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ESRB updates

Posted on 15 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Genghis Khan II: Clan of the Gray Wolf (Wii) – E10+
Oscar in Toyland (DSi) – E
The BIGS 2 (DS) – E
Disney/Pixar Toy Story Mania! (Wii) – E
Battle of Giants: Dragons (DS) – E10+
Astrology DS (DS) – T


While it would be silly to say at this point that the Wi-Fi multiplayer in The Conduit is in shambles, information that someone has codes for the game doesn’t bode too well. On YouTube, hetoan2 has claimed to be the first Wi-Fi hacker for the game (and the video above does look fairly convincing). Apparently the user is using USB Gecko scripts in order to obtain infinite HP/ammo and no reloads. At the present time, the codes do not appear to be available to the public. However, gamers familiar with Wi-Fi play are probably aware that hacking and cheating can be pretty destructive in multiplayer sessions.

Source 1, Source 2


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Thanks to _Contra_ for the news tip!


Right around E3, we heard the surprising, yet joyful news that XSEED will be bringing Fragile to North America. However, there were no rumblings of a European/Australian release. Until today that is. Rising Star Games, which has localized a bunch of games for the markets including No More Heroes, officially announced that the company is working on giving the same treatment to Fragile. According to the game’s official website, the game will arrive in Spring 2010.


– 50 bosses
– Will have boss fights against multiple opponents
– Shinobu playable
– Shinobu runs faster than Travis, can jump

Source


“You know, that’s really something that has yet to be determined [enemy target range]. We’re still balancing how necessary it is to have that many enemies on screen with game play. So we’re working out the numbers. I mean ideally, we want gamers to feel like they are being attacked by hordes of creatures, so we’re trying to pour on the numbers as much as possible. But in some cases, it might not be necessary. If you are fighting a giant Werewolf, you may not want a horde of giant Werewolves coming after you.

So it’s all dependent on how the gameplay turns out. It would be great if we can get 100 enemies running on screen at once but if it’s not necessary then we won’t go that route. Or if it seems cool, then we’ll do it. HVS’ goal has been – and maybe this will help clarify some of what we’re thinking under the hood – we want to show players things they’ve never seen before. And moving forward with all of our games we want to do things that are more and more impressive. So that when gamers hear of our upcoming games, and finally get a chance to play them, they know that there is a developer out there that really cares about bringing them a quality entertainment experience.” – The Grinder Art Director, Matt Corso

It’s very impressive that High Voltage has been able to pull off putting so many enemies onscreen at once. And seeing as how we’ve got a long way to go before The Grinder releases, I’m sure the company will be able to make strides with their engine over the next few months.

Source


Japan’s July VC releases

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments

FC:
-Tantei Jinguuji Shaburo: Toki no Sugiyuku Mama ni (June 30th)
-Final Fantasy III

SFC:
-Super Punch-Out!!

VCA:

-Marvel Land (June 30th)
-Shinobi

Source



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