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Wii


1. [PSP] Hatsune Miku: Project Diva 2nd
2. [PS3] Sengoku Basara 3
3. [Wii] Wii Party
4. [DS] Kamen Rider Battle: Ganbaride Card Battle Taisen
5. [Wii] Sengoku Basara 3
6. [DS] Metal Max 3

7. [PSP] Ys vs. Sora no Kiseki: Alternative Saga
8. [DS] Inazuma Eleven 3
9. [Wii] Dragon Quest Monsters: Battle Road Victory

10. [PS3] Jikkyou Powerful Pro Yakyuu 2010


The Last Story details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 3 Comments

– Quark has earned the trust of his peers because he is skilled in combat and because he does negotiations with potential employers
– Quark and Elza have been traveling together since they were young
– Seiren fights with twin blades
– Seiren drinks a lot
– Seiren is a squad leader, likes fighting, will jump to the front lines of combat
– Yuris uses fire in combat
– Yuris is the most skilled in the mercenary group
– Yuris doesn’t speak much, is unsociable
– Yuris thinks of mercenary work just as a means of survival
– Battle system offers good amount of player choices
– Attack enemies head on and through other means
– “Focus” move is important in battles
– Focus lets you lock onto objects and enemies
– Use Elza’s bow gun for distant attacks or call out commands to allies when an object or enemy is in focus
– Elza’s sword is the basic attack
– Can see special abilities and weak points of enemies in focus
– Famitsu suggests sniping out healers from enemy groups when in focus, sneak up on the enemy by sticking closely to walls or boulders
– Focus on the enemy when you get close enough
– Game switches to a behind-the-shoulder view in focus
– Targeting reticule shown when the game goes behind-the-shoulder
– Trailer hints at using the Wiimote as the reticule
– Example of using focus on an object: Enemies on the bridge, focus on the bridge, Yuris can cast magic at it, then it will break and the enemies will die
– Look around the areas for objects to use for focusing

Source


NBA Jam

– Not a Wii-exclusive anymore
– A lot of people are upset
– It had been announced as a Wii-exclusive
– 6 months later, that’s not the case
– Need to buy NBA Elite 11 for the PS3/360
– Comes with a download come to download a different version
– Wii game is the full version
– Craig thinks that you’ll be able to buy the game on the download channels eventually
– Craig ticked off that EA immediately announced that it’ll be online for the PS3/360 versions
– From what Craig has heard, Wii version will still be fully-featured for single-player, still 4-player local NBA Jam and a huge progression by yourself that won’t be in the PS3/360 versions
– Extra stuff on Wii

Metroid: Other M

– Just as many pickups as there are in other games
– Find about 30% of the pickups in a normal playthrough
– That news seems to confirm that it’s more of an exploration-based game than Sam previously thought
– It was said in Famitsu that the devs are really focusing on cutscenes
– Theater mode features all the cutscenes from the game and pre-rendered gameplay
– Really worked on loading times
– Seamless saving
– Sam not sure what to make of all the cutscenes


This information comes from an interview with Eiji Aonuma in Nintendo Power…

“[Laughs] I hadn’t thought of that [Epona as a Pegasus]! You surprised me with that one! Of course, you know, Link does have to travel between Skyloft and the land below, and back and forth, so he’s obviously going to have to do that via some sort of conveyance. That being said, I’d like to reveal that at a later time, so I don’t want to give away too much other than to say that he is going to be traveling between the two. However, I can guarentee he’s not going to be flying around like [Pit from] Kid Icarus!”

Travelling between the sky and mainland will obviously be a huge element in Skyward Sword. I’m just wondering about how players will be able to accomplish that. Link isn’t flying…And neither is Epona. But he’s going to have to descend from the sky without hurting himself somehow!




The Wii game Tatsunoko vs. Capcom has had its share of problems, both before release and prior. First, it was a nightmarish process to get all of the licenses for the “Tatsunoko” side of things (most of which are owned by different people), and when they finally got through that whole process, they released the game in the U.S. to a crown of people that have never heard of the Tatsunoko license in their life. It almost seemed like a story of a game due to fail, especially on the Wii hardware, yet even still, the game came out and ended up beating Capcom’s expectations, as well as the entire North American audience’s preconceptions about what sells on Wii.

No matter how great a game it was, though, it still had one major bug: Occasionally, and randomly, some players’ points online would be erased for no reason. Well now, working with Nintendo to solve the issue, Capcom has finally laid the glitch to rest for good, which is great news for the TvC players out there. It may not have the license of Marvel vs. Capcom, but TvC is just as good a game, and I’m glad to hear things are going well for it.

Via Capcom’s Blog


REDWOOD CITY, Calif., Aug 03, 2010 (BUSINESS WIRE) — –Reaffirms Full-Year Non-GAAP EPS and Net Revenue Guidance

–Q1 Non-GAAP Digital Revenue was $188 Million

–2010 FIFA World Cup South Africa Sells-In 3 Million Units to Date

–Madden NFL 11, with Breakthrough “GameFlow” Feature, Launches August 10

Electronic Arts Inc. (ERTS 17.15, +0.97, +5.10%) today announced preliminary financial results for its first fiscal quarter ended June 30, 2010.

“We had a solid first quarter, exceeding expectations both top and bottom line,” said John Riccitiello, Chief Executive Officer. “Top quality titles like 2010 FIFA World Cup South Africa, innovative digital offerings for titles like Battlefield: Bad Company 2 and Scrabble on the Apple iPad are driving the business.”


Course: Delfino Square
Objective: Finish the race (time trial)
Secondary objective: Avoid Goombas/dead-ends
Tournament date: 8/1 – 8/10


The image above features a photo from Adam Malkovich’s desk. No one seems to be certain about this man’s identity at this point. Just so you guys know, the image shows up during a cutscene following the fight with the giant purple monster.

Thanks to Robert for the tip!

Source


Satoru Iwata on Wii 2:

“I am afraid to say that the history of entertainment is also the history of imitation. A great idea will promptly be copied unless protected through patents. At the same time, it is really important for our business to positively surprise people. Will you be surprised by our completed product if we told you how it is surprising three years in advance? Therefore, we basically disclose information on our products as late as possible. We believe this is the best approach for the entertainment products we are developing. Again, we are planning the next products for Nintendo’s continuous growth, but we cannot tell you what, when and how we will release it here. Thank you for your understanding.” – Nintendo Co. Ltd. President Satoru Iwata

It makes sense that Nintendo wants to keep their hardware a secret for as long as possible, as it prevents other companies from entirely copying their products. Of course, it ends up happening eventually (Kinect and Move, for instance), but for the most part competitors have a hard time latching onto what someone would announce when it comes so close to the device’s launch.

Via MCVUK



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