This information comes from HMV…
– Wanwan Karuta: Four players, Wii remote plays a different sound for each, sound needs to match animal on screen
– Remote Control Hide and Seek: Hide the Wiimote in the room, others players need to locate it, Wiimote emits sound
– Sensitive Bomb: Hold Wii remote like a bomb, pass it to others without shaking it
– Games above under the Living Party mode (one of three modes)
– Six games in this mode
– Over 80 minigames in the Teiban/Standard move
– Optional Wiimote bundle confirmed
Batman: The Brave and the Bold trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
We posted this trailer yesterday, but a slightly a slightly updated version of the video was just sent out to the media. We’ve posted it below.
Sonic Colors and de Blob 2 details, Guitar Hero: Warriors of Rock partial tracklist
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Sonic Colors
– Driller, laser suit, rocket suit power-ups
– Wii version plays similar to Sonic Unleashed
– DS version plays similar to Sonic Rush
de Blob 2
– Press “A” to jump
– Second player can join in for Wiimote pointer co-op
– A bunch of 2D areas
– More linear than the original
– Will feature “interesting level design”
Guitar Hero: Warriors of Rock tracklist so far
Dancing through Sunday-AFI
Children of the Grave-Black Sabbath
What Do I Get-Buzzc*cks
If You Want Peace…Prepare for War-Children of Bodom
Fascination Street-The Cure
Pour Some Sugar on Me-Def Leppard
Bloodlines-Dethklok
Fury of the Storm-Dragonforce
Been Caught Stealing-Jane’s Addiction
Love Gun-Kiss
Sudden Death-Megadeth
Paranoid-Metallica+Ozzy
Uprising-Muse
I’m Not Okay-My Chemical Romance
Bohemian Rhapsody-Queen
Waidmanns Heil-Rammstein
There’s No Secrets This Year-Silversun Pickups
Chemical Warfare-Slayer
Sharp Dressed Man-ZZ Top
Fire Emblem: Mystery of the Emblem – Hero of Light and Shadow screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 5 Comments
Harry Potter and the Deathly Hallows – Part 1 trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Innex To Release First-Ever Age-Restricted Video Game Gun Accessory
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The RapidShot machine gun to premiere at E3 Expo in Los Angeles
LOS ANGELES, CALIF., June 2, 2010 — Innex Inc. announced today that it has secured distribution rights for the first shooting peripheral in history intended for mature video game players only. The simulated machine gun will feature a warning label and is designed exclusively for gamers aged 17 and older.
The gaming weapon—named the RapidShot—will be introduced to the public on June 15 at the E3 Expo in Los Angeles. Designed and manufactured by Komodo, the RapidShot is the result of a long process to create an accessory that meets the needs of the mature gamer.
Three Japanese release dates, unconfirmed Wii Party bundle
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Wii Party – July 8
Fire Emblem: Mystery of the Emblem – Hero of Light and Shadow – July 15
Metroid: Other M – September 2
Nintendo apparently said at a retailer briefing that a Pink/White Wiimote Wii Party bundle will be sold for 6,800 yen while the standard edition will cost 4,800 yen. However, that information, along with Other M’s release date has yet to be officially confirmed.
Thanks to Thomas N for the tip!
Ubisoft announces Gold Gym’s Dance Workout
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The First Dance Game Dedicated to Fitness, Fun and Weight Loss for the Nintendo Wii™
SAN FRANCISO – May 25, 2010 – Today Ubisoft announced that it is continuing its partnership with Gold’s Gym®, the world’s leading authority on health and fitness, to publish a new game Gold’s Gym® Dance Workout in the United States and Canada. Developed by Landho Co., Ltd. and available exclusively for the Nintendo Wii™ system, the game will be in North America stores this August 2010. Gold’s Gym® Dance Workout includes Latin dance styles, choreographed boxing dances and fun mini-games that target specific muscle groups.
“We are excited to partner with Ubisoft again,” commented Lisa Zoellner, chief marketing officer of Gold’s Gym® International. “Dance-inspired cardio classes have long been a staple at Gold’s Gym® and this game brings all of the energy, movement and fun of a class right into your living room. Gold’s Gym® Dance Workout is a natural extension of our brand and supports our mission to get more people around the world excited about exercise.”
Short interview with Super Mario Galaxy 2’s producer
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The following information comes from Super Mario Galaxy 2 producer Yoshiaki Koizumi, who was interview in Famitsu this week…
Koizumi on how it was decided to include Yoshi…
“The idea for Yoshi has existed ever since the project document I wrote for the original Galaxy five years ago,” Koizumi said. “We also had ideas for other animals like bulls and birds. That eventually morphed into the Rock Mushroom and Fluzzard, but the idea still hasn’t drifted much from what we wanted to do.”
Koizumi on why Yoshi wasn’t in the original…
“The planet and gravity stuff in the first game was a brand-new experience that hadn’t been seen in games before,” he said. “I figured combining that with Yoshi would have been too many new features to contend with. That’s why his debut got saved for this game.”
Koizumi on why Yoshi can survive in space and eggs happen to appear in Yoshi stages…
“Well, it’s because he’s a space Yoshi! There are Yoshis all over the place, you know. Call it one of the mysteries of the cosmos.”
Koizumi on the Cosmic Witch…
“Giving the player video hints was an idea that we first used in Donkey Kong Jungle Beat on the GameCube,” Koizumi said. “SMG2 can be tough in spots, so like in New Super Mario Bros. Wii, we thought we’d show not just a sample run, but also play through sections for you up to a certain point.”
Koizumi on Spaceship Mario…
“And then there’s the Spaceship Mario, the planet you travel around the world map on. “We wanted a Mario-shaped planet from the get-go, but we couldn’t work it into the last game,” Koizumi recalled. “There were some technical limits behind what we could do graphically in the first game, and we were able to use our experience to get over that with the sequel. We originally had you flying a mushroom-shaped spaceship around the world map, but the original design was kind of hard to spot on the map, so we went with something easier to notice — a mobile Mario onscreen.”
Koizumi on how the developers decided on the number of stars needed to progress on the map…
“Balancing the game is always a difficult process,” Koizumi admits. “We had people testing out the game’s difficulty near the end of development — not just the Super Mario Club [Nintendo’s debug/testing unit], but for example, a 60-year-old employee who hadn’t played any 3D games before. The end result is that the game’s trickier than the last one, and therefore you need to collect more stars to advance.”
Hudson Entertainment returns to E3 with classic franchises and characters
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 1 Comment
DECA SPORTS 3, Bonk, and Lost In Shadow among Hudson’s Highlights at E3 2010
San Mateo, Calif. – June 2, 2010 – Hudson Entertainment, the North and South American subsidiary of HUDSON SOFT, will be showcasing a diverse line-up of titles at the 2010 Electric Entertainment Expo from June 15-17 in Los Angeles. Hudson titles to be shown include: