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Wii U

– Called the “Nintendo Feel”
– While the Wii was about the controller, this will be about controller, the graphics, and the new software
– The screen on the controller isn’t just hard like the iPad, it brings a new “Feel” dimension
– Moving your finger across the screen allows you to feel the difference between soft, smooth, and rugged textures
– Could be used for feeling fur on Nintendogs, drawing patterns in desert sand, feeling the breeze on a lake, getting burned from lava, or figuring out the structure of a very old tree
– Playable at E3
– Vitality sensor could be a key feature

Via NeoGaf


A report from IGN a few weeks ago stated that Nintendo would announce the Wii’s successor before the end of April. And that’s exactly what Nintendo did. The company released a short press release confirming the console’s existence last week, only saying that more news will come at E3.

Although we did receive a summary as to why Nintendo announced Project Cafe before E3 a few days ago, we now have the direct quote from Iwata. Iwata also explained why he chose not to reveal the system at GDC.

“Next I would like to tell you why we announced Wii’s successor system at this time, not at GDC. Naturally, the earlier we announce a new system, the more speculation will be encouraged and there will be a higher risk of information leakage from those who are working cooperatively on it outside Nintendo. In addition, a lot of people interested in our next move might be less amazed at E3 if we disclose too much information in advance.

At the same time, however, if we make a totally surprising announcement at E3 on the spot, which would be an effective way to astonish people, some busy people might say, “Oh, Nintendo is a mischievous company. I could have visited E3 if I was informed of the announcement in advance.” We decided to make the announcement at this time because now is our last opportunity to inform people so that they can arrange their travel schedule for E3.”

Source


It’s pretty much a well-known fact that third-parties haven’t been able to find success on the Wii. Sure, a few titles have performed beyond expectations – such as Just Dance – but on the whole, third-party releases just haven’t sold well.

Satoru Iwata was asked to comment on Nintendo’s inability to attract third-parties for the Wii at the company’s financial results briefing last week. Iwata explained that poor sales of previous games was a factor, as was the console’s graphical limitations and competition among other platforms. He also said that Nintendo is interested in cooperating with software developers for the Wii’s successor and admitted that third-parties are important to maintain the market.

“Regarding your analysis that cooperation with third-party software developers didn’t go as well for Wii as it went for Nintendo DS, there actually are some arguments which attribute the reason to the system’s ‘performance,’ but in terms of ‘performance,’ Nintendo DS did not overwhelm other devices by its performance. However, it proposed what other devices could not, and that value was recognized, and as a result the software sold well, which is the most important point. Unfortunately, there are very few success stories of third-party software in Japan on Wii. This lowered the motivation of the software developers, and at a time when these software developers should have been running their businesses on the platform with the biggest installed base, this wasn’t the reality. On the contrary, in the U.S., several titles sold well. Not only ‘JUST DANCE,’ which I introduced today, but for some titles, such as ‘Guitar Hero,’ even if the titles were released for multiple platforms, the Wii version sold the most, and in such a situation, the developers did not completely lose motivation for development on Wii. However, Wii is good in some areas but not in others, so especially for games like ‘Call of Duty,’ the Wii version sold pretty well, but the unit sales were very different from the versions of other platforms, and I assume that one of the reasons is the issue with the graphical representations which you mentioned before, and also, the consumers who like that kind of game will have other platforms at home as well, which led to this result. Of course, we would like to cooperate with software developers for Wii’s successor, and as I am repeatedly saying, I don’t believe Nintendo can carry out everything alone. I am saying that we are responsible for building up the market, but I don’t think that Nintendo can maintain the market alone; We are aiming for creating a situation where software publishers will be willing to cooperate. As for commenting on such things as the performance, I already stated in the beginning that I would not mention any specific plans. Thank you for your understanding.”

Source


Much of the speculation surrounding Project Cafe indicates that the system’s controller will contain a screen, which could be used to stream games and other content. E3 is still a few weeks away, so we’re going to have to wait just a bit longer for Nintendo’s unveiling of the console. Be sure to check out a new round of Project Cafe mockup images below – most of which feature the console’s controller – as we continue to count down to E3.

Source


Just like all of the other rumors we’ve posted thus far, the points below are not confirmed. We’ll have to wait until E3 before Nintendo shares substantial information about the console. For now, though, you can check out the latest Project Cafe rumors from 1UP’s Sam Kennedy.

– Nintendo looking to create the first social game console
– No Friend Codes
– Console will be designed around the concept of connecting, sharing, gaming with others
– Think of the above as if you are in a cafe
– Nintendo hoping to stream video of games being played to other people’s consoles so friends can see what each other are up to
– Might be able to join another friend’s game seamlessly

Source


Update: Andriasang has confirmed some of the information posted below, so it looks like most (if not all) of the points below are the real deal.

There seems to be a bit of confusion about when Nintendo’s last conference took place and what information was shared at the event. While the news below looks very legitimation, take the details with a grain of salt for now. Only one source has provided details from the conference so far, so it’s difficult to confirm that everything is completely accurate.

– No Kid Icarus: Uprising until after summer
– Nintendo interesting is adding more platforms to the eShop in addition to Game Boy/Game Boy Color
– Excitebike (3D Classic) apparently will be offered in Japan for free
– Nintendo still working on Wii Vitality Sensor
– Challenge with the sensor is that its easy to make it work for 80% of people, but difficult to make to make it work for 99%
– Nintendo needs other companies to succeed on the 3DS
– Nintendo still planning their own titles around third-party games
– Made decision on Wii successor announcement because of logistics for getting people to E3
– Nintendo still wants a surprise at E3 with their new console
– Iwata admitted that Nintendo has relied to much on its own, won’t do everything on their own from here on out
– Expect to see something about the above at E3
– Iwata: 3DS not meeting expectations following second week of sales
– Iwata believes the earthquake in Japan had an impact on sales, but isn’t the only factor
– European/US sales lower than expected
– Nintendo “need to make efforts” to improve sales
– Pokemon Black/White has sold more than previous versions globally in the same time frame
– More talk of Nintendo saying that Project Cafe is a new concept/structure for a console
– Nintendo will still be pushing the Wii
– Nintendo releasing one Wii title every month to push the console’s performance
– Nintendo realizes they must provide incentive for people to use StreetPass/system updates
– Because of this, free content such as classic games will be offered
– Nintendo feels that gaming is better with buttons, so you won’t see a machine without them
– Nintendo will accommodate social networking services in games, but won’t see Nintendo games on non-Nintendo hardware

Source 1, Source 2


I only include the images that actually made sense and didn’t just have a bunch of technical mumbo jumbo in them. You can check out all the images here if you’re one of those “intellectual” types. 😛

Enjoy!


If you’re a patient reader, check out the full PDF here. If you’d rather just get the bulletpoints, here’s what I gather from it:

– ‘Parent’ device and ‘Child’ devices
– ‘Child’ device connects to ‘Parent’ devices to stream data/games
– ‘Child’ device can communicate with multiple ‘Parent’ devices, receive identification date
– A sort of “GBA+Gamecube” without the cords
– ‘Child’ device houses game cartridge, can be detached from ‘Parent’ device
– ‘Child’ device can send requests to ‘Parent’ devices for data transfers
– Multiple ‘Child’ devices meant to be used at the same time in constant communication
– Has a sort of ‘Download Play’ option
– Uses Bluetooth for communication
– Mario Kart and F-Zero are mentioned multiple times throughout the patent
– Uses very confusing language, such as ‘thereby’, ‘wherein’, etc (ie, ‘patent speak’ that makes it real hard to read)

Okay, maybe I sort of just added that last one for kicks. The point here is that we’ve essentially confirmed a lot of the speculation that a 3DS-like device would be used to control Café, and can break off from being just a controller to play games on its own. Note that I got kind of bored reading all of that confusing patent-speak, so if you go through and read it yourself, post any info I missed here!

Of course, take all patents with a grain of salt- just because Nintendo patented it, doesn’t mean it’ll for sure happen! We’ll find out all the details at E3…

Via NeoGaf


This information comes from Satoru Iwata…

“It became difficult for developers to surprise customers with the current Wii.”

Surprises have always been a big deal for Nintendo. This makes me wonder what surprises they have in store for Project Cafe.

Source



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