Teknocreatiosn “Incharge” Induction remote charger powers Wii remots through silicon skins without metal contacts
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Lithium Polymer Batteries Provide up to 25 Hours of Battery Life per Charge
Albuquerque, NM (September, 2008) – Video game accessories have just reached a new stage of technological innovation with the introduction of TeknoCreations’s InCharge remote charger for Nintendo™ Wii™. Designed to charge one or two Wii remotes, the InCharge is the first and only charging station that will power Wii remotes without having to remove Silicon skins or most other similar protective covers.
Using the power of Lithium Polymer battery packs, the InCharge for Wii provides up to 25 hours of battery life on a full charge and is 50% lighter than other charge solutions for Wii. Likewise the InCharge, which retails for $34.99, uses a contactless inductive charging solution rather than metal contacts to charge each Wii remote. With the InCharge, gamers can save money on batteries as well as eliminate complications that arise from dirty or greasy battery contacts that occur with other Wii chargers.
“The InCharge is a powerful and effective tool that every Wii fan can benefit from,” commented Mark Kasok, TeknoCreation’s VP of Sales and Marketing. “Our designers have completely eliminated the metallic contact points that always seem to fail over time due to excessive accumulation of dirt, grime, sweat and grease. And gamers no longer have to constantly remove and replace their protective remote skins. Simply drop the Wii remote into the cradle and it will quickly recharge for up to twenty five hours of gaming.” Continued Kasok: “The InCharge is the most convenient, cost-effective and technologically advanced charging station available to Wii fans.”
InCharge Product Highlights:
• Charges through Nintendo Silicon skins and most other protective skins
• Uses Lithium Polymer Batteries for increased charging power and reliability
• Charge up to two Wii remotes simultaneously
• Non-metal conductive charging solution (charge not effected by dirt or grime)
• Up to 25 hours of battery power per charge
• Rapid recharge solution
• 50% lighter than other charging solutions
• Easy to read LED charge indicator lights
• Easy to clean and saves on battery cost
Release date for Sam & Max Wii set for October 7 in North American retail stores
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
GameStop offers preorder deal to celebrate console debut of “gaming’s first sitcom”
SAN RAFAEL, September 17, 2008 – Telltale and The Adventure Company are announcing that the highly-anticipated Sam & Max Season One for Wii™ will be in retail stores across North America starting October 7. Thanks to this console debut, for the first time Telltale’s award-winning comedy series can be enjoyed in the comfort of the living room, bringing you closer than ever to the experience of playing your favorite television show.
The Sam & Max series is structured like a TV series, with self-contained episodes that tie into a larger overarching storyline as the season progresses. The Wii version collects the first six-episode “season” of Sam & Max games on one retail disc. In Season One, straight-laced canine detective Sam and his psychotic “rabbity-thing” sidekick Max are on the hunt for the mastermind behind a baffling hypnosis conspiracy. Players get to interrogate suspects (with amusing results), uncover clues, solve puzzles, and ultimately piece together the underlying mystery that links the episodes.
The story-focused gameplay and simple “point and click” interface have a low learning curve, and a new tutorial ensures that even players new to the Sam & Max experience will be up to speed in minutes. Sam & Max Season One for Wii also has a few technical improvements over the PC original, including widescreen support.
Kizuna has a good chance of releasing outside of Japan
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
When asked about the likelihood of bringing Kizuna over to North America, an XSEED Games representative explained that the company “will definitely look into it.” So, it looks as though XSEED is interested in releasing the game in other territories. Kizuna has already received accolades for its art style. The title is set to release this Winter in Japan.
Free Radical asking fans where they want TimeSplitters 4
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 10 Comments
TimeSplitters 4 could truly end up on any console. The previous TimeSplitters title ended up on the Xbox, PS2, and GameCube, so it is more than likely that Free Radical will follow up with a 360, PS3, and Wii release for TimeSplitters 4. However, Free Radical wants to know what the fans are interested in – A poll is up and running on the company’s website and is asking which console people wish to play the next TimeSplitters game on. As of the time of writing, the Wii is leading the poll with 65% while the PS3 and 360 are trailing with about 15% each. This poll could end up as being superfluous if Free Radical makes the decision to release TimeSplitters 4 on all platforms, but it would be interesting to know if the results will influence the development of the game in one way or another.
Thanks to Fernando for the news tip!
Nintendo provides hard drive enabled Wii to hospital children
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
A Wii hard drive has been something that consistent Wii downloaders have been begging for, but did you know that Nintendo has created a HDD-enabled Wii already? Nintendo and the Starlight Foundation for the Youth have teamed up and are providing numerous hospitals with unique Wii units. These systems are different that the average Wii, in the sense that they not only come with a hard drive, but they also store full games. So that means hits such as Super Mario Galaxy, Zack and Wiki, Twilight Princess, and more are all available on these special Wii units.
Quality of Wii games have improved since 2007
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
This graph pretty much speaks for itself. I suppose developers are beginning to see that the Wii is a viable platform that is capable of handling games with high-quality. Let’s jut hope that this trend will continue into next year.
1 DS, 2 Wii announcements coming from Marvelous soon
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
Jimmy Soga, PR agent of XSEED Games, has stated that Marvelous Entertainment USA will be co-publishing three unannounced titles for the North American market. One of these games is for the Wii and will be revealed before the end of September. Also, there are two DS announcements which should be known by the time TGS rolls by. There are plenty of realistic options that the announcements could be related to, but we’ll know for sure very soon.
WiiWare getting an RPG
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Small update: Not too much information to share, but it looks like this game, Sorcery Blade, is from Kemco and is a new entry in what is a slew of mobile RPG titles. Also, the Wii controller is apparently utilized for attacking in real-time.
I couldn’t help but post this because it’s an RPG and it’s for WiiWare. There are plenty of great games available on the Shop Channel for download, although I’d really love to soak some hours into a RPG…This game could be my fix.