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Xenoblade site music 3

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

Thanks to Asso for the tip!



This information comes from Treasure’s Masato Maegawa, who was the producer for Sin and Punishment: Star Successor…

“We were adjusting the difficulty right up to the end, so I don’t feel that it is too easy at all. I think that the Easy Mode is the perfect difficulty for anybody to be able to play the game to the end without having to give up and that, like with the first game, Hard Mode is so difficult that you may find it impossible to beat.”

Sin and Punishment: Star Success seems like a great challenge for players. It’s also nice that more casual gamers will be able to tackle the game through the easy mode. So everyone should be able to find the right difficulty for themselves!

Source


Like last time, I’m putting the video past the break in case anyone feels they’d be spoiled by this video!


“…hopefully we’ll roll into the next project and start building something even cooler than what we’ve accomplished with this game, but first we need to understand if we even have an audience. How many people want to play a game where you stand up and swing your arm vigourously? We think the answer is ‘a lot.’ But some cold, hard facts never hurt the situation when pitching the next project.” – Jason Vandenberghe, Red Steel 2 director

Ubisoft seems relatively pleased with the sales of Red Steel 2, so hopefully we’ll see another entry in the series hit the Wii eventually. For now, it seems as though Vandenberghe is occupied with another project

Source


1. [DS] Dragon Quest Monsters: Joker 2
2. [PSP] Metal Gear Solid: Peace Walker
3. [PSP] Hakuoki: Yuugi Roku
4. [Wii] New Super Mario Bros. Wii
5. [Wii] Wii Fit Plus
6. [DS] Tomodachi Collection
7. [Wii] Mario Kart Wii

8. [PS3] 2010 FIFA World Cup South Africa
9. [PS3] Super Street Fighter IV
10. [PS3] NieR Replicant


Xenoblade details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

– Seamless transition into battle mode when enemies are approached
– Move around freely while the game automatically releases standard attacks
– Need to assess the battle and determine which art you should use
– Use the “Arts Setting” screen to combine arts
– Example of arts: “Slit Edge,” “Back Slash,” “Light Heal,” “Air Slash” and “Shadow Eye”
– Allies automatically execute their own arts, combine your moves with their arts for a successful battle
– Party Gauge: Cooperate will your allies, once it’s filled, you can initiate Chain Attacks and choose everyone’s arts
– Vision: Determine if you/your allies will take on massive damage, then can heal/use other arts before it happens and change the future

Thanks to Thomas N for the tip!

Source


Trauma Team scans

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments


Xenoblade scan

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments



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