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“Let’s be honest, a lot of us have got smart phones. I can’t remember the last time I went into a shop to buy an iPhone game, and I haven’t missed it. In fact I’ve got lots of iPhone games and I’m quite happy. But the next range of consoles that will be out in the next five years, why would any of those need physical media? Why would they want physical media? If you’ve got it physically and you trade it, the hardware manufacturer just lost out, big time. When they produce their next console – let’s call it Sony Next, it could be any platform holder Next – if they make it only a digital store, they absolutely control everything. Pricing, their margins, you can’t trade it second hand. Their logistics and overheads come down considerably. The cost of manufacture of the original console comes down considerably. The reliability goes through the roof because there are no moving parts. Why would they not?” – Blitz Games Studios CEO Philip Oliver

I’m going to be very, very upset if we lose physical media altogether, and the sad part is that I can definitely see it happening. Sony already went that direction with the PSPGo, Microsoft has expressed interest in doing the same, and Apple is already 100% digital. I will say, however, that Nintendo has said that they like to keep physical media as opposed to downloadable content, which is good. We’ll see…

Via MCVUK


Nintendo sales stats galore

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

– Total sales – 363,160 million yen (down 33.7% from 548,058 million yen for the six months ended September 30, 2009)
– Operating earnings of 54,232 million yen (down 48% from the previous 104,360 million yen)
– Nintendo blames low performance for an appreciating yen
– Net loss of 2,011 million yen.
– Nintendo attributes this to a 62,100 million yen foreign currencies exchange loss
– Pokemon Black/White: 4.07 million units through the end of September
– Super Mario Galaxy 2’s: 5.1 million unit sales worldwide
– Wii Party: one million units in Japan following
– DS sold 6.69 million units (down from the 11.7 million of the same six month period in 2009)
– DS software down from 71.15 million to 54.84 million
– Wii sold 4.97 million units over the period (down from the 5.75 million of 2009)
– Wii software down from 76.21 million to 65.21 million
– LTD DS hardware sales: 135.58 million units
– LTD DS software sales: 773.34 million units
– Wii LTD hardware sales: 75.9 million
– Wii LTD software sales: 610.04 million unit
– Nintendo expecting sales of 1,100,000 million yen for the year (would be a decrease of 23.3% from last year)
– Operating earnings of 210,000 million yen expected (41.1% drop from last year)
– Nintendo expecting 23.5 million DS systems sold, 125 million DS games (includes 3DS)
– Nintendo expecting 17.5 million Wii systems sold, 138 million DS games
– Nintendo expecting to sell 4 million 3DS hardware systems and 15 million pieces of software

Thanks to Thomas N for the tip!

Source


Mario Sports Mix details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 3 Comments

– At least 14 stages
– Some stages work with all sports while others are limited to certain events
– Stages:
Kinopio Park: Stadium court surrounded by a circuit, use the pylons to your advantage, dodgeball and hockey available
Mario Stadium: Sports stadium, no gimmicks, all sports available
Noko Noko Beach: Summer sand course on a beach resort, coins lifted up with the waves, all sports available
Peach Castle: Grass court in Peach’s castle garden, water rises from the fountains which may repel your balls, all sports available
DK Cruise: Raft court, may fall off the raft, dodgeball/volleyball/basketball available
Luigi’s Mansion: Spooky mansion, ghosts may help you out when you hit the ball, volleyball/basketball available
Daisy Garden: Giant greenhouse, Petey Piranha’s actions will impact the match, dodgeball/basketball/hockey available
– Party games present in Mario Sports Mix
– Party games so far:
Hungry Petey Piranha: Shoot fruit into Petey Piranha’s mouth, higher score for a bigger fruit, person with the highest score at the end wins
Rhythm Receive: Receive balls that fly at you, complete a melody by making each player receive the ball that matches their color
Dodge Or Die: Avoid Bomb-ombs launched by cannons, life drains if you get hit, player with the most life wins
Smash Skate: Use smash attack on rivals to make them fall off the stage to earn points, player with the most points wins

Source


This information comes from Nintendo Power…

– Still has 3 different endings
– Controls are smooth and responsive
– Aim the camera with the Wii remote
– Move with the nunchuck
– Kurt’s sniper gun will be modified a bit to be responsive
– Graphics improvement
– Should look brighter and more detailed

“This version is going to be great for old fans. Simply put, it’s going to play and look better. There are some original secrets that haven’t been found yet. Maybe this time around someone will.” – Cameron Tofer


Today, Nintendo of America revealed plans to give U.S. consumers a super-special way to celebrate the 25th anniversary of the Super Mario Bros.™ game series. Starting Dec. 12, the Super Mario All-Stars™ Limited Edition will be available for purchase while supplies last. This collectible package features four classic Mario™ games playable on the Wii™ system, a soundtrack CD and an illustrated commemorative booklet. Sure to be a sought-after item among holiday gift-seekers, Super Mario All-Stars will be offered at a suggested retail price of $29.99.

The games included in the Super Mario All-Stars collection are Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3. Each game features the enhanced graphics and updated sound from the Super NES™Super Mario All-Stars collection, and all four can be played on the Wii system using one of several controllers: the Wii Remote™ controller, Classic Controller™, Classic Controller Pro™ or the Nintendo GameCube™ controller.



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