. Darksiders II
5. LEGO City Stories

I’m using the same names listed in Nintendo Power because the selections were chosen before E3 2012. Some of the titles have changed since then. I’m sure we’ll see the overall rankings change a bit next month.


Starcraft 64 was the last time Blizzard Entertainment assisted in development of a Nintendo console game. There was StarCraft: Ghost, too, but that’s practically vaporware at this point.

So yes, it’s been quite some time since Blizzard was actively involved with a Nintendo system. But could the studio work on the Wii U in the future?

When StarCraft II lead designer Dustin Browder was asked this question, he admitted that he wasn’t familiar with the console. After receiving an explanation of the GamePad, Browder said:


Just when we thought that all of the E3 2012 interviews with Shigeru Miyamoto had wrapped up, another one came into view!

While the comments below touch on the competition once again and how companies are using some similar ideas as Nintendo, Miyamoto’s remark on the high quantity of titles focusing on guns these days was most interesting point  to me, personally.

Basically, Miyamoto said that he is sometimes concerned with “the continued reliance on making games that are so centered around guns, and that there are so many of these games.”

That’s a small teaser for you folks. All of Miyamoto’s comments can be read below.


Takashi Tezuka has been offering some valuable insightful into the Mario series through numerous interviews. He’s probably the best man to talk about the franchise (aside from Miyamoto!) since he’s been working on it since the first Super Mario Bros.

Tekuza’s latest remarks include the reasoning behind the similarities between all of the New Super Mario Bros. games, how Donkey Kong Country Returns’ visuals motivated the NSMB Wii team, the possibility of a touch screen only Mario, and more.

For Tezuka’s exact quotes, head past the break.


Plus commentary from Nintendo of America’s JC Rodrigo…

I still wonder why Nintendo decided not to showcase Project P-100 at its E3 2012 media briefing. It could use all of the attention it can get!

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Much of the new gaming technology has been drawing lots of comparisons. The Wii U, for instance, has been compared to SmartGlass and the PlayStation 3/Vita combo.

Let’s examine that last point, as Sony Worldwide Studios vice president Scott Rohde recently discussed how the PS3/Vita functionality is superior to what can be found in Wii U.

Rohde explained that the lack of a processor in the GamePad acts as somewhat of a limitation and the PS3/Vita cross-play functionality is an advantage.

According to Rohde:

“Because we have the Vita, I think we can do a lot of special things. And remember, that Wii U tablet doesn’t have a processor in it, so it’s got to be fueled by that box sitting under your TV. We can do some pretty special things that you’ll start to see on the floor this year and you’ll see more over the upcoming months about what you can do when you actually have a processor in the thing that’s in your hand as well.

“And when you start to see how you can cross over between the two platforms – look at two of the titles that are here at E3, PlayStation All-Stars and Sly 4, for example. Both available on Vita and PS3, and there’s some sort of interactivity across the board. Developers are interested in that kind of stuff.”

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