Nintendo on why the SD storage solution took so long
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Charlie Scibetta, Nintendo’s Senior Director of Corporate Communications, has told Kombo what has taken a Wii storage solution so long, highlighting that the company wants to make sure that the interface is intuitive and that it is a necessity to make sure the solution is of high-quality. “We heard the gamers, there was frustation there. We hate hearing that so we tried to create a solution for it and we’re still listening, we’ll see what the response is to this and see how it goes. To why it took so long, I can tell you that quality control is job number one for us. We don’t want to get it out there until we know it’s going to work, we don’t want to get it out there until we know that it’s going to be a good easy intuitive interface. Hopefully good things come to those that wait.”
That last line sounds pretty good to me! I’m just glad we finally have a solution. Hopefully, the storage solution will be able to end the problems that many Wii owners face. I know some had wanted a hard drive, but if this works well, I personally won’t mind the SD card solution.
Updates to the Nintendo Channel
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Videos
Wii Music: This week’s Instruments 1
World of Goo Info Video
Midnight Bowling Info Video
MadStone Info Video
Mario Super Sluggers: Mitch vs. Ande
NBA LIVE 09 ALL-PLAY Video 1
Skate It Video 2
Digest Video
Demos (expire 10/12)
Crosswords DS-Wordsearch Demo
Spore Creatures
Lock’s Quest
MySims Kingdom
Pre-TGS announcements coming from Namco Bandai
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Namco Bandai has an event scheduled to show off unannounced games in just a few short hours. The stage presentation will last about 45 minutes and the company is promising “Secret and exclusive revealing titles.” It’s expected than a few new Wii and/or DS titles will be shown, but we’ll know for sure very soon. We’ll keep you posted.
Reggie explains why MotionPlus wasn’t a built-in Wiimote function
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The possibilities of what Wii MotionPlus have been desired for a long time. For this reason, most Nintendo fans were more than content when the add-on was announcement. However, some have argued that MotionPlus should have been available in the Wii controller itself, when Nintendo launched the Wii console. Reggie Fils-Aime has explained Nintendo’s decision on the matter: “We were aware of that technology (the gryoscopic chips made by Invensense) at the time we designed the original Wii. But the cost would have been too high for the business model. It would have been unacceptable.”
I can’t believe how expensive it will become to obtain the “full” Wii controller experience. In North America, the Wii controller is $40, the nunchuck is $20, and then there’s Wii MotionPlus. If you ask me, that’s a lot to ask for if you’re interested in just one controller experience. Imagine how expensive it would be if Nintendo invested in the gyroscopic technology when they were creating the Wii initally.
Rumor: Cancelled photos of Saint’s Row on Wii pop up
Posted on 16 years ago by Brian(@NE_Brian) in Rumors, Wii | 0 comments
An unknown source claims to have assets of Saint’s Row, a game which was at one time in development for the Wii. The source further claims that Californian Mass Media Inc. was in charge of the project. The game would see obvious downgrades in textures and geometry, though the general idea was to keep gameplay intact. As can be seen however, the project never saw the day of light.
Final Fantasy Crystal Chronicles: Echoes of Time TGS trailer
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
‘Caveman Rock’ – Press release
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Sheffield UK , 6th October 2008 – Lexicon Entertainment, a leading publisher and distributor of interactive entertainment and leisure software for video game console systems and personal computers world-wide, is pleased to announce, in collaboration with CyberPlanet Interactive, the publishing of Caveman Rock for Nintendo DS and Wii.
Caveman Rock is a casual time puzzler in which the player has to fire coloured rocks via the DS touch screen or the Wii mote to a targeted position. Explode the coloured lava rocks below before they reach the top line.
The lava rocks slowly increase their rate of decent as the game progresses and with the added threat of various wacky obstacles getting in your way it is a challenge that will put pressure on all levels of gamer.
Wii-kly Update Two WiiWare Games and Two Virtual Console Games Added to Wii Shop Channel
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Pop quiz: What do you get when you add together 10 pins, 18 holes, two stolen jewels and hundreds of tumbling blocks? Never mind arithmetic—the answer lies in this week’s excellent additions to the Wii Shop Channel™. Wii™ lovers on the lookout for fresh gaming thrills can take their pick from a lively lineup that includes electrified bowling, Mario-styled golf, inventive puzzles and fantastic battles. Better yet, try out all four games and watch the fun grow exponentially.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:
Japanese software sales so far (Famitsu)
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
– Blue Dragon Plus (NDS, Mistwalker): 39,401 units sold
Release: 09/04/08
– New Super Mario Bros. (NDS, Nintendo): 5,281,886 units sold
Release: 05/25/06
– Hajimete no Wii (Wii Play) (Wii, Nintendo): 2,478,465 units sold
Release: 12/02/06
Mega Man 9 DLC available today for Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
We’re proud to announce that the first of the Downloadable Content packs for Mega Man 9 will be available this week. Here’s the run down on what’s coming out.
Endless Attack – Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings page. Not compatible with other Challenges.
Proto Man Mode – Play the game as Proto Man. Some of Proto Man’s abilities may differ from Mega Man’s. Proto Man has the Charge Shot ability, Power Slide ability, and a shield that he can utilize to deflect bullets at enemies. However, Proto Man also takes double damage and has double bounce back when he is hit.
There is no story for Proto Man and he is not compatible with Rankings or Challenges.
Both DLC packs are available now on WiiWare Channel today (October 6 th, 2008) with XBLA following on October 7 th, and PSN releasing October 9 th.