Transformers: Revenge of the Fallen Wii/DS info
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
– Vicarious Visions working on DS versions (Autobots, Decepticons)
– Each versions have own missions
– Better controls, tighter missions
– 25 missions in each version, can connect for local deathmatch battles
– Krome Studios working on Wii version
– 3 types of missions (combat, driving, flying)
– Fighting elements with platforming mechanics for combat missions (fixed path, can’t move from area where battles are happening)
– Go through traffic levels in robot vehicle form in driving missions – sometimes transform out of vehicle to take on enemies
– Control airborne Transformers in flying missions
– Co-op option – Second player can target enemies with IR – co-op Arena Mode
– Frame rate a big chuggy right now
Nintendo: WiiWare sales threshold “rumor and speculation”
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“This is rumor and speculation. The terms, conditions and contracts between Nintendo and developers is a private and confidential matter.” – Nintendo UK spokesperson
This isn’t a shocking response at all. After all, I don’t think Nintendo would be willing to come right out and admit to the claims have been made.
– 6 hub worlds, 20 environments, over 50 missions
– roughly 100 different humans, all based on various stereotypes
– main enemies are the Verminators and Vermi-dogs
– Verminators set traps to catch Rabbids, but they are actually scared of Rabbids
– levels hide various collectibles
– collect target items for new abilities: use a hospital patient’s oxygen bed to float
– new game mechanics added in roughly every 20 minutes
– target items can help you progress in other environments
– chase, battle, time attack, boss missions
– 15 hours of gameplay
– cutscenes explain missions
– crazy music and slapstick comedy…and fart jokes
– each mission ends with you flushing your goodies down a toilet
– multiplayer, but details not yet revealed
– locations: Airport, Builders’ Yard, Graveyard, Museum, Office, Pile, Supermarket (may be more)
– games of inspiration: Mario Kart and Super Mario Galaxy
– motion-control for opening doors and other context-sensitive events
– took almost a year to decide what direction to go with the game
New FFCC: The Crystal Bearers details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
Update: Some more details below:
– Each Crystal Bearer has a unique ability
– Layle on an escort mission – busy guarding new passenger airship, gets attacked by an army (led by Amidatelion)
– Action-oriented battles
– Possibility that other players can join in with Wii remotes to help or hinder you)
As The Crystal Bearers begins, Layle is on a boring escort mission, guarding an enormous new passenger airship on its maiden voyage. The job gets more exciting when it’s attacked by an army that turns out to be led by a Yuke named Amidatelion.
A ton of new Final Fantasy Crystal Chronicles: The Crystal Bearers details are available thanks to the latest Famitsu.
– Takes place in Crystal Chronicles world in the future
– Knowledge of magic nonexistent now
– Yukes race died during war with Lilthies
– Lilthies use crystals to support citizens
– Main character is Layle (Crystal Bearer of Clavat race)
– Can manipulate gravity
– Layle’s story starts after coming into contact with Amidatelion, a Yuke
– Amidatelion causes trouble for Layle, wants to seek him out
– Part of Layle’s cheek crystalized (Crystal Bearers have part of body turned into crystal)
– Althea – Queen of Lilthies Kingdom, mother dead, father sick
– Jegran – In charge of Lilthies army
– Take on role of Layle, use his gravitational abilities with Wii remote
– Wii remote for pointing at objects – grab demons, use them
– Layle’s actions change depending on creature he grabs
– Layle will pull himself up with grappling hook when grabbing onto something heavy (ex: ceiling lamp)
– Development on the game hadn’t begun when the game was first announced, hence why it’s taken so long
– No leveling up
– Build characters by equipping accessories
– Encounter creatures with variety of actions
– People react differently to use as you advance in the game
– No separation between battle/other elements in the game
– Developers striving to make the game fun to watch
– 60% complete
– No release date
Surprise: Wii MotionPlus won’t work with older titles
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
“The Wii MotionPlus accessory is only for games that are designed to make use of its abilities.” – Nintendo statement
This isn’t shocking at all. Simply put, older titles weren’t developed with Wii MotionPlus and there isn’t any real way that games could be patched so that they would be able to take advantage of the peripheral.
WarioWare Myself Japanese gameplay debut
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Some hope for an Okami sequel
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
“The last male character I want to touch upon is Issun in Okami. He isn’t a playable character, not to mention you don’t really see him during gameplay (LOL), but I think that people who have cleared Okami realize that he was a great main character. Conceptually, Issun is a childish character who manifests this immaturity in his extreme perversion and foul mouth; however, he is also a good-hearted, loyal, and compassionate figure. As Okami is an adventure game, Issun holds a special place as the character with the largest number of lines I have ever written, and as you move through the game, I think he is also the most fleshed out of my characters. Among all the characters I have created, he is the only character that hasn’t been used by another creator, and even now, he is a character whose story I feel I’d like to continue some day.” – Okami director/localization
There’s no way that I could refrain from posting this. Okami is definitely one of my favorite games of all time. It’s nice to see that there is some hope for a sequel or, at the very least, a spinoff of some kind.
SEGA confirms MotionPlus for Virtua Tennis
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Wednesday 15th April 2009 – SEGA Europe Ltd. today announced that Virtua Tennis™ 2009 will support the new Wii MotionPlus™ feature. This means that for the first time Nintendo Wii™ owners will be able to experience the thrill of playing with the Wii Remote™ as you would with a real-tennis racket.
The Wii MotionPlus feature allows players greater control than ever before, with the Wii responding more accurately to the swings and shots of each individual player. With Wii MotionPlus and Virtua Tennis 2009 the shots you play in your living room are mimicked by your on screen character, so that satisfying cross court winner, or drop shot followed by the roar of the crowd feels so much more rewarding. As well as direction, Wii MotionPlus will allow a slice to be played with a simple twist of the wrist, while an upward motion allows players to lob the ball over your opponents head.
New multiplayer details for The Conduit
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 12 Comments
More details on The Conduit’s multiplayer functionality have been revealed, including why the development team shortened the number of players online from 16 to 12.
– Changed from 16 players online to 12 for better balance/gamer performance
– Free for All – fast match, finishes when a player reaches specified kill count
– Marathon – Have the highest kill count at the end of the specified time limit
– Three Strikes – Only have 3 lives to play with
– Last Man Standing – Be the last player to survive
– ASE Football – Tag game – Player who holds on to ASE for the longest time is the winner
– Bounty Hunter – Players go after specified player, if you hit an incorrect player you receive a penalty
– Team Reaper – Quick Match/Marathon, Shared Stock as well – Have additional lives from a pool
– Team Objective – CTF mode with ASE – Teams need to obtain own ASE
– Another mode requires teams to obtain one ASE – team that takes in the most in specified time limit wins
– WiiSpeak support reconfirmed
– Can only hear players that are closest – will hear 6 players are the most while battling
Famitsu review scores
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
The latest Famitsu review scores are as follows:
Another Time Another Leaf (DS) – 8/6/7/8
Last Bullet (DS) -?6/6/6/6
Yatuhaka (DS) -?7/7/7/7
NANATAMA (PSP) -?8/8/8/8
Take the A-Train (DS) -?9/8/7/8
Fu-un! Dairojo (DS) -?8/6/7/6
Tsuri Master DS (DS) -?7/7/7/7
Meja Maji March (Wii) -?6/6//7/7
Killzone 2 (PS3) -?8/8/8/8
Death Smiles (360) -?7/7/7/8
H.A.W.X (360) -?8/8/8/8
Little Anchor (PS2) -?7/7/6/7
Kanuchi ????? (PS2) -?6/6/6/7