A bunch of Donkey Kong Country Returns footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 3 Comments
New Donkey Kong Country Returns trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 13 Comments
Nintendo sales stats galore
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
– Total sales – 363,160 million yen (down 33.7% from 548,058 million yen for the six months ended September 30, 2009)
– Operating earnings of 54,232 million yen (down 48% from the previous 104,360 million yen)
– Nintendo blames low performance for an appreciating yen
– Net loss of 2,011 million yen.
– Nintendo attributes this to a 62,100 million yen foreign currencies exchange loss
– Pokemon Black/White: 4.07 million units through the end of September
– Super Mario Galaxy 2’s: 5.1 million unit sales worldwide
– Wii Party: one million units in Japan following
– DS sold 6.69 million units (down from the 11.7 million of the same six month period in 2009)
– DS software down from 71.15 million to 54.84 million
– Wii sold 4.97 million units over the period (down from the 5.75 million of 2009)
– Wii software down from 76.21 million to 65.21 million
– LTD DS hardware sales: 135.58 million units
– LTD DS software sales: 773.34 million units
– Wii LTD hardware sales: 75.9 million
– Wii LTD software sales: 610.04 million unit
– Nintendo expecting sales of 1,100,000 million yen for the year (would be a decrease of 23.3% from last year)
– Operating earnings of 210,000 million yen expected (41.1% drop from last year)
– Nintendo expecting 23.5 million DS systems sold, 125 million DS games (includes 3DS)
– Nintendo expecting 17.5 million Wii systems sold, 138 million DS games
– Nintendo expecting to sell 4 million 3DS hardware systems and 15 million pieces of software
Thanks to Thomas N for the tip!
Mario Sports Mix details
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
– At least 14 stages
– Some stages work with all sports while others are limited to certain events
– Stages:
Kinopio Park: Stadium court surrounded by a circuit, use the pylons to your advantage, dodgeball and hockey available
Mario Stadium: Sports stadium, no gimmicks, all sports available
Noko Noko Beach: Summer sand course on a beach resort, coins lifted up with the waves, all sports available
Peach Castle: Grass court in Peach’s castle garden, water rises from the fountains which may repel your balls, all sports available
DK Cruise: Raft court, may fall off the raft, dodgeball/volleyball/basketball available
Luigi’s Mansion: Spooky mansion, ghosts may help you out when you hit the ball, volleyball/basketball available
Daisy Garden: Giant greenhouse, Petey Piranha’s actions will impact the match, dodgeball/basketball/hockey available
– Party games present in Mario Sports Mix
– Party games so far:
Hungry Petey Piranha: Shoot fruit into Petey Piranha’s mouth, higher score for a bigger fruit, person with the highest score at the end wins
Rhythm Receive: Receive balls that fly at you, complete a melody by making each player receive the ball that matches their color
Dodge Or Die: Avoid Bomb-ombs launched by cannons, life drains if you get hit, player with the most life wins
Smash Skate: Use smash attack on rivals to make them fall off the stage to earn points, player with the most points wins
PokePark Wii: Pikachu’s Adventure screenshots/art
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 1 Comment
MDK2 coming to WiiWare, first details
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
This information comes from Nintendo Power…
– Still has 3 different endings
– Controls are smooth and responsive
– Aim the camera with the Wii remote
– Move with the nunchuck
– Kurt’s sniper gun will be modified a bit to be responsive
– Graphics improvement
– Should look brighter and more detailed
“This version is going to be great for old fans. Simply put, it’s going to play and look better. There are some original secrets that haven’t been found yet. Maybe this time around someone will.” – Cameron Tofer
Mario Sports Mix screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Super Mario All-Stars Limited Edition announced for North America
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
Today, Nintendo of America revealed plans to give U.S. consumers a super-special way to celebrate the 25th anniversary of the Super Mario Bros.™ game series. Starting Dec. 12, the Super Mario All-Stars™ Limited Edition will be available for purchase while supplies last. This collectible package features four classic Mario™ games playable on the Wii™ system, a soundtrack CD and an illustrated commemorative booklet. Sure to be a sought-after item among holiday gift-seekers, Super Mario All-Stars will be offered at a suggested retail price of $29.99.
The games included in the Super Mario All-Stars collection are Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3. Each game features the enhanced graphics and updated sound from the Super NES™Super Mario All-Stars collection, and all four can be played on the Wii system using one of several controllers: the Wii Remote™ controller, Classic Controller™, Classic Controller Pro™ or the Nintendo GameCube™ controller.
WiiWare/DSiWare downloads – block sizes (10/25)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
Bit.Trip Fate – 302 blocks
My Planetarium – 228 blocks
DSiWare
Spot The Difference – 91 blocks
Go! Go! Island Rescue! – 83 blocks
GO Series Defense Wars – 28 blocks
Flashlight – 23 blocks
SEGA wants to get the Sonic franchise back on track
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 11 Comments
This information comes from SEGA West CEO Mike Hayes…
“It’s all part of a general strategy with Sonic where we are passionate about getting Sonic back up to the quality levels we’ve had historically. We’ve gone through a major segmentation analysis of Sonic and where it would appeal to the different fans. On the Wii and Nintendo DS, we’re driving those brands to the younger audience. We have our Mario and Sonic brands that are very mass-market. Then we have our brands where we will focus on our SEGA and Sonic loyalists and we made the decision there to listen to what their feedback is. We delayed the launch of Sonic 4 to make sure we got that as right as we could and we’re still listening because as we progress the series we want to make sure we get that right. Where I think we provide Sonic for a younger audience, there we have to take innovation ourselves and try and understand and work out what will be the best game for a more 8 to 12 year old audience,” he said. “For the core fans, we definitely want to hear what they have to say about Sonic. It’s just such a vital brand for us, and the most important thing is to get relevant quality, and that’s what we’re going to spend a lot of time and money doing over the next three or more years to get right. It’s absolutely bang on where we wanted it to be on all the formats. This is the whole part of us moving Sonic up the scale to a much better quality product. Fingers crossed; it’s actually tracking a little bit ahead of where we expected it to be.”
Right now, I have to say that SEGA is making a respectable effort to bring back Sonic to his former glory. Sonic 4, while not perfect, was definitely a step in the right direction. Additionally, Sonic Colors is on the way, and that title is looking great so far.