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Wii

“It’s definitely something that we have been thinking about. We always want to keep the game fresh, so the ideas that we’ve got for taking it to other platforms…it’ll be a very different experience from what you’re seeing on Wii. If we are going to be taking it to another platform, we’d be looking at a very different experience, and of course using the massive power that a next gen platform could offer.” – Nick Hagger, de Blob producer

If there is an actual advantage of putting out de Blob on other platforms, I don’t personally have a problem with it. I do think it would be a big blow to the Wii since it’s a big third-party title, but my motto is that if it will work well somewhere else, why not share the wealth? However, it seems that the Wii controller is a perfect fit for de Blob. Would the controls of a PS3/360 version of the game be beneficial?

Source


Nintendo Wii

North America:

1. Mario Kart Wii (Nintendo)
2. Wii Fit (Nintendo)
3. Star Wars: The Force Unleashed (LucasArts)
4. Rock Band (EA Games)
5. Wii Play (Nintendo)

Japan:

1. Wii Fit (Nintendo)
2. One Piece Unlimited Cruise: Episode 1 – Nami ni Yureru Hihou (Bandai)
3. Mario Kart Wii (Nintendo)
4. Wii Sports (Nintendo)
5. BioHazard: Umbrella Chronicles — Best Price! (Capcom)

UK:

1. Star Wars: The Force Unleashed (LucasArts)
2. Wii Fit (Nintendo)
3. Mario Kart Wii (Nintendo)
4. Guitar Hero III: Legends of Rock Bundle (Activision)
5. Wii Play (Nintendo)

Nintendo DS

North America:

1. Mystery Case Files: MillionHeir (Nintendo)
2. Dragon Quest IV: Chapters of the Chosen (Square Enix)
3. New Super Mario Bros. (Nintendo)
4. Mario Kart DS (Nintendo)
5. GRID (Codemasters)

Japan:

1. Pocket Monsters Platinum (Nintendo)
2. Rhythm Tengoku Gold (Nintendo)
3. Quiz Magic Academy DS (Konami)
4. Dragon Ball DS (Bandai)
5. KORG DS-10 (AQ Interactive)

UK:

1. Dr. Kawashima’s Brain Training (Nintendo)
2. More Brain Training (Nintendo)
3. Mario Kart DS (Nintendo)
4. 42 All-Time Classics (Nintendo)
5. Puzzler Collection (Ubisoft)

Source


Capcom’s TGS lineup

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Wii
– Monster Hunter 3 Tri
– Tatsunoko Vs Capcom
– Dead Rising

PS3/Xbox 360
– Bio Hazard 5
– Bionic Commando
– Street Fighter 4

PS2
– Fate Unlimited Codes

Nintendo DS

– Shooting Star Rockman 3
– Gyakuten Kenji

Source


Monster Hunter 3 screens

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments


Learn more about random events and occurrences in the upcoming party RPG!

September 18, 2008 – In Dokapon Kingdom, the upcoming party RPG for Wii™ and PlayStation®2, players will find a bevy of unanticipated twists on their way to raking in the most gold, capturing the most towns, saving the kingdom, and winning the hand of the princess in holy matrimony. Below is a description of some of those sudden and at times undesirable events, along with some accompanying visuals, just to really hammer it home:

Like many traditional board games, players in Dokapon Kingdom take turns with a spinner to determine how many spaces they will be able to move. There are a wide variety of different spaces to land on, such as item/spell roulette wheels, bank spaces that allow for investment and tax collection from possessed towns, weapon/item/magic shops, and in addition to a large list of other spaces, there also happen to be the plain, bland yellow spaces.

In most games, these empty spaces are merely filler for the experience. In Dokapon Kingdom, very often they are the heart of the matter. Yellow spaces are where most player-versus-player engagements will occur, and the areas in which players will be doing work to strengthen and improve their characters. They’re also the only spaces in the entire grand world of Dokapon where random events can occur.


Hoffman Estates, IL – September 17, 2008 – High Voltage Software, Inc., one of the world’s largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”


DS Lite 63,859
PSP 30,156
Wii 29,686
Xbox 360 28,188
PS3 8,053
PS2 7,669

Source


Soul Eater trailer

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments


Wario Land: Shake It! (Wii) – 8.0
Spore Creatures (DS) – 8.0
Samba De Amigo (Wii) – 9.0
Sonic Chronicles: The Dark Brotherhood (DS) – 8.0
Viva Pinata: Pocket Paradise (DS) – 7.0
Line Rider 2: Unbound (Wii) – 5.0
De Blob (Wii) – 8.0
Kirby Super Star Ultra (DS) – 9.0
Bleach: Dark Souls (DS) – 8.5
NHL 2K9 (Wii) – 7.0
SimCity Creator (Wii) – 6.0
Myster Case Files: Millionheir (DS) – 6.5
Time Hollow (DS) – 7.0
Lock’s Quest (DS) – 7.0
Line Rider 2: Unbound (DS) – 6.0
NBA Live 09 All-Play (Wii) – 4.0
Tornado (DS) – 6.0
The Legend of Kage 2 (DS) – 8.0
Drawn to Life: Spongebob Squarepants Edition (DS) – 7.0
Naruto: Path of the Ninja 2 (DS) – 6.5
Populous (DS) – 7.0
Unsolved Crimes (DS) – 4.5
Prey the Stars (DS) – 5.5
Dance Dance Revolution Hottest Party 2 (Wii) – 8.0
Exit DS (DS) – 7.5

Thanks to Biggity for the news tip once again!



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