THQ: First round of uDraw sales promising, more software until at least 2012
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
This information comes from Wayne Cline, director of product development for THQ’s Kids, Family and Casual division…
“Our early reports are looking very promising, and I know we’re doing very well at Walmart, Best Buy and Toys R Us — outlets like that. And we’re getting really good first-look feedback from a lot of things like parenting magazines and such. It’s looking very positive. We got a SKU plan going on through 2012 calendar. Our next batch of software we’ll be releasing in 2011. We haven’t announced anything yet, but rest assured we don’t intend this to be a one-holiday, one-trick pony.”
I honestly didn’t know if uDraw would perform well sales-wise. I wasn’t sure if consumers would embrace the idea, even though it is a unique peripheral. It’ll be interesting to see how the sales are over the long haul, but at least fans can look forward to more software next year, as well as 2010.
A second Metroid reference in Donkey Kong Country Returns
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 8 Comments
The picture above most definitely features parasites or Leviathan Infants. Look out for it when you play through level 6-7 in Donkey Kong Country Returns!
Milestone Shooting Collection 2 screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Milestone Shooting Collection 2 coming to Wii
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Releasing December 30 in Japan
– Compilation of shooters
– ¥4,800
– Official site here
– Game list:
Radirgy
Illvelo
Karous
Radirgo Noa Wii
Chaos Field
Retro knew they had to make Donkey Kong Country Returns difficult
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“It’s a game with broad appeal that all sorts of people can play, so I thought we needed to keep that approachability. At the same time, I thought it’s important the game be a little difficult.” – Retro’s Kynan Pearson (senior designer)
“I thought it was extremely important that the game be challenging. When this project began, I played the Super NES version again and was a little irked at how hard it was. I only remembered that it was fun! I thought it’s really important to make the game tough, but in a good way. I wanted to make a game that was not simply difficult, but possessed a kind of difficulty that made players want to try it again. I thought it was important that, rather than make players angry, the game makes players feel that even if they fail, they will be able to jump better next time.” – Retro’s Mike Wikan (senior designer)
This is just a small excerpt from the latest edition of Iwata Asks. Check out the full interview with Retro Studios and other members from Nintendo right here.
NASCAR The Game 2011 screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 2 Comments
Nintendo Download (12/3, Europe)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
DSiWare
Tetris Party Live (Tetris Online, Inc., 800 Nintendo DSi Points)
Rocks N’ Rockets (Tik Games, LLC, 500 Nintendo DSi Points)
WiiWare
Soccer Bashi (Icon Games Entertainment Ltd, 500 Wii Points)
Sneezies (Chillingo, 500 Wii Points)
ThruSpace demo gone
Furry Legends demo gone
Zombie Panic demo added
Jett Rocket demo added
Virtual Console
Magical Drop II (D4 Enterprise, Neo Geo, 900 Wii Points)
Karnov’s Revenge (D4 Enterprise, Neo Geo, 900 Wii Points)