Wii U rumors: Limiting chipset for controller, developer issues, release date talk
Posted on 14 years ago by Brian(@NE_Brian) in Rumors, Wii U | 0 comments
01Net published an article yesterday regarding information they’ve received about the 3DS. Today, they’ve followed up with some Wii U rumors.
The first topic of discussion focuses on the controller’s main chipset. There is apparently some concern that it is limiting. 01Net’s source goes as far as to say that it might be “a tad too cheap”. The site also claims that wireless capabilities aren’t functioning just yet and a fourth prototype will be made available before month’s end.
12 minutes of Metro: Last Light footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nicalis can officially make Wii U games
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nicalis has produced content for WiiWare, DSiWare, and is currently developing Cave Story 3D for 3DS. If their website is any indication, they’ll probably work on Wii U down the line as well. On the site’s “About” section, Nicalis states that they can officially create titles for the platform.
“We’re licensed on most major platforms like Wii U, Nintendo 3DS, Sony PSP, iOS, OS X, Android and almost everything else inbetween.”
Asura’s Wrath could come to Wii U
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
CyberConnect 2’s upcoming action title, Asura’s Wrath, could be released for Wii U according to Capcom. On the latest episode of “Ask Capcom”, representatives from the company said that the idea could be realized if fans make enough noise. You can post a comment on the game’s official Facebook page here and on the forums here.
Asura’s Wrath will launch in 2012 for the PlayStation 3 and Xbox 360.
Thanks to Ramon V for the tip!
Metro: Last Light screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Batman: Arkham City screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Aliens: Colonial Marines screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Ninja Gaiden III screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
These screenshots aren’t of Razor’s Edge, though we can expect the graphics to look similar. The main difference we’ve heard about for the Wii U version pertains to the controls. Team Ninja will be developing Razor’s Edge so that it will support traditional controls and controls similar to what was presented in Dragon’s Sword for the DS.
THQ is committed to Wii U
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
THQ isn’t planning on supporting Wii U just for the sake of getting their content onto a new platform. According to Danny Bilson, the company is “committed to that platform so long as our developers find really interesting ways to use the controller so that it’s a unique experience and much more than a port.”
When asked if he’s excited about Wii U or THQ sees the console as just another box to tick, Bilson said:
“No, I’m excited about it. I like the controller quite a bit. We’re committed to that platform, so long as our developers find really interesting ways to use the controller so that it’s a unique experience and much more than a port.
“Obviously, even to port some of the stuff over could be very profitable, but we’re really looking to use it. I mean, Darksiders 2 has a very deep loot and inventory system, and having that live and not having to click out of your screen is really a bonus in a game like that. And that’s just one really simple example. Some of the two-player stuff in the living room on independent screens where you can’t see each other is another one.
“And then there’s the things you can do with motion sensors, and using the screen as a window – there’s all kinds of fun stuff. Even Nintendo had some fun stuff at E3 in their demo, throwing stuff from that screen to the other screen, things like that. You’re going to see that in a bunch of our core games. As many as it makes sense.”