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The latest Japanese software sales are as follows:

01./02. [3DS] New Super Mario Bros. 2 (Nintendo) – 143,321 / 764,372 (-33%)
02./01. [WII] Dragon Quest X: Rise of the Five Tribes Online (Square Enix) – 73,705 / 440,853 (-80%)
03./03. [NDS] Pokemon Black 2/White 2 (Pokemon Co.) – 60,421 / 2,582,185 (-9%)
04./00. [PSP] Kuroko no Basuke: Kiseke no Shiai (Kuroko’s Basketball: Miracle Game) (Namco Bandai) – 37,430 / NEW
05./00. [3DS] Run for Money Tousouchuu: Flee From the Strongest Hunters in History! (Namco Bandai) – 26,328 / 76,108
06./05. [WII] Just Dance Wii 2 (Nintendo) – 24,470 / 114,193 (-17%)
07./04. [3DS] Brain Training 3D (Onitore) (Nintendo) – 23,258 / 95,323 (-27%)
08./07. [PS3] Persona 4: The Ultimate in Mayonaka Arena (Atlus Co.) – 16,912 / 165,873 (-17%)
09./06. [WII] Kirby: 20th Anniversary Special Collection (Nintendo) – 16,212 / 166,866 (-23%)
10./12. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb (Namco Bandai) – 15,969 / 147,762 (+12%)
11./10. [WII] Wii Sports Resort (w/ Wii Remote+) (Nintendo) – 15,253 / 1,027,625 (-3%)
12./11. [3DS] Kobitodzukan: Kobito Kansatsu Set (Columbia Music Entertainment) – 12,272 / 47,549 (-16%)
13./00. [PS3] Sniper Elite V2 (Ubisoft) – 12,251 / NEW
14./09. [PSP] Digimon World Re: Digitize (Namco Bandai) – 11,022 / 145,384 (-37%)
15./17. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) – 9,714 / 858,439 (-12%)
16./20. [WII] Mario Party 9 (Nintendo) – 8,733 / 519,371 (0%)
17./15. [3DS] Rune Factory 4 (Marvelous) – 8,596 / 127,035 (-25%)
18./08. [NDS] All Kamen Rider: Rider Generation 2 (Namco Bandai) – 7,854 / 28,313 (-62%)
19./13. [PSP] Super Dangan-ronpa 2: Sayonara Zetsubou Gakuen (Farewell School of Despair) (Spike) – 7,156 / 89,801 (-48%)
20./16. [PS3] Jikkyou Powerful Pro Baseball 2012 (Konami) – 6,965 / 101,945 (-38%)

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This week’s GameStop deals are as follows:



Former Vigil staffer and Darksiders II developer Xander Davis was asked for his thoughts on Wii U in an interview with Not Enough Shaders.

Davis wasn’t actually involved with the port prior to his departure. However, he’s apparently heard from “people who have actually played a Wii U as recently as a month ago” that “the games pretty much suck and the tablet is pretty much a complete gimmick.” He also suggested that the console is “a $400 Xbox 360 seven years late.”

Below are Davis’ thoughts in full:


The latest Japanese hardware sales from Media Create are as follows:

3DSLL – 64,655
3DS – 37,991
Wii – 16,145
PS3 – 14,580
PSP – 12,018
Vita – 9,446
PS2 – 1,187
Xbox 360 – 998
DSi – 525
DSi LL – 427

For comparison’s sake, here are the hardware numbers from last week:

3DSLL – 82,251
3DS – 42,164
Wii – 41,415
PS3 – 13,944
PSP – 11,824
Vita – 9,038
PS2 – 1,154
Xbox 360 – 981
DSi – 637
DSi LL – 405


WiiWare and DSiWare are two platforms that are well-known for being filled with problems for indie developers. Both maintained a number of limits, from size restrictions to sales requirements for payments.

Despite these issues, a few studios did manage to find success.

Nnooo creative director Nic Watt recently talked about the company’s own success with WiiWare and DSiWare as well as a general sales overview of its products:

“[People believe] that you cannot make money on [WiiWare and DSiWare]. WiiWare and DSiWare have allowed us to do exactly what we set out to do — develop and publish our own self-funded IP. In terms of success, the answer is an overwhelming yes! As a launch title for WiiWare, we sold really well and made enough money in the first six months to approximately double our investment. With DSiWare, all of our titles to date have at least broken even and most are well past that. The myNotebook series in particular has sold in the hundreds of thousands across all six versions. Both WiiWare and DSiWare have been profitable for us. (WiiWare and, in particular, DSiWare success) has resulted in really great sales for us (a company of five) and allowed us to develop two new, more ambitious games in Spirit Hunters Inc. and EscapeVektor.”

Watt added that Nnooo saw fewer sales for once of its games, Pop, on iOS compared to WiiWare and DSiWare:

“In terms of sales, we have not seen anywhere near the volume of sales for Pop on iOS devices as we have on WiiWare and DSiWare. The main advantage as far as we are concerned is that the people who buy Nintendo platforms actually care about buying and playing games. They are actively engaged in gaming and want new content and experiences. In comparison I feel that too many users of iOS are freeloaders who just want as much as they can get for as little expenditure. They are not looking for quality experiences or for longevity. They just want novelty and cheap prices.”

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