Konami announces DanceDanceRevolution: Disney Grooves
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
DanceDanceRevolution Fans Now Have Popular Disney Characters and 40 Favorite Disney Songs for the Nintendo WiiTM
EL SEGUNDO, CA – October 7, 2008 – Konami Digital Entertainment, Inc. today announced the launch of DanceDanceRevolution®: Disney Grooves for the Nintendo Wii. The title is being developed by Bemani, the original pioneers of the video game music genre that brought to market the hit sensation DanceDanceRevolution® Hottest Party! The latest installment, combines the popular rhythm-dancing phenomenon with classic Disney songs and characters creating a “must-have” for fans of DanceDanceRevolution®: Disney GroovesDanceDanceRevolution®, Disney and the Wii.
“DanceDanceRevolution®:Disney Grooves marks the third time we have worked with Disney on a DanceDanceRevolution title,” said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. “However, this is the first one that utilizes the unique capabilities of the Wii to offer an ultimate interactive dancing experience that is certain to thrill fans of Disney and the DanceDanceRevolution franchise.”
DanceDanceRevolution®: Disney Grooves features some of the most popular Disney characters of all-time including Mickey, Minnie, Goofy, Donald and Daisy along with enhanced graphics and 40 favorite Disney tunes. Players will have to complete dance challenges in order to unlock more and more music. For a more personalized experience DanceDanceRevolution®: Disney Grooves will allow players to customize their very own Mii’s with special Disney costumes in its Dressing Room mode.
Meet the Characters: Job Classes Among The Heroes Of Dokapon
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
They each have their own unique strengths…who will you become?
October 7, 2008
Like most RPGs worth their salt, Dokapon Kingdom allows players to choose from a variety of job classes in the development of their ideal adventurer. At the beginning, players choose from one of three job types – Warrior, Thief, or Magician – each with a unique bonus ability or trait. For example, the Warrior can randomly receive a boost to his or her attack at the start of a turn, although the Warrior insists that no illegal performance enhancement drugs are involved. The Thief can steal one random item or field magic from another player when he or she passes through them on the play field (and they really don’t care what they snatch, so long as their target has something to lose). Lastly, the Magician can cast two field magic spells prior to their turn, whereas other player classes can only cast one.
After a little bit of adventuring, players will be able to master their existing job and unlock new ones. Clerics can randomly heal a little HP at the start of a turn (“we don’t need no steenkin’ potions”), the Acrobat can bounce back from a fatal blow every now and then (gracefully, we should add), and the Ninja can use two items prior to the start of a turn (that’s what agility gets you). There’s a ton of variety, and a ton of different ways to play based on the kind of character you work towards. Each class also has a preferred type of weapon, yielding a significant performance increase when equipped for the right type of adventurer.
Here’s a listing of job classes you’ll find in Dokapon Kingdom (excluding a couple secret ones):
Little King’s Story could be made into a series
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“Little King’s Story has been in development for a long time, and within that time we’ve added and deleted a lot of ideas to make it the game we have today. I would love to continue the concept and make it into a series, but to be able to do that I need the people of the world to purchase and enjoy this game first to ensure there’s interest out there.” – Yasuhiro Wada, executive producer on Little King’s Story
If you ask me, Little King’s Story would do great as a series. The game is looking very promising, though people actually need to go out and buy the title. Right now, I’m just hoping that this game won’t meet the same fate as Okami has!
Disaster: Day of Crisis – new trailer
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Tales of Symphonia: Dawn of the New World trailer
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
DSi might be able to store demos in the future, talk of classic downloadable titles
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
“Via the DSi Shop you will be able to download games and we don’t have anything to announce yet in terms of demos, but I’d be pretty surprised if we didn’t go that route. It seems like something that would be pretty easy to pull off and pretty useful.” – Charlie Scibetta, Senior Director of Corporate Communications of Nintendo of America
“The DSi is backwards compatible to the DS and DS Lite, we don’t have anything to announce in regards to past libraries or catalogues of games coming to the DSi Shop channel. I don’t have a lot of details about what is going to be available in the DSi Shop channel, but when it comes out next year we’ll have much more details on what you can check out.” – Charlie Scibetta, Senior Director of Corporate Communications of Nintendo of America
Scibetta also mentioned that Nintendo iss aware of “the desire” to see a new Kid Icarus game and they are “definitely thinking about it.” Still, the company has nothing to announce at this time.
Analyst is “absolutely convinced” that Wii HD is in development
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 5 Comments
Rumors have been circling around as of late that Nintendo has a WiiHD system in development and has been showing it off to a few select people. Wedbush Morgan analyst Michael Pachter has commented on the speculation and is “absolutely convinced” that a Wii HD system is being created by Nintendo. “A Wii HD would really position Nintendo well, which is why I’m absolutely convinced there is a Wii HD coming. Businesswise, they can’t have people saying that their machine is a toy for my mom.”
NARUTO Readies for Battle on Nintendo WiiTM
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
NARUTOTM: Clash of Ninja Revolution® 2 Goes Gold, Soon to be Available to Ninja-in-Training Everywhere
LOS ANGELES – October 7, 2008
TOMY Corporation and D3Publisher, publishers of interactive entertainment software, have announced that NARUTO: Clash of Ninja Revolution 2 for the Nintendo Wii™ has gone gold and will be shipping to stores on October 21st. Based on the hit animated series by VIZ Media, Clash of Ninja Revolution 2 offers an all-new storyline that takes Naruto and the Anbu to lands beyond the Hidden Leaf Village, challenging sinister villains created just for North America. With 35 playable characters, improved gameplay mechanics, and new fighting modes, NARUTO: Clash of Ninja Revolution 2 brings the ultimate jutsu-testing experience to the Wii this fall.
“We’ve crafted a NARUTO fighting sequel that is both intense and action-packed,” said Laura Yoshioka, director of consumer software at TOMY Corporation. “New players and dedicated Naruto fans alike will enjoy the original story, as well as the polished fighting system and the huge cinematic special moves.”