Pitfall: The Big Adventure Announced for Wii
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
SANTA MONICA, Calif., May 12, 2008 (BUSINESS WIRE) — Activision, Inc. (Nasdaq: ATVI) announced today “Pitfall: The Big Adventure” for Wii(TM) is in development at Edge of Reality and will swing onto shelves this Fall. With more than 10 million Pitfall titles sold to date, Pitfall: The Big Adventure will introduce the franchise to a new generation of gamers while bringing a fresh Pitfall experience to long time fans.
“Pitfall is one of the most legendary franchises in the history of videogames, so we look forward to releasing a new version exclusively for Wii,” said Dave Oxford, Activision Publishing. “What could be more fun than using the Wii Remote(TM) to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!”
Set in the Peruvian jungle, Pitfall: The Big Adventure combines the action of reptile dodging and vine swinging with clever puzzles. The game will feature over 60 levels spanning lush rainforests, creature-filled caves, and glacial mountains. Within these dynamic worlds, players will explore cavernous jungles, discover lost treasures, battle shamen, narrowly escape treacherous traps and outwit creatures using innovative, accessible game mechanics developed specifically to take advantage of the Wii motion sensing controls.
“Wii is a natural and perfect fit for a Pitfall game, and it’s been fantastic to revolutionize this classic franchise through the application of the innovative Wii game mechanics. It’s a completely new experience for the gamer,” said Binu Philip, President, Edge of Reality.
Further information about Pitfall: The Big Adventure is available at www.activision.com
Source: GamesPress
Number of blocks for WiiWare titles
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Defend Your Castle
1-4 players
500 Wii points
121 blocks [121 needed]
Final Fantasy Crystal Chronicles: My Life as a King
1 player
1500 Wii points
287 blocks
Pay-to-Play
LostWinds
1-2 players
1000 Wii points
258 blocks (1 save block) [259 needed]
Pop
1-4 players
700 Wii points
110 blocks [110 needed]
Nintendo Wi-Fi Connection
TV Show King
1-4 players
1000 Wii points
290 blocks
V.I.P: Casino Blackjack
1-4 players
700 Wii points
207 blocks
Updates to the Nintendo Channel
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Demos
– Brain Age
– The Spiderwick Chronicles
– Apollo Justice: Ace Attorney
– Eco-Creatures: Save the Forest
– My Word Coach
– Iron Man
Videos
– Who’s Playing WiiFit: Vol. 1
– FFCC: My Life as a King trailer
– LostWinds Promo
– Defend Your Castle Trailer
– Pop
– TV Show King Trailer
– V.I.P. Casino: Blackjack Trailer,
– Crosswords DS Info Video
– Mushroom Men: Here Wii Come
– Imagine Figure Skater Trailer
– De Blob Trailer
– Boogie Intro
– Naruto Clash of Ninja Revolution gameplay
– Kung Fu Panda Trailer
– Star Wars: The Force Unleashed
– Digest Video
Reminder: No Virtual Console games
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Just so you guys know, I can confirm that there will be no Virtual Console games released today. Some people have been doubting the leaked press releases because a video on the Nintendo Channel featured Dr. Mario, though I checked my mail and noticed that Nintendo sent me – word for word – the notice about no Virtual Console games today. Since that press release is correct, I’d assume the WiiWare one isn’t fake.
Well, I suppose we’ll know for sure in a few hours!
Update: I received another email with the WiiWare press release, and I can also confirm the information I posted the other day was indeed correct.
Complete listing of featured videos on the Nintendo Channel menu
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Interview with Shigeru Miyamoto
Nintendo Channel Info Video
What’s WiiWare?
Wii Fit Info Video
Mario Kart Wii Info Video
Mario Kart Wii TV Commercial – Wheel
Pokémon Mystery Dungeon: Time/Darkness Info Video
Pokémon Mystery Dungeon: Time/Darkness TV commercial 1
Super Smash Bros Brawl Intro 1
Professor Layton Intro Video
Endless Ocean Info Video
Brain Age 2 Info Video
Flash Focus Info Video
Super Mario Galaxy Info Video
Mario Party 8 Info Video
Weekly savings
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Best Buy
High School Musical: Sing It (Wii) – $39.99
Circuit City
Buy 1 get 1 50% off (Wii) – Lego Star Wars: The Complete Saga, Super Mario Galaxy, Super Smash Bros. Brawl, Mario & Sonic at the Olympic Games, Mario Kart Wii, Tiger Woods PGA Tour 08
Rayman Raving Rabbids (Wii) – $19.99
No More Heroes (Wii) – $19.99
Winter Sports: The Ultimate Challenge (Wii) – $19.99
Diddy Kong Racing on VC improbable, Viva Pinata DS complete
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Rare’s newest Scribes page – a feature in which fans’ questions are answered – discusses the possibility of Diddy Kong Racing on the Virtual Console and how far along Viva Pinata’s development cycle is on the DS. On the issue of Diddy Kong Racing, the writer(s) for Scribes explains that in general, Nintendo does not want to change the appearance of VC games. Thus, that would probably mean Banjo and Conker would return (unlike the DS remake) if the game was released. However, Nintendo currently has no apparent interest to put the game on the Wii Shop Channel anytime soon and Rare believes the chances of the Diddy Kong Racing releasing in the future is “highly unlikely.”
Also, although Rare didn’t elaborate on the topic of Viva Pinata’s completion, it was noted that the game is finished with development. Rare did not say when the game would be ready for launch, but because the game is no longer in development, one would expect an announcement of some sort very soon.
Miyamoto: American devs creating more “unique products” than Japan devs
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“I think America has always been better at creating unique products. In Japan, the technology required to create videogames tends to be concentrated in the bigger corporations. Here in the United States, you have these independent developers who have managed to get the skills and the training and the development, and also have managed to get access to the technology and the hardware needed to develop it. They’re able to let their own personality and their own kind of unique interests really flourish in the games that they’re creating.” – Shigeru Miyamoto
Wow, those are quite powerful words from Mr. Miyamoto. However, while I do believe American developers have indeed created some excellent titles, the gaming industry would be lackluster without input from the Japanese creators.
Rumor – No big Q4 Nintendo games
Posted on 16 years ago by Brian(@NE_Brian) in Rumors, Wii | 0 comments
During the latest 1UP.com podcast – 1UP Yours – Shane Bettenhausen claimed that Nintendo will have no guns in store for Q4 of 2008. There may be a title here or there, but nothing major. I am sure that much will be announced at E3 (perhaps even Nintendo’s full 2008 schedule), although this notion contradicts Reggie Fils-Aime. It was only two months ago that Reggie promised a huge “gamers game” for the holiday season.
Animal Crossing, Kid Icarus, or even Pikmin are possible games that could release later this year. Will Nintendo really let three or so months pass without a big release?
WiiWare launching this Monday with 6 titles, no VC games Monday
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
WiiWare launch titles:
Final Fantasy Crystal Chronicles: My Life as a King – 1500 Wii points
Lost Winds – 1000 Wii points
Defend Your Castle – 500 Wii points
Pop – 700 Wii points
V.I.P. Casino: Blackjack – 700 Wii points
TV Show King – 1000 Wii points
Oddly enough, Dr. Mario doesn’t seem like it will be making its debut on Monday.
REDMOND, Wash., May 12, 2008 – Nintendo’s Wii™ console has already changed the way people play games. Now its new WiiWare™ service decisively tears down limitations for how developers create games – and the way people receive them.
Starting today, Wii owners with an Internet connection can download new, creative games from a wide range of developers, from large publishers to indie shops. By reducing the barriers that make console game development prohibitively expensive, WiiWare showcases original ideas in the most democratic environment in industry history, connecting the people who make games more directly with the people who play them.
WiiWare frees developers from the traditional constraints of video game development. WiiWare lets developers experiment with big ideas and small budgets to the benefit of players everywhere. Newer, smaller teams now have an outlet for their creative ideas. The constantly growing WiiWare library will have a regular flow of unique video gaming experiences consumers might not otherwise have access to.