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rage_of_the_gladiator

– 1, 2, A buttons for attacking
– 1 button = swing left
– 2 button = swing right
– A button = shield – block and shield bash on a stunned enemy (start combos this way)
– Quick-timer events for combos which were “inspired by games such as God of War,” according to Ghostfire’s Scott Merriam
– Minus button – equipped combo

Source


Enclave Fantasy highlight on the way

Village1 confirms project Enclave for Nintendo Wii

Frankfurt, Germany, 6th August 2009 – Today the German production house Village1 Entertainment officially announce workings on the project “ENCLAVE” for Nintendo Wii. Based on many requests from the fantasy community, Village1 Entertainment decided to support this exciting fantasy production. The Wii version is guaranteed to offer all features of former brand releases and will contain new features in addition to previous versions. Due to an experienced team the game is already in an advanced development stage and will prospective hit the shelves beginning of 2010.

“ENCLAVE” is a fantasy action epos charged with spectacular fights and many RPG elements. In the beginning the player takes control of a fearless knight fighting his way out of a mysterious fortress. While the player can switch between both First Person and Third Person Modus his goal is to defend the lone city of Celenheim from the dark Outlanders preparing to invade. Underlined with a dramatic Hollywood like soundtrack “ENCLAVE” is set to offer plenty of gaming hours.


Activision and EA have announced which games they will be bringing to the GamesCom 2009 event in Germany. We’ve posted both of the company’s lists below.

Activision

– Bakugan
– Band Hero
– Blur
– DJ Hero
– Guitar Hero 5
– Modern Warfare 2
– Tony Hawk: RIDE

EA

– APB
– Army of Two: 40th Day
– Battlefield Bad Company 2
– Brutal Legend
– Command and Conquer 4
– Dante’s Inferno
– Dead Space Extraction
– Dragon Age: Origins
– FIFA 10
– Mass Effect 2
– My Sims Agents
– Need For Speed: Shift
– Need For Speed: Nitro
– NHL
– RAGE
– The Beatles: Rock Band
– The Saboteur
– Tiger Woods Online


01./00. [WII] Monster Hunter 3 (Capcom) – 520,000 / NEW
02./01. [NDS] Dragon Quest IX: Defenders of the Starry Sky (Square Enix) – 180,000 / 3,382,000 (-33%)
03./02. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) – 82,000 / 510,000 (+11%)
04./03. [WII] Wii Sports Resort (Nintendo) – 66,000 / 828,000 (-10%)
05./00. [NDS] Puyo Puyo 7 (SEGA) – 52,000 / NEW

06./00. [360] Gears of War 2 (Microsoft Game Studios) – 49,000 / NEW
07./00. [PS2] Hisshou Pachinko*Pachi-Slot Kouryoku Series Vol. 14 CR Shinseiki Evangelion: Saigo no Shimono (D3 Publisher) – 42,000 / NEW
08./00. [PSP] Armored Core 3 Portable (From Software) – 41,000 / NEW
09./05. [NDS] Welcome Home! Chibi-Robo! Happy Rich Big Cleaning! (Nintendo) – 23,000 / 58,000 (-34%)
10./00. [PSP] To Heart 2 Portable Double Pack (Aqua Plus) – 22,000 / NEW

Source


WiiWare

Bonsai Barber (1,000 Wii Points)

VC

The Revenge Of Shinobi (800 Points)

DSiWare

Finally there’s City Transport Map Volumes 1 & 2 – 2009 (500 Points)

Source


Lock, Load and Let the Machismo Fly; This Ain®€TMt for Sissies, Folks!

City of Industry, Calif., (August, 2009) – Looking like something out of a Quentin Tarantino movie, the Buckshot™ Pump-Action Shotgun for Nintendo Wii is one of the coolest accessories to hit the video game market since, well, forever. This sucker packs a nasty punch and is sure to inspire the macho fantasies of gamers around the globe.

The Buckshot encases a controller that is similar in function to a Wii™ Nunchuck and uses the pump reload feature to access the B button while the trigger accesses the A button. The rubber grips ensure an easy hold and a fast reload time, making it ideal for such games as Call of Duty 3™, Call of Duty: World at War™, Links Crossbow Training™, House of the Dead 2 & 3 Return™, House of the Dead: Overkill™, Resident Evil: Umbrella Chronicles™, James Bond: Quantum of Solace™, Medal of Honor: Heroes 2™, and much more!


This information comes from Nintendo Power…

“We know a lot of people out there like playing with their friends, with their family, and so we wanted to support that. But the other reason [for the co-op play] is that we kind of wanted to move away from strict survival-horror rules – which are, you’re alone, you have to really watch your back, [and] conserve ammo all the time – and move more in the direction of action-horror.” – John Calhoun, senior designer of Dead Space: Extraction

As Nintendo Power notes, players will still need to be aware of ammo supplies, as gamers will use ammo from one pool.



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