Xenoblade site music 3
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Thanks to Asso for the tip!
More than six minutes of Super Mario Galaxy 2 footage
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 7 Comments
Sin and Punishment 2 producer believes players will find difficulty beating hard mode
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
This information comes from Treasure’s Masato Maegawa, who was the producer for Sin and Punishment: Star Successor…
“We were adjusting the difficulty right up to the end, so I don’t feel that it is too easy at all. I think that the Easy Mode is the perfect difficulty for anybody to be able to play the game to the end without having to give up and that, like with the first game, Hard Mode is so difficult that you may find it impossible to beat.”
Sin and Punishment: Star Success seems like a great challenge for players. It’s also nice that more casual gamers will be able to tackle the game through the easy mode. So everyone should be able to find the right difficulty for themselves!
More footage of that certain Galaxy 2 spoiler (transmission 15)
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 9 Comments
Like last time, I’m putting the video past the break in case anyone feels they’d be spoiled by this video!
Red Steel 2 director talks about the possibility of another sequel
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
“…hopefully we’ll roll into the next project and start building something even cooler than what we’ve accomplished with this game, but first we need to understand if we even have an audience. How many people want to play a game where you stand up and swing your arm vigourously? We think the answer is ‘a lot.’ But some cold, hard facts never hurt the situation when pitching the next project.” – Jason Vandenberghe, Red Steel 2 director
Ubisoft seems relatively pleased with the sales of Red Steel 2, so hopefully we’ll see another entry in the series hit the Wii eventually. For now, it seems as though Vandenberghe is occupied with another project
Famitsu software sales (5/10 – 5/16)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
1. [DS] Dragon Quest Monsters: Joker 2
2. [PSP] Metal Gear Solid: Peace Walker
3. [PSP] Hakuoki: Yuugi Roku
4. [Wii] New Super Mario Bros. Wii
5. [Wii] Wii Fit Plus
6. [DS] Tomodachi Collection
7. [Wii] Mario Kart Wii
8. [PS3] 2010 FIFA World Cup South Africa
9. [PS3] Super Street Fighter IV
10. [PS3] NieR Replicant
Xenoblade details
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Seamless transition into battle mode when enemies are approached
– Move around freely while the game automatically releases standard attacks
– Need to assess the battle and determine which art you should use
– Use the “Arts Setting” screen to combine arts
– Example of arts: “Slit Edge,” “Back Slash,” “Light Heal,” “Air Slash” and “Shadow Eye”
– Allies automatically execute their own arts, combine your moves with their arts for a successful battle
– Party Gauge: Cooperate will your allies, once it’s filled, you can initiate Chain Attacks and choose everyone’s arts
– Vision: Determine if you/your allies will take on massive damage, then can heal/use other arts before it happens and change the future
Thanks to Thomas N for the tip!