SAMURAI SHODOWN II heading to VC August 4th
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Live by the Sword…Die by the Blade!
Wall, NJ – July 31, 2008 – SNK PLAYMORE USA CORPORATION, the U.S. publishing arm of the SNK PLAYMORE CORPORATION, announced today the forthcoming release of SAMURAI SHODOWN II for Wii™ Virtual Console™ on August 4th 2008.
Regarded as one of SNK’s greatest games ever produced, SAMURAI SHODOWN II successfully integrated a brand new, dynamic fighting system that was years ahead of its time. The fighting system introduced players to several new offensive and defensive maneuvers including the ability to roll both forwards and backwards, ducking to avoid high attacks, hopping to avoid low attacks and the implementation of a ‘parry’ system that would allow players to deflect incoming attacks at the last second if performed successfully. In addition to the newly revised fighting system, SAMURAI SHODOWN II also features 16 unique playable characters, hidden bosses, a two player versus mode and of course all of the wonderful translations fans have grown to love.
City Folk – WiiSpeak not just because of AC, more areas to be revealed
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
In the latest issue of the Official Nintendo Magazine – which should be available in the UK now – there is an interview with Katsuya Eguchi, producer of Animal Crossing: City Folk. Eguchi was asked if a microphone was specifically requested for the game. “We’re always sharing information with the hardware group and all the teams within Nintendo so we can keep track of things. But in this case we were talking and they told me that they had this microphone in development and I said, ‘Really, that would work well with Animal Crossing. Here’s what we’d like it to do…’” Ecuchi was also inquired about the boarded room in the city. “Yeah, it’s near the shoe-shine guy. It’s just a boarded up door, I’m afraid – there’s actually nothing there. However, there are other areas that haven’t been revealed yet!” Other areas in store…How about a dance club with a special appearance by Mario?
Thanks to Biggity for the news tip.
Japanese software sales (7/21 – 7/27)
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
1. [NDS] Dragon Quest V (Square Enix) – 190,000 / 834,000
2. [PS2] Jikkyou Powerful Pro Yakyuu 15 (Konami) – 84,000 / NEW
3. [PSP] Gundam Battle Universe (Namco Bandai Games) – 43,000 / 180,000
4. [PSP] Eiyuu Densetsu: Sora no Kiseki the 3rd (Falcom) – 39,000 / NEW
5. [PS3] SIREN: New Translation (SCEI) – 35,000 / NEW
6. [NDS] Katekyoo Hitman Reborn! DS Flame Rumble Hyper – Moeyo Mirai (Takara Tomy) – 32,000 / NEW
7. [WII] Wii Fit (Nintendo) – 30,000 / 2,410,000
8. [WII] Wario Land: Shake It! (Nintendo) – 25,000 / NEW
9. [WII] Mario Kart Wii (Nintendo) – 25,000 / 1,610,000
10. [WII] Jikkyou Powerful Pro Yakyuu 15 (Konami) – 22,000 / NEW
LiveMove 2 Demo (Wii MotionPlus)
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Dark Wii game revealed: Cursed Mountain
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
– set in the late 1980s, “follows an experienced climber who sets out to scale a huge mountain in the Himalayas in order to find his recently-lost brother.”
– Gloomy atmosphere
– Deep Silver claims the game will have advanced graphics, impressive scenery
– View the game world from any level
– Pointer/Wiimote movements for exploration and combat
– Main character: “He is an experienced high altitude climber, well known in the international climbing community. He cares a lot for his younger brother, also a climber, and has deep concerns about his overambitious, high risk-taking nature.”
– Bardo is a shadow world – sense enemies with pointer
– Violent game? “What the player experiences is very scary and violent. Half of the people that climb these mountains die up there and are left behind. You will encounter dead bodies, frozen mummies, and fear inducing archaic Buddhist rituals. On the other hand the game is not about chopping up zombies or splashing blood all over the place. It’s violent in the sense of ever present danger and very aggressive environments and enemies. But you can’t be violent against ghosts and mountains. So Cursed Mountain is violent, yes, but in a very unorthodox way.”
– Realtime 3D – Wii capabilities being pushed in terms of lighting, shaders, geometry, audio, animation
– Sproing Interactive, Rabcat, Perspective Studios all taking part in development
– Scheduled for release next year
Nintendo considering holographic storage solution for Wii?
Posted on 16 years ago by Brian(@NE_Brian) in Rumors, Wii | 6 Comments
Even though the lack of space on the Wii to store downloadale games, content, and channels have been a persistent issue since the console’s launch, Nintendo may finally be considering an approach – although unconventional – to solve the problem. An excerpt from a filed patent hints that Nintendo may be considering a holographic storage solution, in conjunction with InPhase Technologies, for Wii. “In compliance with 37 C.F.R. .sctn.1.71(g) (1), disclosure is herein made that the claimed invention was made pursuant to a Joint Research Agreement as defined in 35 U.S.C. 103 (c) (3), that was in effect on or before the date the claimed invention was made, and as a result of activities undertaken within the scope of the Joint Research Agreement, by or on the behalf of Nintendo Co., Ltd. and InPhase Technologies, Inc.” It may be worth noting that the patent was filed a few months back, at a time at which one could argue Nintendo was not seriously considering a storage solution. Whether or not this is still a realistic possibility is up in the air, especially since an HDD would make more sense. However, any fix, even if untraditional, will be more than welcomed by the hardcore Nintendo crowd.
Note: You can read up on holographic memory here
New Tetris Party details (WiiWare)
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
– Scheduled for Fall
– 18 new modes
– Balance board support
– 10 ‘never-before-seen single/multi Tetris variations (ex: point-and-shoot, balance board)
– Online play (up to 6 players) – World Battle + Friend Battle modes
Konami’s Leipzig plans
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
New information has surfaced regarding Konami’s presence at the upcoming Leipzig event:
Games
– PES 2009
– Silent Hill Coming Home (PS3, Xbox 360)
– Castlevania Judgement (Wii)
– Dancing Stage
– Rock Revolution
– Lost in Blue (Wii, NDS)
– Eledees: The Adventures of Kai and Zero (NDS)
– new releases
Stage shows + presentations
– Hideo Kojima (Will discuss Metal Gear Solid 4 and Metal Gear Online plans)
– Koji “IGA” Igarashi provides insight into the Castlevania series
– Thomas Hulett (Associate Producer) talks about Silent Hill Homecoming
– Rock Revolution presentation with Associate Producer Niais Taylor
– Dave Cox, responsible for product planning at Konami Digital Entertainment GmbH, own future developments in Konami Europe